summaryrefslogtreecommitdiff
path: root/src/codehandler.real.s
blob: 37d7df5e80b05adcb237bca609a1244ac498f153 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
# initial setup
# * add exception handling for all cases
# many breakpoints handling
# * add breakpoint list with addresses
# * add breakpoint list with original values
# allow PPC side searches
# * u32 with number of matches
# * list of addresses that match
# breakpoint conditions
# * address == foo
# *   &&
# * r* == bar
# * r* != bar
# * r* > bar
# * r* < bar

.text

.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4
.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9
.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
	 
.globl _start

gameid:
.long	0,0
cheatdata:
.long	frozenvalue
.space 39*4

_start:
	stwu	r1,-168(r1)		# stores sp
	stw	r0,8(r1)		# stores r0

	mflr	r0
	stw	r0,172(r1)		# stores lr

	mfcr	r0
	stw	r0,12(r1)		# stores cr

	mfctr	r0
	stw	r0,16(r1)		# stores ctr

	mfxer	r0
	stw	r0,20(r1)		# stores xer

	stmw	r3,24(r1)		# saves r3-r31

	mfmsr	r25
	ori	r26,r25,0x2000		#enable floating point ?
	andi.	r26,r26,0xF9FF
	mtmsr	r26

	stfd	f2,152(r1)		# stores f2
	stfd	f3,160(r1)		# stores f3

    lis r20, 0xCC00
    lhz r28, 0x4010(r20)
    ori r21, r28, 0xFF
    sth r21, 0x4010(r20) # disable MP3 memory protection

_check_state:
	lis r31, state@h
	ori r31, r31, state@l
	lwz r31, 0(r31)
	cmpwi r31, 0
	bne- _setvalues

_init_exceptions:
	# 4,3,5,17 are trampled
	lis r4,bphandler@h
	ori r4,r4,bphandler@l
	lis	r3,0x8000
	ori	r3,r3,0x300			# bprw  0x80000300
	bl	writebranch

	addi r3,r3,0xA00		# trace 0x80000D00
	bl	writebranch

	addi r3,r3,0x600		# bpx   0x80001300
	bl	writebranch

	li r5, 1
	lis r31, state@h
	ori r31, r31, state@l
	stw r5, 0(r31)			# set state to 1 (exception handling linked)

_setvalues:
	li	r21,0
	li	r22,0x19
	li	r23,0xD0
	lis	r24,0xCD00

	lis r18, frozenvalue@h
	ori	r18, r18, frozenvalue@l	# read buffer just store in lowmem
	lwz	r0,172(r1)				# loads lr
	stw	r0,4(r18)				# stores lr
    stw r21, 0x643C(r24)		# exi speed up

frozen:
	bl	exireceivebyte
	beq	finish			# r3 returns 1 or 0, one for byte received ok

checkcommand:

	cmpwi	   r29, 0x04		# checks lf 8/1/32 bits write command
	bge	   _nextcommand
	cmpwi      r29, 0x01
	blt	   finish
	b	  writedword		#write value to address
_nextcommand:
	beq	readmem
	cmpwi	r29, 0x06
	beq	freezegame
	cmpwi	r29, 0x07
	beq	unfreezegame
	cmpwi	r29, 0x08
	beq	resumegame
	cmpwi	r29, 0x09
	beq	breakpoints		#ibp
	cmpwi	r29, 0x10
	beq	breakpoints		#dbp
	cmpwi	r29, 0x2F
	beq	upbpdata
	cmpwi	r29, 0x30
	beq	getbpdata
	cmpwi	r29, 0x38
	beq	cancelbreakpoints
	cmpwi	r29, 0x41
	beq	uploadcode
	cmpwi	     r29, 0x44
	beq	breakpoints #step
	cmpwi	r29, 0x50
	beq	pausestatus
	cmpwi	r29, 0x89
	beq	breakpoints #aligned dbp
	cmpwi	r29, 0x99
	beq	versionnumber
	b	finish

#******************************************************************
#                        subroutine: getpausestatus:
#                one  running, two  paused, three  on a breakpoint
#******************************************************************

pausestatus:
	lwz	r3,0(18)
	bl	exisendbyte
	b	finish


#******************************************************************
#                        subroutine: freezegame:
#                Write a 1 to a memory location to freeze
#******************************************************************

freezegame:
	li	r4, 1
	stw	r4, 0(r18)
	b	finish

#******************************************************************
#                        subroutine: unfreezegame:
#                Write a 0 to a memory location to unfreeze
#******************************************************************

unfreezegame:
	stw	r21, 0(r18)
	b	resumegame

#******************************************************************
#                        subroutine: upload bp data:
#                receive the dp databuffer from the PC
#******************************************************************

upbpdata:
	bl	exisendbyteAA

	li	r16, 40*4				# 42 "registers rN" * 4	     
	lis r12, regbuffer@h
	ori	r12, r12, regbuffer@l
	b	upload

