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|
# initial setup
# * add exception handling for all cases
# many breakpoints handling
# * add breakpoint list with addresses
# * add breakpoint list with original values
# allow PPC side searches
# * u32 with number of matches
# * list of addresses that match
# breakpoint conditions
# * address == foo
# * &&
# * r* == bar
# * r* != bar
# * r* > bar
# * r* < bar
.text
.set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4
.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9
.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
.globl _start
gameid:
.long 0,0
cheatdata:
.long frozenvalue
.space 39*4
_start:
stwu r1,-168(r1) # stores sp
stw r0,8(r1) # stores r0
mflr r0
stw r0,172(r1) # stores lr
mfcr r0
stw r0,12(r1) # stores cr
mfctr r0
stw r0,16(r1) # stores ctr
mfxer r0
stw r0,20(r1) # stores xer
stmw r3,24(r1) # saves r3-r31
mfmsr r25
ori r26,r25,0x2000 #enable floating point ?
andi. r26,r26,0xF9FF
mtmsr r26
stfd f2,152(r1) # stores f2
stfd f3,160(r1) # stores f3
lis r20, 0xCC00
lhz r28, 0x4010(r20)
ori r21, r28, 0xFF
sth r21, 0x4010(r20) # disable MP3 memory protection
_check_state:
lis r31, state@h
ori r31, r31, state@l
lwz r31, 0(r31)
cmpwi r31, 0
bne- _setvalues
_init_exceptions:
# 4,3,5,17 are trampled
lis r4,bphandler@h
ori r4,r4,bphandler@l
lis r3,0x8000
ori r3,r3,0x300 # bprw 0x80000300
bl writebranch
addi r3,r3,0xA00 # trace 0x80000D00
bl writebranch
addi r3,r3,0x600 # bpx 0x80001300
bl writebranch
li r5, 1
lis r31, state@h
ori r31, r31, state@l
stw r5, 0(r31) # set state to 1 (exception handling linked)
_setvalues:
li r21,0
li r22,0x19
li r23,0xD0
lis r24,0xCD00
lis r18, frozenvalue@h
ori r18, r18, frozenvalue@l # read buffer just store in lowmem
lwz r0,172(r1) # loads lr
stw r0,4(r18) # stores lr
stw r21, 0x643C(r24) # exi speed up
frozen:
bl exireceivebyte
beq finish # r3 returns 1 or 0, one for byte received ok
checkcommand:
cmpwi r29, 0x04 # checks lf 8/1/32 bits write command
bge _nextcommand
cmpwi r29, 0x01
blt finish
b writedword #write value to address
_nextcommand:
beq readmem
cmpwi r29, 0x06
beq freezegame
cmpwi r29, 0x07
beq unfreezegame
cmpwi r29, 0x08
beq resumegame
cmpwi r29, 0x09
beq breakpoints #ibp
cmpwi r29, 0x10
beq breakpoints #dbp
cmpwi r29, 0x2F
beq upbpdata
cmpwi r29, 0x30
beq getbpdata
cmpwi r29, 0x38
beq cancelbreakpoints
cmpwi r29, 0x41
beq uploadcode
cmpwi r29, 0x44
beq breakpoints #step
cmpwi r29, 0x50
beq pausestatus
cmpwi r29, 0x89
beq breakpoints #aligned dbp
cmpwi r29, 0x99
beq versionnumber
b finish
#******************************************************************
# subroutine: getpausestatus:
# one running, two paused, three on a breakpoint
#******************************************************************
pausestatus:
lwz r3,0(18)
bl exisendbyte
b finish
#******************************************************************
# subroutine: freezegame:
# Write a 1 to a memory location to freeze
#******************************************************************
freezegame:
li r4, 1
stw r4, 0(r18)
b finish
#******************************************************************
# subroutine: unfreezegame:
# Write a 0 to a memory location to unfreeze
#******************************************************************
unfreezegame:
stw r21, 0(r18)
b resumegame
#******************************************************************
