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.text
.extern StaffCreditsAddCoin
.extern CreditsModeActive
.extern continueAddToCoinCount
.global StaffCreditsAddAllCoins
StaffCreditsAddAllCoins:
lis r4, CreditsModeActive@h
ori r4, r4, CreditsModeActive@l
lbz r4, 0(r4)
cmpwi r4, 1
beq isCredits
stwu r1, -0x40(r1)
b continueAddToCoinCount
isCredits:
b StaffCreditsAddCoin
.extern continueAddToScore
.global StaffCreditsNoScore
StaffCreditsNoScore:
lis r9, CreditsModeActive@h
ori r9, r9, CreditsModeActive@l
lbz r9, 0(r9)
cmpwi r9, 1
beqlr
cmpwi r5, -1
b continueAddToScore
.global AutoScrollInjector
.extern BG_GM_ptr
AutoScrollInjector:
lis r3, CameraLockEnabled@h
ori r3, r3, CameraLockEnabled@l
lbz r3, 0(r3)
cmpwi r3, 1
bnelr
lis r3, BG_GM_ptr@h
ori r3, r3, BG_GM_ptr@l
lwz r3, 0(r3)
lis r4, CameraLockPosition@h
ori r4, r4, CameraLockPosition@l
addis r3, r3, 9
lfs f1, 0(r4)
stfs f1, -0x178(r3)
lfs f1, 4(r4)
stfs f1, -0x174(r3)
blr
.global PlayerRotInjector
PlayerRotInjector:
lis r9, isLockPlayerRotation@h
ori r9, r9, isLockPlayerRotation@l
lbz r9, 0(r9)
cmpwi r9, 1
bne dontOverridePlayerRot
lis r9, lockedPlayerRotation@h
ori r9, r9, lockedPlayerRotation@l
lha r7, 0(r9)
dontOverridePlayerRot:
sth r7, 0xA(r1)
blr
.global PlayerRotInjector2
PlayerRotInjector2:
lis r9, isLockPlayerRotation@h
ori r9, r9, isLockPlayerRotation@l
lbz r9, 0(r9)
cmpwi r9, 1
bne dontOverridePlayerRot2
lis r9, lockedPlayerRotation@h
ori r9, r9, lockedPlayerRotation@l
lha r0, 0(r9)
dontOverridePlayerRot2:
sth r0, 0xA(r1)
blr
.global PlayerRotInjector3
PlayerRotInjector3:
lis r9, isLockPlayerRotation@h
ori r9, r9, isLockPlayerRotation@l
lbz r9, 0(r9)
cmpwi r9, 1
bne dontOverridePlayerRot3
lis r9, lockedPlayerRotation@h
ori r9, r9, lockedPlayerRotation@l
lha r0, 0(r9)
dontOverridePlayerRot3:
sth r0, 0x12(r1)
blr
# FOR SOME FUN
# li r0, 0x6000
# sth r0, 0x12(r1)
# li r0, 0x4000
# sth r0, 0x10(r1)
# li r0, 0x8000
# sth r0, 0x14(r1)
.data
.global CameraLockEnabled
.global isLockPlayerRotation
.global CameraLockPosition
.global lockedPlayerRotation
CameraLockEnabled: .byte 0
isLockPlayerRotation: .byte 0
lockedPlayerRotation: .short 0
.align 4
CameraLockPosition: .float 0.0, 0.0
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