#******************************************************************
#                        subroutine: getbp data:
#                send the dp databuffer to the PC
#******************************************************************

getbpdata:
	li	r3, 72*4				# register buffer	    
	lis r12, regbuffer@h
	ori	r12, r12, regbuffer@l
	bl	exisendbuffer			# send it, less than a packet
	b	finish


#******************************************************************
#                        subroutine: breakpoints:
#               handles data/instruction address breakpoints
#******************************************************************

breakpoints:

	cmpwi	cr6,r29,0x10		# 0x10=instruction, 0x09/0x89=data
	cmpwi	cr5,r29,0x44		# 0x44=step

	lis r4, bphandler@h
	ori	r4,r4,bphandler@l	#used for writebranch (=source address)

	lis	r3,0x8000
	ori	r3,r3,0x300			# bprw  0x80000300
	bl	writebranch

	addi r3,r3,0xA00		# trace 0x80000D00
	bl	writebranch

	addi r3,r3,0x600		# bpx   0x80001300
	bl	writebranch

	lis r12, bpbuffer@h
	ori	r12, r12, bpbuffer@l	# read buffer just store in lowmem

	stw	r21,0(r12)		# clears inst bp
	stw	r21,4(r12)		# clears data bp
	stw	r21,8(r12)		# clears alignement

	lis r4, regbuffer@h
	ori	r4, r4, regbuffer@l
	lwz	r9,0x18(r4)

	lwz	r3,0(r18)
	cmpwi	r3,2		# checks if the gecko is on a breakpoint
	bne	+12
	beq	cr5,+12
	b	bp
	li	r3,0
	stw	r3,12(r12)		# if not, clears the previous "broken on" address

	bne	bp

	bne	cr5,bp
	ori	r9,r9,0x400
	stw	r9,0x18(r4)
	b	unfreezegame

bp:
	rlwinm	r9,r9,0,22,20
	stw	r9,0x18(r4)
	beq	cr5,finish
	beq	cr6,+8
	addi r12,r12,4			# if databp r12=r12+4

	li	r3, 4				# 4 bytes
	bl	exireceivebuffer

	ble	cr6,noalignement	# if not aligned data bp (0x89)

	addi	r12,r12,4

	li	r3, 4				# 4 bytes
	bl	exireceivebuffer

noalignement:
	lis r4, bpbuffer@h
	ori	r4, r4, bpbuffer@l	# read buffer just store in lowmem

	lwz	r3, 0(r4)			# inst bp
	lwz	r4, 4(r4)			# data bp
	mtspr	1010, r3		# set IABR
	mtspr	1013, r4		# set DABR
	b	finish

#******************************************************************
#                        subroutine: bphandler
#    Data/Instruction address breakpoint handler, save context and return
#******************************************************************

#FIXME
bphandler:
	mtsprg	2,r1			# sprg2 = r1
	lis r1, regbuffer@h
	ori r1, r1, regbuffer@l
	mtsprg	3,r3			# sprg3 = r3
	mfsrr1	r3				# r3=srr1
	rlwinm	r3,r3,0,22,20		# clear trace
	stw r3, 0x18(r1)
	rlwinm	r3,r3,0,24,15
	ori	r3,r3,0x2000
	mfsrr0	r1				# r1=srr0		

#	rlwinm	r3,r3,0,17,15		# clear hw interrupt
	mtsrr1	r3			# restore srr1 with hw interrupt & trace cleared
	
	lis	r3,break@h
	ori	r3,r3,break@l
	mtsrr0	r3
	rfi

break:
	lis	r3, regbuffer@h
	ori	r3, r3, regbuffer@l
	stw	r1,0x14(r3)		#stores srr0

	mr	r1,r3
	mfsprg	r3,3
	stmw	r2,0x24(r1)		#saves r2-r31
	mr	r4,r1
	mfsprg	r1,2

	stw	r0,0x1C(r4)
	stw	r1,0x20(r4)