# subroutine: upload bp data:
# receive the dp databuffer from the PC
#******************************************************************
upbpdata:
bl exisendbyteAA
li r16, 40*4 # 42 "registers rN" * 4
lis r12, regbuffer@h
ori r12, r12, regbuffer@l
b upload
#******************************************************************
# subroutine: getbp data:
# send the dp databuffer to the PC
#******************************************************************
getbpdata:
li r3, 72*4 # register buffer
lis r12, regbuffer@h
ori r12, r12, regbuffer@l
bl exisendbuffer # send it, less than a packet
b finish
#******************************************************************
# subroutine: breakpoints:
# handles data/instruction address breakpoints
#******************************************************************
breakpoints:
cmpwi cr6,r29,0x10 # 0x10=instruction, 0x09/0x89=data
cmpwi cr5,r29,0x44 # 0x44=step
lis r4, bphandler@h
ori r4,r4,bphandler@l #used for writebranch (=source address)
lis r3,0x8000
ori r3,r3,0x300 # bprw 0x80000300
bl writebranch
addi r3,r3,0xA00 # trace 0x80000D00
bl writebranch
addi r3,r3,0x600 # bpx 0x80001300
bl writebranch
lis r12, bpbuffer@h
ori r12, r12, bpbuffer@l # read buffer just store in lowmem
stw r21,0(r12) # clears inst bp
stw r21,4(r12) # clears data bp
stw r21,8(r12) # clears alignement
lis r4, regbuffer@h
ori r4, r4, regbuffer@l
lwz r9,0x18(r4)
lwz r3,0(r18)
cmpwi r3,2 # checks if the gecko is on a breakpoint
bne +12
beq cr5,+12
b bp
li r3,0
stw r3,12(r12) # if not, clears the previous "broken on" address
bne bp
bne cr5,bp
ori r9,r9,0x400
stw r9,0x18(r4)
b unfreezegame
bp:
rlwinm r9,r9,0,22,20
stw r9,0x18(r4)
beq cr5,finish
beq cr6,+8
addi r12,r12,4 # if databp r12=r12+4
li r3, 4 # 4 bytes
bl exireceivebuffer
ble cr6,noalignement # if not aligned data bp (0x89)
addi r12,r12,4
li r3, 4 # 4 bytes
bl exireceivebuffer
noalignement:
lis r4, bpbuffer@h
ori r4, r4, bpbuffer@l # read buffer just store in lowmem
lwz r3, 0(r4) # inst bp
lwz r4, 4(r4) # data bp
mtspr 1010, r3 # set IABR
mtspr 1013, r4 # set DABR
b finish
#******************************************************************
# subroutine: bphandler
# Data/Instruction address breakpoint handler, save context and return
#******************************************************************
#FIXME
bphandler:
mtsprg 2,r1 # sprg2 = r1
lis r1, regbuffer@h
ori r1, r1, regbuffer@l
mtsprg 3,r3 # sprg3 = r3
mfsrr1 r3 # r3=srr1
rlwinm r3,r3,0,22,20 # clear trace
stw r3, 0x18(r1)
rlwinm r3,r3,0,24,15
ori r3,r3,0x2000
mfsrr0 r1 # r1=srr0
# rlwinm r3,r3,0,17,15 # clear hw interrupt
mtsrr1 r3 # restore srr1 with hw interrupt & trace cleared
lis r3,break@h
ori r3,r3,break@l
mtsrr0 r3
rfi
break:
lis r3, regbuffer@h
ori r3, r3, regbuffer@l
stw r1,0x14(r3) #stores srr0
mr r1,r3
mfsprg r3,3
stmw r2,0x24(r1) #saves r2-r31
mr r4,r1
mfsprg r1,2
stw r0,0x1C(r4)
stw r1,0x20(r4)
mflr r3
stw r3, 0x9C(r4) # Store LR
mfcr r3
stw r3, 0x0(r4) # Store CR
mfxer r3
stw r3, 0x4(r4) # Store XER
mfctr r3
stw r3, 0x8(r4) # Store CTR
mfdsisr r3
stw r3, 0xC(r4) # Store DSISR
mfdar r3
stw r3, 0x10(r4) # Store DAR
li r9,0
mtspr 1010,r9 # Clear IABR
mtspr 1013,r9 # Clear DABR
lis r5,floatstore@h
ori r5,r5,floatstore@l # Set r5 to instruction address
lis r31,0xD004
ori r31,r31,0x00A0 # Set r31 to 'stfs f0,0xA0(r4)' (==0xD00400A0)
floatloop:
stw r31,0(r5)
dcbst r0,r5
sync
icbi r0,r5
isync
floatstore:
