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#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
#include <stage.h>
#include "boss.h"
// Externs
extern "C" int posIsInZone(Vec,float*,float*,u8 zone);
extern "C" void* ScreenPositionClass;
extern "C" void ShakeScreen(void*,int,int,int,int); // (ScreenPositionClass, some other ints - set the second one to 1 to shake it)
extern "C" int SpawnThwompEffects(dEn_c *);
extern "C" void* SoundRelatedClass;
extern "C" Vec ConvertStagePositionIntoScreenPosition__Maybe(Vec);
extern "C" void AnotherSoundRelatedFunction(void*,SFX,Vec,int);
class daEnMegaDosun_c : public daBoss {
int onCreate();
int onDelete();
int onExecute();
int onDraw();
static daEnMegaDosun_c *build();
mHeapAllocator_c allocator; // _524
nw4r::g3d::ResFile resFile; // _540
m3d::mdl_c bodyModel; // _544
m3d::anmVis_c anmVis; // _584
u32 collision_struct[4]; // _5BC
float shakePosXoffset; // _5CC shakePosXoffset
u16 puruMoveCounter; // _5D8
u16 shakeIndex; // _5DA 0=shake,1=normal
u32 countdownTimer; // _5DC
int timer;
char notFalling;
char dying;
float leftBuffer;
float rightBuffer;
float topBuffer;
bool isOutofScreen;
Vec OutOfScreenPosition;
void setupBodyModel();
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daEnMegaDosun_c);
DECLARE_STATE(UpWait);
DECLARE_STATE(DownMoveWait);
DECLARE_STATE(PuruMove);
DECLARE_STATE(DownMove);
DECLARE_STATE(DownWait);
DECLARE_STATE(UpMove);
DECLARE_STATE(Grow);
DECLARE_STATE(Outro);
};
// States
CREATE_STATE(daEnMegaDosun_c, UpWait);
CREATE_STATE(daEnMegaDosun_c, DownMoveWait);
CREATE_STATE(daEnMegaDosun_c, PuruMove);
CREATE_STATE(daEnMegaDosun_c, DownMove);
CREATE_STATE(daEnMegaDosun_c, DownWait);
CREATE_STATE(daEnMegaDosun_c, UpMove);
CREATE_STATE(daEnMegaDosun_c, Grow);
CREATE_STATE(daEnMegaDosun_c, Outro);
daEnMegaDosun_c *daEnMegaDosun_c::build() {
void *buffer = AllocFromGameHeap1(sizeof(daEnMegaDosun_c));
return new(buffer) daEnMegaDosun_c;
}
// Collisions
void daEnMegaDosun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
DamagePlayer(this, apThis, apOther);
}
void daEnMegaDosun_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
bool daEnMegaDosun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
void daEnMegaDosun_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
void daEnMegaDosun_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { }
void daEnMegaDosun_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { }
void daEnMegaDosun_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { }
void daEnMegaDosun_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
void daEnMegaDosun_c::setupBodyModel() {
allocator.link(-1, GameHeaps[0], 0, 0x20);
this->resFile.data = getResource("dossun", "g3d/t00.brres");
nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("dossun_big");
bodyModel.setup(mdl, &allocator, 0x60, 1, 0);
SetupTextures_Enemy(&bodyModel, 0);
nw4r::g3d::ResAnmVis anmRes = this->resFile.GetResAnmVis("dossun_big");
this->anmVis.setup(mdl, anmRes, &this->allocator, 0);
this->anmVis.bind(&bodyModel, anmRes, 1);
allocator.unlink();
}
int daEnMegaDosun_c::onCreate() {
OSReport("daEnMegaDosun::onCreate()\n");
this->setupBodyModel();
this->_36D = 0; // byte
this->frzMgr.setSomething(1,1,1); //@0x809f5c5c
this->pos.y -= 21.0;
this->pos.z = -280.0; // behind layer1 (hides spikes)
this->collision_struct[0] = 0x11804101;
this->collision_struct[1] = 0xFFFE1000;
this->collision_struct[2] = 0x0001F000;
this->collision_struct[3] = 0x00005000;