	mflr	r3
	stw	r3, 0x9C(r4)		# Store LR

	mfcr	r3
	stw	r3, 0x0(r4)		# Store CR

	mfxer	r3
	stw	r3, 0x4(r4)		# Store XER

	mfctr	r3
	stw	r3, 0x8(r4)		# Store CTR

	mfdsisr	r3
	stw	r3, 0xC(r4)		# Store DSISR
       
	mfdar	r3
	stw	r3, 0x10(r4)	# Store DAR

	li	r9,0
	mtspr	1010,r9		# Clear IABR
	mtspr	1013,r9		# Clear DABR

    lis r5,floatstore@h
    ori r5,r5,floatstore@l # Set r5 to instruction address
    lis r31,0xD004
    ori r31,r31,0x00A0 # Set r31 to 'stfs f0,0xA0(r4)' (==0xD00400A0)
floatloop:
    stw r31,0(r5)
    dcbst r0,r5
    sync
    icbi r0,r5
    isync
floatstore:
    stfs	f0,0xA0(r4)
    addi r31,r31,4			# Advance instruction offset
    addis r31,r31,0x20		# Advance instruction register
    rlwinm. r16,r31,0,5,5	# Check for register > 31
    beq floatloop

skip_floating_point:

	lis r5, bpbuffer@h
	ori	r5,r5,bpbuffer@l

	lwz	r16,0(r5)			# inst bp
	lwz	r17,4(r5)			# data bp
	lwz	r19,12(r5)			# counter for alignment

	cmpwi	r19,0
	beq	_redobp

	cmpwi	r19,2
	bne	+24
	lwz	r9,0x14(r4)
	addi	r9,r19,3
	stw	r9,0(r5)			# inst bp
	stw	r9,12(r5)			# counter for alignment
	b	_executebp

	cmpw	r16,r19
	beq	_step

	cmpw	r17,r19
	beq	_step

	add	r9,r16,r17
	stw	r9,12(r5)		# counter for alignment
	

_alignementcheck:
	lwz	r16,8(r5)		# bp alignment check
	cmpwi	r16,0
	beq	_executebp		# no alignement = normal break

	lwz	r3,0x10(r4)
	cmpw	r16,r3		# we check if address = aligned address
	bne	_step			# if no, we need to set a bp on the next instruction

	li	r16,0
	stw	r16,8(r5)		# if we are on the good address we clear the aligned bp check
	b	_executebp		# and we break

_step:
	li	r17,0
	stw	r17,12(r5)		# counter for alignment
	lwz	r9,0x18(r4)
	ori	r9,r9,0x400
	stw	r9,0x18(r4)
	b	_skipbp			#and we don't break right now

_redobp:
	mtspr	1010,r16		# we set back the instbp with the original value
	mtspr	1013,r17		# we set back the databp with the original value
	li	r9,1
	stw	r9,12(r5)			# counter for alignment
	b	_skipbp				# and we don't break

_executebp:
	li	r5, 2
	lis r4, frozenvalue@h
	ori	r4, r4, frozenvalue@l	# Freeze once returned to let user know there is a breakpoint hit
	stw	r5, 0(r4)

	li	r3, 0x11
	bl	exisendbyte		# tell the PC a bp has happened (send 0x11)

	bl	_start			# bl mainloop, so you can set up a new breakpoint.

_skipbp:
	mfmsr	r1
	rlwinm	r1,r1,0,31,29
	rlwinm	r1,r1,0,17,15
	mtmsr	r1			# we disable the interrupt so nothing interfers with the restore

	lis r1, regbuffer@h
	ori	r1, r1, regbuffer@l

	lwz	r3,0x0(r1)
	mtcr	r3			# restores CR
	lwz	r3,0x14(r1)
	mtsrr0	r3			# restores SRR0
	lwz	r3,0x18(r1)
	mtsrr1	r3			# restores SRR1
	lwz	r3,0x9C(r1)
	mtlr	r3			# restores LR

	lmw	r2,0x24(r1)		# restores r2-r31

	lwz	r0,0x1C(r1)		# restores r0
	lwz	r1,0x20(r1)		# restores r1

	rfi				# back to the game

#******************************************************************
#                        subroutine: write dword:
#                Write a long word value to memory sent from PC
#******************************************************************

writedword:
	cmpwi	cr5,r29,2
	li	r3, 8			# 8 bytes (location 4 / Value 4)

	lis r12, dwordbuffer@h
	ori	r12, r12, dwordbuffer@l	# buffer
	bl	exireceivebuffer

	lwz	r5, 0(r12)
	lwz	r3, 4(r12)		# read the value	
	stb	r3, 0(r5)		# write to location
	blt	cr5,skipp
	sth	r3, 0(r5)		# write to location
	beq	cr5,skipp
	stw	r3, 0(r5)		# write to location
	skipp:
	dcbf    r0, r5		# data cache block flush
	sync
	icbi    r0, r5
	isync
	b	finish

