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#include <game.h>
#include <sfx.h>
#include <dCourse.h>
#include <stage.h>
#include <playeranim.h>
#define GEKKO
#include "rvl/mtx.h"
#include "rvl/GXEnum.h"
#include "rvl/GXStruct.h"
#include "rvl/GXTransform.h"
#include "rvl/GXGeometry.h"
#include "rvl/GXDispList.h"
#include "rvl/GXLighting.h"
#include "rvl/GXTev.h"
#include "rvl/GXTexture.h"
#include "rvl/GXCull.h"
#include "rvl/GXPixel.h"
#include "rvl/GXBump.h"
#include "rvl/GXVert.h"
#include "rvl/vifuncs.h"
#include <rvl/GXFrameBuffer.h>
#include <rvl/tpl.h>
#include <newer.h>
void *EGG__Heap__alloc(unsigned long size, int unk, void *heap);
void EGG__Heap__free(void *ptr, void *heap);
extern char CameraLockEnabled;
extern VEC2 CameraLockPosition;
extern char isLockPlayerRotation;
extern s16 lockedPlayerRotation;
mTexture_c efbTexture;
bool getNextEFB = false;
int thing = 0;
const char *CreditsFileList[] = {"CreditsBG", 0};
extern "C" void GXPixModeSync();
extern "C" void *MakeMarioEnterDemoMode();
extern "C" void *MakeMarioExitDemoMode();
extern void *SoundRelatedClass;
class dFlipbookRenderer_c : public m3d::proc_c {
public:
dFlipbookRenderer_c();
~dFlipbookRenderer_c();
mAllocator_c allocator;
void drawOpa();
void drawXlu();
void execute();
bool isEnabled;
int flipFrame;
int scheduledBG;
char *tplBuffer[2];
u32 tplBufferSize[2];
GXTexObj bgTexObj[2];
void loadNewBG(int bgID, bool isBackface);
};
class dCreditsMgr_c : public dActorState_c {
public:
int onCreate();
int onDelete();
int onExecute();
int onDraw();
int currentPathID;
bool isOutOfView() { return false; }
Vec2 _vf70();
dDvdLoader_c scriptLoader;
const u8 *scriptPos;
dFlipbookRenderer_c renderer;
bool loadLayout();
bool loadTitleLayout();
bool layoutLoaded;
bool titleLayoutLoaded;
m2d::EmbedLayout_c layout;
m2d::EmbedLayout_c titleLayout;
bool titleLayoutVisible;
int countdown;
bool fireworks;
int fireworksCountdown;
int fauxScrollFrame;
float fauxScrollMinX, fauxScrollMaxX, fauxScrollY;
nw4r::lyt::TextBox
*Title, *TitleS,
*Name, *NameS,
*LeftName, *LeftNameS,
*RightName, *RightNameS;
nw4r::lyt::Pane
*TitleContainer, *NamesContainer,
*OneNameC, *TwoNamesC, *N_proportionC_00;
void doAutoscroll(int pathID);
void positionPlayers();
void animComplete();
void enableZoom();
void disableZoom();
void playerWinAnim();
void playerLookUp();
void theEnd();
void exitStage();
bool endingMode;
// USING_STATES(dCreditsMgr_c);
// DECLARE_STATE(Wait);
// DECLARE_STATE(PlayLayoutAnim);
// DECLARE_STATE(Flipping);
static dCreditsMgr_c *build();
static dCreditsMgr_c *instance;
};
// CREATE_STATE(dCreditsMgr_c, Wait);
// CREATE_STATE(dCreditsMgr_c, PlayLayoutAnim);
// CREATE_STATE(dCreditsMgr_c, Flipping);
dCreditsMgr_c *dCreditsMgr_c::instance = 0;
dCreditsMgr_c *dCreditsMgr_c::build() {
void *buf = AllocFromGameHeap1(sizeof(dCreditsMgr_c));
return new(buf) dCreditsMgr_c;
}
