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#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include "player.h"
#include "effects.h"
#include <sfx.h>
extern "C" void *PlaySound(dEn_c *, int soundID);
class EffectVideo : public dEn_c {
int onCreate();
int onExecute();
int onDelete();
u64 eventFlag;
s32 timer;
u32 delay;
u32 effect;
u8 type;
float scale;
static EffectVideo *build();
};
struct EventTable_t {
u64 events;
};
extern EventTable_t *EventTable;
EffectVideo *EffectVideo::build() {
void *buffer = AllocFromGameHeap1(sizeof(EffectVideo));
return new(buffer) EffectVideo;
}
int EffectVideo::onCreate() {
this->timer = 0;
char eventNum = (this->settings >> 24) & 0xFF;
OSReport("Event to activate: %d", eventNum);
this->eventFlag = (u64)1 << (eventNum - 1);
this->type = (this->settings >> 16) & 0xF;
this->effect = this->settings & 0xFFF;
this->scale = float((this->settings >> 20) & 0xF) / 4.0;
this->delay = (this->settings >> 12) & 0xF * 30;
if (this->scale == 0.0) { this->scale = 1.0; }
this->onExecute();
return true;
}
int EffectVideo::onDelete() {
return true;
}
int EffectVideo::onExecute() {
if (EventTable->events & this->eventFlag) {
if (this->timer == this->delay) {
if (this->type == 0) { // Plays a sound
PlaySound(this, this->effect);
}
else { // Plays an Effect
CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){this->scale, this->scale, this->scale}, this->effect);
}
this->timer = 0;
if (this->delay == 0) { this->delay = -1; }
}
this->timer += 1;
}
return true;
}
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