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#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include "player.h"
#include "effects.h"
class EffectVideo : public dEn_c {
int onCreate();
int onExecute();
s32 timer;
u32 effect;
static EffectVideo *build();
};
EffectVideo *EffectVideo::build() {
void *buffer = AllocFromGameHeap1(sizeof(EffectVideo));
return new(buffer) EffectVideo;
}
int EffectVideo::onCreate() {
this->timer = -60;
this->effect = 0;
this->onExecute();
return true;
}
int EffectVideo::onExecute() {
if (this->effect > 1000) { return true; }
if (this->timer == 30) {
CreateEffect(this, this->effect);
}
this->effect += 1;
this->timer += 1;
return true;
}
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