int dCreditsMgr_c::onCreate() {
instance = this;
if (!loadLayout())
return false;
if (!loadTitleLayout())
return false;
if (!scriptLoader.load("/NewerRes/NewerStaffRoll.bin"))
return false;
scriptPos = (const u8*)scriptLoader.buffer;
getNextEFB = true; // make sure we have a texture
renderer.allocator.setup(GameHeaps[0], 0x20);
bool result = renderer.setup(&renderer.allocator);
renderer.loadNewBG(0, false);
//acState.setState(&StateID_Wait);
return true;
}
int dCreditsMgr_c::onDelete() {
isLockPlayerRotation = false;
scriptLoader.unload();
return layout.free() && titleLayout.free();
}
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
int dCreditsMgr_c::onExecute() {
char *autoscrInfo = ((char*)dBgGm_c::instance) + 0x900AC;
fauxScrollFrame++;
if (fauxScrollFrame > 60)
fauxScrollFrame = 60;
float fsMult = (1.0f / 60.0f) * float(fauxScrollFrame);
float interp = float(fauxScrollMinX) + ((fauxScrollMaxX - fauxScrollMinX) * fsMult);
CameraLockPosition.x = interp;
CameraLockPosition.y = fauxScrollY;
if (endingMode) {
for (int i = 0; i < 4; i++) {
dAcPy_c *player;
if ((player = dAcPy_c::findByID(i))) {
if (!player->testFlag(0x24)) {
player->setAnimePlayWithAnimID(0);
}
player->setFlag(0x24);
player->rot.y = 0;
}
}
}
if (fireworks) {
fireworksCountdown--;
if (fireworksCountdown <= 0) {
fireworksCountdown = MakeRandomNumber(40);
static const char *fw[7] = {
"Wm_ob_fireworks_y",
"Wm_ob_fireworks_b",
"Wm_ob_fireworks_g",
"Wm_ob_fireworks_p",
"Wm_ob_fireworks_k",
"Wm_ob_fireworks_1up",
"Wm_ob_fireworks_star",
};
int fwID = MakeRandomNumber(7);
int xOffs = MakeRandomNumber(464);
int yOffs = MakeRandomNumber(80);
VEC3 efPos = {10208.0f + xOffs, -304.0f - yOffs, pos.z + 200.0f};
SpawnEffect(fw[fwID], 0, &efPos, 0, 0);
nw4r::snd::SoundHandle handle;
PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_OBJ_GOAL_FIREWORKS, 1);
}
}
if (countdown > 0) {
countdown--;
} else if (!renderer.isEnabled) {
// Execute commands if we can
bool exitInterpreter = false;
while (scriptPos && !exitInterpreter) {
int u16_top, u16_bottom;
int whatAnim;
u8 *staffCreditScore;
const u8 *read = scriptPos;
int cmdSize = *(read++);
int cmdType = *(read++);
scriptPos += cmdSize;
switch (cmdType) {
case 0: // Stop running script
scriptPos = 0;
exitInterpreter = true;
break;
case 1: // Delay
u16_top = *(read++);
u16_bottom = *(read++);
countdown = (u16_top << 8) | u16_bottom;
exitInterpreter = true;
break;
case 2: // Switch scene
doAutoscroll(*(read++));
break;
case 3: // Switch scene and wait
doAutoscroll(*(read++));
exitInterpreter = true;
break;
case 4: // Show scores
staffCreditScore = GetStaffCreditScore();
staffCreditScore[0x279] = 1;
OSReport("Staff Credit Score object is at %p, going to show it\n", staffCreditScore);
break;
case 5: // Show text
layout.enableNonLoopAnim(0);
break;
case 6: // Hide text
layout.enableNonLoopAnim(1);
break;
case 7: { // Set names. FUN!