stfs f0,0xA0(r4)
addi r31,r31,4 # Advance instruction offset
addis r31,r31,0x20 # Advance instruction register
rlwinm. r16,r31,0,5,5 # Check for register > 31
beq floatloop
skip_floating_point:
lis r5, bpbuffer@h
ori r5,r5,bpbuffer@l
lwz r16,0(r5) # inst bp
lwz r17,4(r5) # data bp
lwz r19,12(r5) # counter for alignment
cmpwi r19,0
beq _redobp
cmpwi r19,2
bne +24
lwz r9,0x14(r4)
addi r9,r19,3
stw r9,0(r5) # inst bp
stw r9,12(r5) # counter for alignment
b _executebp
cmpw r16,r19
beq _step
cmpw r17,r19
beq _step
add r9,r16,r17
stw r9,12(r5) # counter for alignment
_alignementcheck:
lwz r16,8(r5) # bp alignment check
cmpwi r16,0
beq _executebp # no alignement = normal break
lwz r3,0x10(r4)
cmpw r16,r3 # we check if address = aligned address
bne _step # if no, we need to set a bp on the next instruction
li r16,0
stw r16,8(r5) # if we are on the good address we clear the aligned bp check
b _executebp # and we break
_step:
li r17,0
stw r17,12(r5) # counter for alignment
lwz r9,0x18(r4)
ori r9,r9,0x400
stw r9,0x18(r4)
b _skipbp #and we don't break right now
_redobp:
mtspr 1010,r16 # we set back the instbp with the original value
mtspr 1013,r17 # we set back the databp with the original value
li r9,1
stw r9,12(r5) # counter for alignment
b _skipbp # and we don't break
_executebp:
li r5, 2
lis r4, frozenvalue@h
ori r4, r4, frozenvalue@l # Freeze once returned to let user know there is a breakpoint hit
stw r5, 0(r4)
li r3, 0x11
bl exisendbyte # tell the PC a bp has happened (send 0x11)
bl _start # bl mainloop, so you can set up a new breakpoint.
_skipbp:
mfmsr r1
rlwinm r1,r1,0,31,29
rlwinm r1,r1,0,17,15
mtmsr r1 # we disable the interrupt so nothing interfers with the restore
lis r1, regbuffer@h
ori r1, r1, regbuffer@l
lwz r3,0x0(r1)
mtcr r3 # restores CR
lwz r3,0x14(r1)
mtsrr0 r3 # restores SRR0
lwz r3,0x18(r1)
mtsrr1 r3 # restores SRR1
lwz r3,0x9C(r1)
mtlr r3 # restores LR
lmw r2,0x24(r1) # restores r2-r31
lwz r0,0x1C(r1) # restores r0
lwz r1,0x20(r1) # restores r1
rfi # back to the game
#******************************************************************
# subroutine: write dword:
# Write a long word value to memory sent from PC
#******************************************************************
writedword:
cmpwi cr5,r29,2
li r3, 8 # 8 bytes (location 4 / Value 4)
lis r12, dwordbuffer@h
ori r12, r12, dwordbuffer@l # buffer
bl exireceivebuffer
lwz r5, 0(r12)
lwz r3, 4(r12) # read the value
stb r3, 0(r5) # write to location
blt cr5,skipp
sth r3, 0(r5) # write to location
beq cr5,skipp
stw r3, 0(r5) # write to location
skipp:
dcbf r0, r5 # data cache block flush
sync
icbi r0, r5
isync
b finish
#******************************************************************
# subroutine: Upload :
# Fill memory with value
#******************************************************************
uploadcode:
bl exisendbyteAA
li r3, 8 # 8 bytes
lis r12, dwordbuffer@h
ori r12, r12, dwordbuffer@l # buffer
bl exireceivebuffer
lwz r16, 4(r12)
lwz r12, 0(r12)
upload:
lis r27, rem@h
ori r27, r27, rem@l # Remainder of bytes upload code
li r17,0xF80
bl _packetdivide
beq douploadremainder
nextrecpacket:
mr r3,r17
bl exireceivebuffer # r12 start = start of buffer
uploadwait:
bl exisendbyteAA
beq uploadwait
add r12,r12,r14
subic. r11, r11, 1 # decrease loop counter
bgt nextrecpacket
douploadremainder: # send the remainder bytes
lwz r3, 0(r27) # remainder
cmpwi r3,0
