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#ifndef __EFFECTS_H
#define __EFFECTS_H

#include <common.h>
#include <game.h>

bool CreateEffect(dEn_c* enemy, int effect_num);
bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num);
bool CreateEffect(const char* name, Vec* pos);

// Actually will return an EGG::Effect instance
//void* CustomEffectSpawn(const char* name);

#endif