int titleLength = *(read++);
int nameCount = *(read++);
WriteAsciiToTextBox(Title, (const char*)read);
WriteAsciiToTextBox(TitleS, (const char*)read);
read += titleLength;
WriteAsciiToTextBox(Name, (const char*)read);
WriteAsciiToTextBox(NameS, (const char*)read);
float calcHeight = 29.0f * nameCount;
TitleContainer->trans.y = (calcHeight * 0.5f) + 3.0f;
OneNameC->SetVisible(true);
TwoNamesC->SetVisible(false);
} break;
case 8:
titleLayoutVisible = true;
break;
case 9:
titleLayoutVisible = false;
break;
case 10:
whatAnim = *(read++);
titleLayout.enableNonLoopAnim(whatAnim);
break;
case 11:
endingMode = true;
break;
case 12:
enableZoom();
break;
case 13:
playerWinAnim();
break;
case 14:
disableZoom();
break;
case 15:
playerLookUp();
break;
case 16:
theEnd();
break;
case 17:
exitStage();
exitInterpreter = true;
break;
case 18:
GetTheEnd()->willHide = true;
break;
case 19:
fireworks = true;
fireworksCountdown = 25;
break;
}
}
}
layout.execAnimations();
layout.update();
titleLayout.execAnimations();
titleLayout.update();
//acState.execute();
renderer.execute();
return true;
}
int dCreditsMgr_c::onDraw() {
renderer.scheduleForDrawing();
layout.scheduleForDrawing();
if (titleLayoutVisible)
titleLayout.scheduleForDrawing();
return true;
}
bool dCreditsMgr_c::loadLayout() {
if (!layoutLoaded) {
if (!layout.loadArc("StaffRoll.arc", false))
return false;
layout.build("StaffRoll.brlyt");
static const char *brlanNames[] = {
"StaffRoll_show.brlan",
"StaffRoll_hide.brlan",
};
static const char *groupNames[] = {
"TheOnlyGroup", "TheOnlyGroup"
};
layout.loadAnimations(brlanNames, 2);
layout.loadGroups(groupNames, (int[2]){0, 1}, 2);
layout.disableAllAnimations();
layout.resetAnim(0);
static const char *tbNames[] = {
"Title", "TitleS",
"Name", "NameS",
"LeftName", "LeftNameS",
"RightName", "RightNameS"
};
static const char *paneNames[] = {
"TitleContainer", "NamesContainer",
"OneNameC", "TwoNamesC",
};
layout.getTextBoxes(tbNames, &Title, 8);
layout.getPanes(paneNames, &TitleContainer, 4);
layoutLoaded = true;
}
return layoutLoaded;
}
bool dCreditsMgr_c::loadTitleLayout() {
if (!titleLayoutLoaded) {
if (!titleLayout.loadArc("StaffRollTitle.arc", false))
return false;
titleLayout.build("StaffRollTitle.brlyt");
static const char *brlanNames[] = {
"StaffRollTitle_appear1.brlan",
"StaffRollTitle_appear2.brlan",
};
static const char *groupNames[] = {
"TheOnlyGroup", "TheOnlyGroup"
};
titleLayout.loadAnimations(brlanNames, 2);
titleLayout.loadGroups(groupNames, (int[2]){0, 1}, 2);
titleLayout.disableAllAnimations();
titleLayout.resetAnim(1);
float propScale = 1.3f;
if (!IsWideScreen())
propScale *= 0.85f;
N_proportionC_00 = titleLayout.findPaneByName("N_proportionC_00");
N_proportionC_00->trans.y = -130.0f;
N_proportionC_00->scale.x = propScale;
N_proportionC_00->scale.y = propScale;
titleLayoutLoaded = true;
}
return titleLayoutLoaded;
}
extern "C" dCourse_c::rail_s *GetRail(int id);
void dCreditsMgr_c::doAutoscroll(int pathID) {
OSReport("Activating Autoscroll with path %d\n", pathID);
getNextEFB = true;
renderer.isEnabled = true;
renderer.flipFrame = 0;
renderer.scheduledBG = pathID;
MakeMarioEnterDemoMode();
char *autoscrInfo = ((char*)dBgGm_c::instance) + 0x900AC;
*((u8*)(autoscrInfo + 0x14)) = pathID;
*((u8*)(autoscrInfo + 0x15)) = 1; // unk11
*((u8*)(autoscrInfo + 0x16)) = 0; // atEnd Related
*((u8*)(autoscrInfo + 0x17)) = 2; // atEnd
*((u8*)(autoscrInfo + 0x18)) = 0; // mode
*((u8*)(autoscrInfo + 0x1A)) = 1; // isAutoscrolling
*((u32*)(((char*)dBgGm_c::instance) + 0x900EC)) = 0; // node ID
*((u32*)(((char*)dBgGm_c::instance) + 0x900F0)) = 0; // ?