ActivePhysics::Info hm;
hm.xDistToCenter = 0.0;
hm.yDistToCenter = 41.0;
hm.xDistToEdge = 36.0;
hm.yDistToEdge = 38.0;
hm.category1 = 0x03;
hm.category2 = 0x00;
hm.bitfield1 = 0x0000004F;
hm.bitfield2 = 0x0000820E;
hm.unkShort1C = 0x0100;
hm.callback = &dEn_c::collisionCallback;
this->aPhysics.initWithStruct(this, &hm);
//u8 s3[] = {0,0,0,1,0xff,0xfe,0x10,0,0,1,0xf0,0,0,5,0x50,0};
u8 s3[] = {0,0,0,1,0xff,0xfe,0x10,0,0,1,0xf0,0,0xff,0xfe,0x10,0};
OSReport("this->collMgr.Init(this,(u8*)&this->collision_struct,(u8*)&s3,0);\n");
this->collMgr.Init(this,(u8*)&this->collision_struct,(u8*)&s3,0);
this->pos_delta2.x = 0.0;
this->pos_delta2.y = 36.0;
this->pos_delta2.z = 0.0;
this->_320 = 0.0;
this->_324 = 48.0;
OSReport("this->aPhysics.addToList();\n");
this->aPhysics.addToList();
this->scale.x = 1.0;
this->scale.y = 1.0;
this->scale.z = 1.0;
this->max_speed.x = 0.0;
this->max_speed.y = -8.0;
this->max_speed.z = 0.0;
this->y_speed_inc = -0.25;
this->rot.x = 0;
this->rot.y = 0;
this->rot.z = 0;
this->notFalling = 0;
this->direction = 0;
this->countdownTimer = 0;
this->isOutofScreen = false;
// Measured in half tiles
this->leftBuffer = this->pos.x - (((float)((this->settings >> 24) & 0xFF) - 5.0) * 8.0); //nyb 5-6 LEFT
this->rightBuffer = this->pos.x + (((float)((this->settings >> 16) & 0xFF) - 3.0) * 8.0); //nyb 7-8 RIGHT
this->topBuffer = this->pos.y + (((float)((this->settings >> 8) & 0xFF) - 8.0) * 8.0); //nyb 9-10 TOP
// Boss Thwomp settings
//
// nybble 5-6 - Left Buffer in half tiles (minimum is 5 due to thwomp width)
// nybble 7-8 - Left Buffer in half tiles (minimum is 3 due to thwomp width)
// nybble 9-10 - Top Buffer in half tiles (minimum is 8 due to thwomp height)
//
this->doStateChange(&StateID_Grow);
this->onExecute();
return true;
}
int daEnMegaDosun_c::onExecute() {
acState.execute();
if (this->isOutofScreen == false) {
float rect[] = {this->_320, this->_324, this->spriteSomeRectX, this->spriteSomeRectY};
int ret = this->outOfZone(this->pos, (float*)&rect, this->currentZoneID);
if(ret) {
OSReport("daEnMegaDosun_c has left the building\n");
this->OutOfScreenPosition = this->pos;
this->isOutofScreen = true;
doStateChange(&StateID_Outro);
}
}
return true;
}
int daEnMegaDosun_c::onDraw() {
matrix.translation(pos.x, pos.y, pos.z);
matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
bodyModel.setDrawMatrix(matrix);
bodyModel.setScale(&scale);
bodyModel.calcWorld(false);
bodyModel.scheduleForDrawing();
return true;
}
int daEnMegaDosun_c::onDelete() {
OSReport("Deleting Thwompy\n");
return true;
}
// Grow State
void daEnMegaDosun_c::beginState_Grow() {
this->scale = (Vec){0.5, 0.5, 0.5};
this->timer = 0;
SetupKameck(this, Kameck);
}
void daEnMegaDosun_c::executeState_Grow() {
bool ret;
ret = GrowBoss(this, Kameck, 0.5, 1.0, 0, this->timer);
if (ret) {
PlaySound(this, SE_EMY_BIG_DOSSUN);
doStateChange(&StateID_UpMove);
}
this->timer += 1;
}
void daEnMegaDosun_c::endState_Grow() {
CleanupKameck(this, Kameck);
}
// StateID_UpWait
void daEnMegaDosun_c::beginState_UpWait() {
this->collision_struct[0] = 0x11804101;
this->timer = 0;
}
void daEnMegaDosun_c::executeState_UpWait() {
if(this->countdownTimer != 0) {
this->countdownTimer--;
return;
}
if (this->pos.x > this->rightBuffer) {
SpawnEffect("Wm_en_dossunfall02", 0, &(Vec){this->pos.x + 38.0, this->pos.y + 32.0, 5500.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
PlaySoundAsync(this, SE_OBJ_TEKKYU_G_CRASH);
this->direction = 0;