#******************************************************************
#                        subroutine: Upload :
#                        Fill memory with value
#******************************************************************

uploadcode:
	bl	exisendbyteAA

	li	r3, 8			# 8 bytes
	lis r12, dwordbuffer@h
	ori	r12, r12, dwordbuffer@l	# buffer

	bl	exireceivebuffer
	  
	lwz	r16, 4(r12)
	lwz	r12, 0(r12)

upload:	
	lis r27, rem@h
	ori	r27, r27, rem@l		# Remainder of bytes upload code
	li	r17,0xF80
	bl	_packetdivide
	beq	douploadremainder

nextrecpacket:
	mr	r3,r17
	bl	exireceivebuffer	# r12 start = start of buffer

uploadwait:
	bl	exisendbyteAA
	beq	uploadwait
	add	r12,r12,r14

	subic.	r11, r11, 1		# decrease loop counter     
	bgt	nextrecpacket

douploadremainder:			# send the remainder bytes
	lwz	r3, 0(r27)		# remainder
	cmpwi	r3,0
	beq	finishupload
	bl	exireceivebuffer
finishupload:
	dcbf    r0, r12		# data cache block flush
	sync
	icbi    r0, r12		# instruction cache block flush
	isync
	b	finish

#******************************************************************
#			subroutine: exireceivebyte:
#         Return 1(r3) if byte receive, 0(r3) if no byte
#         Command byte is stored at 0x800027ff
#******************************************************************

exireceivebyte:
	mflr	r30
	lis	r3, 0xA000		# EXI read command

	bl checkexisend

	andis.	r3, r16, 0x800
	rlwinm	r29,r16,16,24,31
	mtlr	r30
	blr

#******************************************************************
#                        subroutine: checkexisend:
#  
#******************************************************************

checkexisend:

	stw	r23, 0x6814(r24)		# 32mhz Port B
	stw	r3, 0x6824(r24)
	stw	r22, 0x6820(r24)	  # 0xCC006820 (Channel 1 Control Register)

exicheckreceivewait:		
 	lwz	r5, 0x6820(r24)
	andi.	r5, r5, 1
	bne	exicheckreceivewait	# while((exi_chan1cr)&1);

	lwz	r16, 0x6824(r24)
	stw	r5, 0x6814(r24)

	blr

#******************************************************************
#                        subroutine: exireceivebuffer:
#  r3 byte counter, r12 points to buffer, r3 gets copied as gets destroyed  
#******************************************************************

exireceivebuffer:
	mflr	r10			# save link register
	mtctr	r3			# counter
	li	r14,0

bufferloop:
	bl	exicheckreceive
	bl	exicheckreceive
	bl	exireceivebyte   
	beq	bufferloop		# r3 returns 1 or 0, one for byte received ok

	stbx	r29, r14,r12		# store byte into buffer

	addi	r14, r14, 1		# increase buffer by 1
	bdnz	bufferloop

	mtlr	r10			# retore link register
	blr					# return to command check

#******************************************************************
#                        exisendbuffer:
#  r3 byte counter, r12 points to buffer, r3 gets copied as gets destroyed
#******************************************************************

exisendbuffer:
	mflr	r10			# save link register
	mtctr	r3			# r3->counter
	li	r14,0

sendloop:
	lbzx	r3, r12,r14
	bl	exisendbyte   
	beq	sendloop

	addi	r14, r14, 1		# increase buffer
	bdnz	sendloop
	mtlr	r10			# restore link register
	blr

#******************************************************************
#                        exisendbyte:12345678
#  r3 byte to send, returns 1 if sent, 0 if fail (!!! called by breakpoint)
#******************************************************************
exisendbyteAA:
	li	r3,0xAA

exisendbyte:					# r3, send value
	mflr	r30
	slwi	r3, r3, 20			# (sendbyte<<20);
	oris	r3, r3, 0xB000		# 0xB0000000 | (OR)
	li	r22,0x19
	li	r23,0xD0
	lis	r24,0xCD00

	bl checkexisend

	extrwi.  r3, r16, 1,5		# returns either 0 or 1, one for byte received ok
	mtlr	r30
	blr