currentPathID = pathID;
dCourse_c::rail_s *rail = GetRail(pathID);
dCourse_c *course = dCourseFull_c::instance->get(GetAreaNum());
dCourse_c::railNode_s *firstNode = &course->railNode[rail->startNode];
dCourse_c::railNode_s *secondNode = &course->railNode[rail->startNode+1];
fauxScrollFrame = 0;
fauxScrollMinX = firstNode->xPos;
fauxScrollMaxX = secondNode->xPos;
fauxScrollY = -firstNode->yPos;
CameraLockEnabled = 1;
// set directions
isLockPlayerRotation = true;
lockedPlayerRotation = endingMode ? 0 : 0x3000;
for (int i = 0; i < 4; i++) {
dAcPy_c *player;
if ((player = dAcPy_c::findByID(i))) {
player->direction = 0;
player->rot.y = 0x3000;
}
}
}
void dCreditsMgr_c::animComplete() {
positionPlayers();
}
void dCreditsMgr_c::positionPlayers() {
dCourse_c *course = dCourseFull_c::instance->get(GetAreaNum());
dCourse_c::nextGoto_s *entrance = course->getNextGotoByID(currentPathID);
float diff = endingMode ? 48.0f : 24.0f;
float playerPositions[4];
playerPositions[0] = entrance->xPos;
playerPositions[1] = playerPositions[0] - diff;
playerPositions[2] = playerPositions[0] + diff;
playerPositions[3] = playerPositions[0] + diff + diff;
int whichPos = 0;
for (int i = 0; i < 4; i++) {
dAcPy_c *player;
if ((player = dAcPy_c::findByID(i))) {
player->pos.x = playerPositions[whichPos];
player->pos.y = -(entrance->yPos + 16);
player->direction = 0;
player->rot.y = 0x3000;
dPlayerModelHandler_c *pmh = (dPlayerModelHandler_c*)(((u32)player) + 0x2A60);
pmh->mdlClass->startAnimation(0, 1.0f, 0.0f, 0.0f);
whichPos++;
}
}
}
void dCreditsMgr_c::enableZoom() {
BgGmBase::manualZoomEntry_s &zoom = dBgGm_c::instance->manualZooms[0];
zoom.x1 = 10218.0f;
zoom.x2 = 11000.0f;
zoom.y1 = -200.0f;
zoom.y2 = -600.0f;
zoom.x1 = 1100.0f;
zoom.x2 = 1300.0f;
zoom.y1 = -400.0f;
zoom.y2 = -550.0f;
zoom.zoomLevel = 7;
zoom.unkValue6 = 0;
zoom.firstFlag = 0;
}
void dCreditsMgr_c::disableZoom() {
BgGmBase::manualZoomEntry_s &zoom = dBgGm_c::instance->manualZooms[0];
zoom.unkValue6 = 100;
}
void dCreditsMgr_c::playerWinAnim() {
// who won?
// First, get the amounts
u8 *amountsU8 = GetStaffCreditScore() + 0x288;
int *playerAmounts = (int*)(amountsU8);
int maxSoFar = 0;
for (int i = 0; i < 4; i++) {
if (playerAmounts[i] > maxSoFar)
maxSoFar = playerAmounts[i];
}
if (maxSoFar == 0)
return;
// did anyone win?
for (int i = 0; i < 4; i++) {
if (playerAmounts[i] == maxSoFar) {
dAcPy_c *player = dAcPy_c::findByID(i);
if (!player)
continue;
player->setAnimePlayWithAnimID(goal_puton_capA);
player->setFlag(0x24);
static const int vocs[4] = {
SE_VOC_MA_CLEAR_NORMAL,
SE_VOC_LU_CLEAR_NORMAL,
SE_VOC_KO_CLEAR_NORMAL,
SE_VOC_KO2_CLEAR_NORMAL
};
dPlayerModelHandler_c *pmh = (dPlayerModelHandler_c*)(((u32)player) + 0x2A60);
int voc = vocs[pmh->mdlClass->player_id_1];
nw4r::snd::SoundHandle handle;
PlaySoundWithFunctionB4(SoundRelatedClass, &handle, voc, 1);
int powerup = *((u32*)( 0x1090 + ((u8*)player) ));
handle.SetPitch(powerup == 3 ? 1.5f : 1.0f);
}
}
}
void dCreditsMgr_c::playerLookUp() {
_120 |= 8;
lookAtMode = 2; // Higher maximum distance
}
void dCreditsMgr_c::theEnd() {
GetTheEnd()->willShow = true;
}
void dCreditsMgr_c::exitStage() {
SaveBlock *save = GetSaveFile()->GetBlock(-1);
bool wasPreviouslyBeat = (save->bitfield & 2) != 0;
save->bitfield |= 2;
ExitStage(WORLD_MAP, wasPreviouslyBeat ? 0 : 0x20000000, BEAT_LEVEL, CIRCLE_WIPE);
}
Vec2 dCreditsMgr_c::_vf70() {
// HACK OF THE MILLENIUM
// DON'T TRY THIS AT HOME.