beq finishupload
bl exireceivebuffer
finishupload:
dcbf r0, r12 # data cache block flush
sync
icbi r0, r12 # instruction cache block flush
isync
b finish
#******************************************************************
# subroutine: exireceivebyte:
# Return 1(r3) if byte receive, 0(r3) if no byte
# Command byte is stored at 0x800027ff
#******************************************************************
exireceivebyte:
mflr r30
lis r3, 0xA000 # EXI read command
bl checkexisend
andis. r3, r16, 0x800
rlwinm r29,r16,16,24,31
mtlr r30
blr
#******************************************************************
# subroutine: checkexisend:
#
#******************************************************************
checkexisend:
stw r23, 0x6814(r24) # 32mhz Port B
stw r3, 0x6824(r24)
stw r22, 0x6820(r24) # 0xCC006820 (Channel 1 Control Register)
exicheckreceivewait:
lwz r5, 0x6820(r24)
andi. r5, r5, 1
bne exicheckreceivewait # while((exi_chan1cr)&1);
lwz r16, 0x6824(r24)
stw r5, 0x6814(r24)
blr
#******************************************************************
# subroutine: exireceivebuffer:
# r3 byte counter, r12 points to buffer, r3 gets copied as gets destroyed
#******************************************************************
exireceivebuffer:
mflr r10 # save link register
mtctr r3 # counter
li r14,0
bufferloop:
bl exicheckreceive
bl exicheckreceive
bl exireceivebyte
beq bufferloop # r3 returns 1 or 0, one for byte received ok
stbx r29, r14,r12 # store byte into buffer
addi r14, r14, 1 # increase buffer by 1
bdnz bufferloop
mtlr r10 # retore link register
blr # return to command check
#******************************************************************
# exisendbuffer:
# r3 byte counter, r12 points to buffer, r3 gets copied as gets destroyed
#******************************************************************
exisendbuffer:
mflr r10 # save link register
mtctr r3 # r3->counter
li r14,0
sendloop:
lbzx r3, r12,r14
bl exisendbyte
beq sendloop
addi r14, r14, 1 # increase buffer
bdnz sendloop
mtlr r10 # restore link register
blr
#******************************************************************
# exisendbyte:12345678
# r3 byte to send, returns 1 if sent, 0 if fail (!!! called by breakpoint)
#******************************************************************
exisendbyteAA:
li r3,0xAA
exisendbyte: # r3, send value
mflr r30
slwi r3, r3, 20 # (sendbyte<<20);
oris r3, r3, 0xB000 # 0xB0000000 | (OR)
li r22,0x19
li r23,0xD0
lis r24,0xCD00
bl checkexisend
extrwi. r3, r16, 1,5 # returns either 0 or 1, one for byte received ok
mtlr r30
blr
#******************************************************************
# subroutine: exicheckrecieve:
# Return 1(r3) lf byte receive, 0(r3) lf no byte
#******************************************************************
exicheckreceive:
mflr r30
exicheckreceive2:
lis r3, 0xD000 # EXI check status command
bl checkexisend
rlwinm. r3,r16,6,31,31 # returns either 0 or 1 for r3
beq exicheckreceive2
mtlr r30
blr
#******************************************************************
# Readmem: (reads a memory range back to PC)
# r3 byte to send, returns 1 lf sent, 0 lf fail
#******************************************************************
readmem:
bl exisendbyteAA
li r3, 8 # 8 bytes
lis r12, dwordbuffer@h
ori r12, r12, dwordbuffer@l # buffer
bl exireceivebuffer
lwz r5, 4(r12)
lwz r12, 0(r12)
lis r27, rem@h