#******************************************************************
#                        subroutine: exicheckrecieve:
#         Return 1(r3) lf byte receive, 0(r3) lf no byte
#******************************************************************

exicheckreceive:
	mflr	r30
exicheckreceive2:
	lis	r3, 0xD000		# EXI check status command

	bl checkexisend

	rlwinm.	r3,r16,6,31,31		# returns either 0 or 1 for r3

	beq     exicheckreceive2
	mtlr	r30
	blr

#******************************************************************
#                Readmem: (reads a memory range back to PC)
#                r3 byte to send, returns 1 lf sent, 0 lf fail
#******************************************************************

readmem:
	bl	exisendbyteAA

	li	r3, 8			# 8 bytes
	lis r12, dwordbuffer@h
	ori	r12, r12, dwordbuffer@l	# buffer

	bl	exireceivebuffer

	lwz	r5, 4(r12)
	lwz	r12, 0(r12)

	lis r27, rem@h
	ori	r27, r27, rem@l		# place holder for remainder bytes
	
	ori	r17, r21, 0xF800		# 64K packet
	sub	r16, r5, r12		# memrange = (*endlocation - *startlocation)

	bl	_packetdivide

nextsendpacket:
	bgt	transfer		#compares r11 and 0
	lwz	r17, 0(r27)		# remainder
	cmpwi	r17,0
	beq	finish
transfer:
	mr	r3,r17		# number of bytes
	bl	exisendbuffer

bytewait1:
	bl	exicheckreceive
	bl	exicheckreceive
	bl	exireceivebyte
	beq	bytewait1		# r3 returns 1 or 0, one for byte received ok
	cmpwi	r29, 0xCC		# cancel code
	beq	finish
	cmpwi	r29, 0xBB		# retry code
	beq	transfer
	cmpwi	r29, 0xAA
	bne	bytewait1
	add	r12,r12,r14
	subic.	r11, r11, 1		# decrease loop counter
	blt	finish
	b	nextsendpacket

#******************************************************************
#                Cancel Breakpoints
#                Clears instruction and data and step breakpoints
#******************************************************************

cancelbreakpoints:
	mtspr	1013, r21		# clear the DABR
	mtspr	1010, r21		# clear the IABR
	lis r4, regbuffer@h
	ori	r4, r4, regbuffer@l
	lwz	r9,0x18(r4)
	rlwinm	r9,r9,0,22,20
	stw	r9,0x18(r4)
	b finish

#******************************************************************
#                	subroutine: version number
#                Sends back the current gecko version number.
#******************************************************************

versionnumber:
	li	r3, 0x80		#0x80 = Wii, 0x81 = NGC
	bl	exisendbyte
	#b	finish

#******************************************************************
#                Finish
#		Check if the gecko has been paused. if no return to game
#******************************************************************

finish:
	lwz	r4, 0(r18)
	cmpwi	r4, 0		# check to see if we have frozen the game
	bne	frozen			# loop around if we have
						# (changed to return for the bp)

resumegame:

    sth r28,0x4010(r20) # restore memory protection value

	lfd	f2,152(r1)		# loads f2
	lfd	f3,160(r1)		# loads f3

	mfmsr	r25

	lwz	r0,172(r1)
	mtlr	r0			# restores lr

	lwz	r0,12(r1)
	mtcr	r0			# restores cr

	lwz	r0,16(r1)
	mtctr	r0			# restores ctr

	lwz	r0,20(r1)
	mtxer	r0			# restores xer

	lmw	r3,24(r1)		# restores r3-r31

	lwz	r0,8(r1)		# loads r0

	addi	r1,r1,168

	isync

	blr				# return back to game

#******************************************************************
#                        Write branch
#    r3 - source (our mastercode location)
#    r4 - destination (lowmem area 0x80001800 address which will branch to
#******************************************************************
writebranch:

	subf	r17, r3, r4		# subtract r3 from r4 and place in r17
	lis	r5, 0x4800		# 0x48000000
	rlwimi	r5,r17,0,6,29
	stw	r5, 0(r3)		# result in r3
	
	dcbf    r0, r3		# data cache block flush
	sync
	icbi    r0, r3
	isync

	blr				# return


#******************************************************************
#                        Packet Divide
#  Used by the down/up routines to calculate the number of packet to send
#******************************************************************

_packetdivide:
	divw.	r11, r16, r17		# fullpackets = memrange / 0xF80 (r11 is full packets)
	mullw	r10, r11, r17
	subf	r10, r10, r16		# r10 holds remainder byte counter
	stw	r10, 0(r27)		# store remainder
	blr

#==================================================================

frozenvalue:	#frozen value, then LR
.long	0,0
dwordbuffer:
.long	0,0
rem:
.long	0
bpbuffer:
.long 0			#inst address to bp on
.long 0			#data address to bp on
.long 0			#alignement check
.long 0			#counter for alignement

regbuffer:
.space 72*4

state:
.long 0			# 0=none 1=linked 2=???

.align 3

codelist:
.space 2*4
.end