Vec2 *v = (Vec2*)this;
v->x = 10454.0f;
v->y = -320.0f;
return (const Vec2){12345.0f, 67890.f};
}
void EFBMagic2() {
if (getNextEFB) {
getNextEFB = false;
GXRenderModeObj *ro = nw4r::g3d::G3DState::GetRenderModeObj();
efbTexture.format = GX_TF_RGB565;
efbTexture.width = ro->fbWidth;
efbTexture.height = ro->efbHeight;
efbTexture.wrapS = GX_CLAMP;
efbTexture.wrapT = GX_CLAMP;
if (efbTexture.getBuffer() == 0)
efbTexture.allocateBuffer(GameHeaps[2]);
GXSetTexCopySrc(0, 0, efbTexture.width, efbTexture.height);
GXSetTexCopyDst(efbTexture.width, efbTexture.height, (GXTexFmt)efbTexture.format, GX_FALSE);
GXSetCopyFilter(GX_FALSE, 0, GX_FALSE, 0);
GXCopyTex(efbTexture.getBuffer(), GX_FALSE);
GXPixModeSync();
GXInvalidateTexAll();
}
}
void dFlipbookRenderer_c::execute() {
if (flipFrame == 7) {
loadNewBG(scheduledBG, true);
}
if (isEnabled) {
flipFrame += 7;
ClassWithCameraInfo *cwci = ClassWithCameraInfo::instance;
if (flipFrame > int(cwci->screenWidth)) {
loadNewBG(scheduledBG, false);
dCreditsMgr_c::instance->animComplete();
if (!dCreditsMgr_c::instance->endingMode)
MakeMarioExitDemoMode();
isEnabled = false;
OSReport("DONE!\n");
}
}
}
static void setupGXForDrawingCrap() {
GXSetNumChans(0);
GXSetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_REG, GX_SRC_REG, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE);
GXSetChanAmbColor(GX_COLOR0A0, (GXColor){255,255,255,255});
GXSetChanMatColor(GX_COLOR0A0, (GXColor){255,255,255,255});
GXSetNumTexGens(1);
GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX3x4, GX_TG_NRM, GX_IDENTITY, GX_FALSE, GX_PTIDENTITY);
GXSetNumTevStages(1);
GXSetNumIndStages(0);
for (int i = 0; i < 0x10; i++)
GXSetTevDirect((GXTevStageID)i);
GXSetTevOp(GX_TEVSTAGE0, GX_REPLACE);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
GXSetZCompLoc(GX_FALSE);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
//GXSetBlendMode(GX_BM_NONE, GX_BL_ZERO, GX_BL_ZERO, GX_LO_SET);
GXSetZMode(GX_TRUE, GX_ALWAYS, GX_FALSE);
GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_OR, GX_ALWAYS, 0);
GXSetFog(GX_FOG_NONE, 0, 0, 0, 0, (GXColor){0,0,0,0});
GXSetFogRangeAdj(GX_FALSE, 0, 0);
GXSetAlphaUpdate(GX_TRUE);
GXSetCullMode(GX_CULL_NONE);
GXSetDither(GX_TRUE);
GXSetTevColor(GX_TEVREG0, (GXColor){255,255,255,255});
GXSetTevColor(GX_TEVREG1, (GXColor){255,255,255,255});
GXSetTevColor(GX_TEVREG2, (GXColor){255,255,255,255});
GXSetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
nw4r::g3d::Camera cam(GetCameraByID(GetCurrentCameraID()));
Mtx matrix;
cam.GetCameraMtx(&matrix);
GXLoadPosMtxImm(matrix, 0);
GXSetCurrentMtx(0);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_NRM, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0);
}
void dFlipbookRenderer_c::drawXlu() {
if (!isEnabled || flipFrame < 2)
return;
setupGXForDrawingCrap();
ClassWithCameraInfo *cwci = ClassWithCameraInfo::instance;
float screenTop = cwci->screenTop + Stage80::instance->screenYOffset;
float left = cwci->screenLeft + Stage80::instance->screenXOffset;
