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#ifndef __CUT_SCENE_H
#define __CUT_SCENE_H

#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>

void CutSceneDrawFunc();

class dScCutScene_c : public dScene_c {
	public:
		dScCutScene_c();

		int onCreate();
		int onDelete();
		int onExecute();
		int onDraw();

		static dScCutScene_c *build();
		static dScCutScene_c *instance;
};

#endif