blob: cacc22d4d27b5ac697df593c00fc9c117c6f575a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include "player.h"
#include "effects.h"
#include <sfx.h>
extern "C" void *PlaySound(dEn_c *, int soundID);
class EffectVideo : public dEn_c {
int onCreate();
int onExecute();
int onDelete();
s32 timer;
u32 effect;
static EffectVideo *build();
};
EffectVideo *EffectVideo::build() {
void *buffer = AllocFromGameHeap1(sizeof(EffectVideo));
return new(buffer) EffectVideo;
}
int EffectVideo::onCreate() {
this->timer = -60;
this->effect = 900;
this->onExecute();
return true;
}
int EffectVideo::onDelete() {
return true;
}
int EffectVideo::onExecute() {
if (this->effect >= 1001) { return true; }
if (this->timer > 60) {
CreateEffect(this, this->effect);
PlaySound(this, this->effect);
this->pos.x += 16.0;
this->effect += 1;
this->timer = 0;
}
this->timer += 1;
return true;
}
|