float right = left + cwci->screenWidth;
float halfWidth = (cwci->screenWidth * 0.5f);
float midpoint = left + halfWidth;
float value = (flipFrame / cwci->screenWidth);
float sinThing = 50.0f * sin(3.14159f * value);
bool drawBackside = (flipFrame > halfWidth);
float xformedFlipEdge = right - flipFrame;
// EFB SPECIFIC VERTICAL VARIABLES
float efbEffectiveHeight = cwci->screenHeight;
if (!IsWideScreen())
efbEffectiveHeight *= 1.295f;
float efbHalfHeight = (efbEffectiveHeight * 0.5f);
float efbYCentre = screenTop - (cwci->screenHeight * 0.5f);
if (!IsWideScreen())
efbYCentre += 1.0f;
float efbTop = efbYCentre + efbHalfHeight;
float efbBottom = efbYCentre - efbHalfHeight;
float efbExCoord = (efbEffectiveHeight + sinThing + sinThing) * 0.5f;
// TPL SPECIFIC VERTICAL VARIABLES
float tplHalfHeight = cwci->screenHeight * 0.5f;
float tplTop = screenTop;
float tplBottom = screenTop - cwci->screenHeight;
float tplExCoord = (cwci->screenHeight + sinThing + sinThing) * 0.5f;
// EFB Left
efbTexture.load(GX_TEXMAP0);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
{
// Bottom Right
GXPosition3f32(midpoint, efbBottom, 9990.0f);
GXNormal3f32(0.5f, 1.0f, 1.0f);
// Top Right
GXPosition3f32(midpoint, efbTop, 9990.0f);
GXNormal3f32(0.5f, 0.0f, 1.0f);
// Top Left
GXPosition3f32(left, efbTop, 9990.0f);
GXNormal3f32(0.0f, 0.0f, 1.0f);
// Bottom Left
GXPosition3f32(left, efbBottom, 9990.0f);
GXNormal3f32(0.0f, 1.0f, 1.0f);
}
GXEnd();
// TPL Right
GXLoadTexObj(&bgTexObj[1], GX_TEXMAP0);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
{
// Bottom Right
GXPosition3f32(right, tplBottom, 9990.0f);
GXNormal3f32(1.0f, 1.0f, 1.0f);
// Top Right
GXPosition3f32(right, tplTop, 9990.0f);
GXNormal3f32(1.0f, 0.0f, 1.0f);
// Top Left
GXPosition3f32(midpoint, tplTop, 9990.0f);
GXNormal3f32(0.5f, 0.0f, 1.0f);
// Bottom Left
GXPosition3f32(midpoint, tplBottom, 9990.0f);
GXNormal3f32(0.5f, 1.0f, 1.0f);
}
GXEnd();
if (!drawBackside) {
// Flipping right side: EFB
efbTexture.load(GX_TEXMAP0);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
// EFB Right (Flipped)
// Bottom Left
GXPosition3f32(midpoint, efbBottom, 9990.0f);
GXNormal3f32(efbHalfHeight * 0.5f, efbHalfHeight, efbHalfHeight);
// Top Left
GXPosition3f32(midpoint, efbTop, 9990.0f);
GXNormal3f32(efbHalfHeight * 0.5f, 0.0f, efbHalfHeight);
// Top Right
GXPosition3f32(xformedFlipEdge, efbTop + sinThing, 9990.0f);
GXNormal3f32(efbExCoord, 0.0f, efbExCoord);
// Bottom Right
GXPosition3f32(xformedFlipEdge, efbBottom - sinThing, 9990.0f);
GXNormal3f32(efbExCoord, efbExCoord, efbExCoord);
GXEnd();
} else {
// Flipping left side
GXLoadTexObj(&bgTexObj[1], GX_TEXMAP0);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
// TPL Left (Flipped))
// Bottom Left
GXPosition3f32(xformedFlipEdge, tplBottom - sinThing, 9990.0f);
GXNormal3f32(0.0f, tplExCoord, tplExCoord);
// Top Left
GXPosition3f32(xformedFlipEdge, tplTop + sinThing, 9990.0f);
GXNormal3f32(0.0f, 0.0f, tplExCoord);