ori r27, r27, rem@l # place holder for remainder bytes
ori r17, r21, 0xF800 # 64K packet
sub r16, r5, r12 # memrange = (*endlocation - *startlocation)
bl _packetdivide
nextsendpacket:
bgt transfer #compares r11 and 0
lwz r17, 0(r27) # remainder
cmpwi r17,0
beq finish
transfer:
mr r3,r17 # number of bytes
bl exisendbuffer
bytewait1:
bl exicheckreceive
bl exicheckreceive
bl exireceivebyte
beq bytewait1 # r3 returns 1 or 0, one for byte received ok
cmpwi r29, 0xCC # cancel code
beq finish
cmpwi r29, 0xBB # retry code
beq transfer
cmpwi r29, 0xAA
bne bytewait1
add r12,r12,r14
subic. r11, r11, 1 # decrease loop counter
blt finish
b nextsendpacket
#******************************************************************
# Cancel Breakpoints
# Clears instruction and data and step breakpoints
#******************************************************************
cancelbreakpoints:
mtspr 1013, r21 # clear the DABR
mtspr 1010, r21 # clear the IABR
lis r4, regbuffer@h
ori r4, r4, regbuffer@l
lwz r9,0x18(r4)
rlwinm r9,r9,0,22,20
stw r9,0x18(r4)
b finish
#******************************************************************
# subroutine: version number
# Sends back the current gecko version number.
#******************************************************************
versionnumber:
li r3, 0x80 #0x80 = Wii, 0x81 = NGC
bl exisendbyte
#b finish
#******************************************************************
# Finish
# Check if the gecko has been paused. if no return to game
#******************************************************************
finish:
lwz r4, 0(r18)
cmpwi r4, 0 # check to see if we have frozen the game
bne frozen # loop around if we have
# (changed to return for the bp)
resumegame:
sth r28,0x4010(r20) # restore memory protection value
lfd f2,152(r1) # loads f2
lfd f3,160(r1) # loads f3
mfmsr r25
lwz r0,172(r1)
mtlr r0 # restores lr
lwz r0,12(r1)
mtcr r0 # restores cr
lwz r0,16(r1)
mtctr r0 # restores ctr
lwz r0,20(r1)
mtxer r0 # restores xer
lmw r3,24(r1) # restores r3-r31
lwz r0,8(r1) # loads r0
addi r1,r1,168
isync
blr # return back to game
#******************************************************************
# Write branch
# r3 - source (our mastercode location)
# r4 - destination (lowmem area 0x80001800 address which will branch to
#******************************************************************
writebranch:
subf r17, r3, r4 # subtract r3 from r4 and place in r17
lis r5, 0x4800 # 0x48000000
rlwimi r5,r17,0,6,29
stw r5, 0(r3) # result in r3
dcbf r0, r3 # data cache block flush
sync
icbi r0, r3
isync
blr # return
#******************************************************************
# Packet Divide
# Used by the down/up routines to calculate the number of packet to send
#******************************************************************
_packetdivide:
divw. r11, r16, r17 # fullpackets = memrange / 0xF80 (r11 is full packets)
mullw r10, r11, r17
subf r10, r10, r16 # r10 holds remainder byte counter
stw r10, 0(r27) # store remainder
blr
#==================================================================
frozenvalue: #frozen value, then LR
.long 0,0
dwordbuffer:
.long 0,0
rem:
.long 0
bpbuffer:
.long 0 #inst address to bp on
.long 0 #data address to bp on
.long 0 #alignement check
.long 0 #counter for alignement
regbuffer:
.space 72*4
state:
.long 0 # 0=none 1=linked 2=???
.align 3
codelist:
.space 2*4
.end
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