// Top Right
GXPosition3f32(midpoint, tplTop, 9990.0f);
GXNormal3f32(tplHalfHeight * 0.5f, 0.0f, tplHalfHeight);
// Bottom Right
GXPosition3f32(midpoint, tplBottom, 9990.0f);
GXNormal3f32(tplHalfHeight * 0.5f, tplHalfHeight, tplHalfHeight);
GXEnd();
}
}
void dFlipbookRenderer_c::drawOpa() {
setupGXForDrawingCrap();
GXLoadTexObj(&bgTexObj[0], GX_TEXMAP0);
ClassWithCameraInfo *cwci = ClassWithCameraInfo::instance;
float left = cwci->screenLeft + Stage80::instance->screenXOffset;
float right = left + cwci->screenWidth;
float top = cwci->screenTop + Stage80::instance->screenYOffset;
float bottom = top - cwci->screenHeight;
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition3f32(right, bottom, -4000.0f);
GXNormal3f32(1.0f, 1.0f, 1.0f);
GXPosition3f32(right, top, -4000.0f);
GXNormal3f32(1.0f, 0.0f, 1.0f);
GXPosition3f32(left, top, -4000.0f);
GXNormal3f32(0.0f, 0.0f, 1.0f);
GXPosition3f32(left, bottom, -4000.0f);
GXNormal3f32(0.0f, 1.0f, 1.0f);
GXEnd();
}
#include <rvl/OSCache.h>
void dFlipbookRenderer_c::loadNewBG(int bgID, bool isBackface) {
OSReport("Will load BG: %d\n", bgID);
int setID = isBackface ? 1 : 0;
char bgName[32];
sprintf(bgName, isBackface ? "/Back%d.tpl.LZ" : "/BG%d.tpl.LZ", bgID);
OSReport("Getting %s\n", bgName);
u8 *sourceBuf = getResource("CreditsBG", bgName);
u32 bufSize = CXGetUncompressedSize(sourceBuf);
if (tplBuffer[setID] && (tplBufferSize[setID] != bufSize)) {
OSReport("Current TPL buffer (%p) is size %d (0x%x), freeing\n", tplBuffer[setID], tplBufferSize[setID], tplBufferSize[setID]);
EGG__Heap__free(tplBuffer[setID], GameHeaps[2]);
tplBuffer[setID] = 0;
}
if (!tplBuffer[setID]) {
OSReport("Allocating TPL buffer of size %d (0x%x)\n", bufSize, bufSize);
tplBuffer[setID] = (char*)EGG__Heap__alloc(bufSize, 0x20, GameHeaps[2]);
tplBufferSize[setID] = bufSize;
}
//CXUncompContextLH context;
//CXInitUncompContextLH(&context, tplBuffer);
//int result = CXReadUncompLH(&context, sourceBuf, 0x1000000);
//OSReport("Source buf: %p / Dest buf: %p / Dest size: %d (0x%x)\n", sourceBuf, tplBuffer, bufSize, bufSize);
//OSReport("CXReadUncompLH result: %d\n", result);
CXUncompressLZ(sourceBuf, tplBuffer[setID]);
OSReport("Butts. Decompressing %p to %p.\n", sourceBuf, tplBuffer[setID]);
TPLBind((TPLPalettePtr)tplBuffer[setID]);
TPLDescriptorPtr desc = TPLGet((TPLPalettePtr)tplBuffer[setID], 0);
TPLHeaderPtr tex = desc->textureHeader;
OSReport("Received TPLHeader %p; Data: %p; Size: %d x %d; Format; %d\n", tex, tex->data, tex->width, tex->height, tex->format);
GXInitTexObj(&bgTexObj[setID], tex->data, tex->width, tex->height,
(GXTexFmt)tex->format, tex->wrapS, tex->wrapT, GX_FALSE);
}
dFlipbookRenderer_c::dFlipbookRenderer_c() {
scheduledBG = -1;
}
dFlipbookRenderer_c::~dFlipbookRenderer_c() {
for (int setID = 0; setID < 2; setID++) {
if (tplBuffer[setID]) {
EGG__Heap__free(tplBuffer[setID], GameHeaps[2]);
tplBuffer[setID] = 0;
}
}
}
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