}
if (this->pos.x < this->leftBuffer) {
SpawnEffect("Wm_en_dossunfall02", 0, &(Vec){this->pos.x - 40.0, this->pos.y + 32.0, 5500.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
PlaySoundAsync(this, SE_OBJ_TEKKYU_G_CRASH);
this->direction = 1;
}
this->pos.x += (direction) ? 0.9 : -0.9;
if (this->notFalling == 0) {
if(this->CheckIfPlayerBelow(40.0, 256.0)) {
this->doStateChange(&StateID_DownMoveWait);
this->speed.y = 0.0;
}
}
if (this->timer == 60) {
this->notFalling = 0;
}
this->timer += 1;
}
void daEnMegaDosun_c::endState_UpWait() {
this->notFalling = 1;
return;
}
// StateID_DownMoveWait
void daEnMegaDosun_c::beginState_DownMoveWait() {
this->anmVis.playState = 1;
this->bodyModel.bindAnim(&this->anmVis, 0.5);
}
void daEnMegaDosun_c::executeState_DownMoveWait() {
if(this->anmVis.isAnimationDone())
this->doStateChange(&StateID_PuruMove);
this->anmVis.process();
}
void daEnMegaDosun_c::endState_DownMoveWait() {
return;
}
// StateID_PuruMove
void daEnMegaDosun_c::beginState_PuruMove() {
this->puruMoveCounter = 8;
this->shakeIndex = 0;
}
void daEnMegaDosun_c::executeState_PuruMove() {
if(this->puruMoveCounter == 0) {
this->shakePosXoffset = 0.0;
this->doStateChange(&StateID_DownMove);
return;
}
this->puruMoveCounter--;
if(this->puruMoveCounter & 2 == 0)
return;
float _array[] = {2.0, 0.0};
this->shakeIndex ^= 1;
this->shakePosXoffset = _array[this->shakeIndex];
}
void daEnMegaDosun_c::endState_PuruMove() {
return;
}
// StateID_DownMove
void daEnMegaDosun_c::beginState_DownMove() {
OSReport("beginState_DownMove()\n");
this->speed.y = 0.0;
}
void daEnMegaDosun_c::executeState_DownMove() {
OSReport("executeState_DownMove()\n");
this->HandleYSpeed();
this->UpdateObjectPosBasedOnSpeedValuesReal();
//FIXME what do I do? - bottom detection
int ret = this->collMgr.execute();
OSReport("collMgr Returns(): %08x\n", ret);
if(!ret)
return;
if(!(ret & 0x400000)) {
OSReport("doStateChange(&StateID_DownWait)\n");
this->doStateChange(&StateID_DownWait);
this->countdownTimer = 0x40;
this->speed.y = 0.0;
ShakeScreen(ScreenPositionClass, 0, 1, 0, 0);
}
else {
this->collision_struct[0] = 0x00000001;
this->speed.y = 0.0;
OSReport("ShakeScreen(%x,%d,%d,%d,%d)\n", ScreenPositionClass,0,1,0,0);
ShakeScreen(ScreenPositionClass, 0, 1, 0, 0);
this->collMgr.Clear2();
}
SpawnThwompEffects(this);
Vec p = ConvertStagePositionIntoScreenPosition__Maybe(this->pos);
AnotherSoundRelatedFunction(SoundRelatedClass, SE_EMY_BIG_DOSSUN, p, 0);
//SoundRelatedClass.AnotherSoundRelatedFunction(SE_EMY_BIG_DOSSUN, p, 0);
}
void daEnMegaDosun_c::endState_DownMove() {
OSReport("endState_DownMove()\n");
return;
}
// StateID_DownWait
void daEnMegaDosun_c::beginState_DownWait() {
return;
}
void daEnMegaDosun_c::executeState_DownWait() {
if(this->countdownTimer == 0) {
this->doStateChange(&StateID_UpMove);
}
else {
this->countdownTimer--;
if(this->countdownTimer == 0x20) {
this->anmVis.playState = 3;
}
}
this->anmVis.process();
}
void daEnMegaDosun_c::endState_DownWait() {
return;
}
// StateID_UpMove
void daEnMegaDosun_c::beginState_UpMove() {
this->collMgr.Clear2();
}
void daEnMegaDosun_c::executeState_UpMove() {
// this->speed.y = 0.0;
// this->UpdateObjectPosBasedOnSpeedValuesReal();
if (this->pos.y > this->topBuffer) {
this->doStateChange(&StateID_UpWait);
PlaySoundAsync(this, SE_OBJ_TEKKYU_L_CRASH);
this->countdownTimer = 0xc;
}
else {
this->pos.y += 1.5;
}
}
void daEnMegaDosun_c::endState_UpMove() {
return;
}
// Outro
void daEnMegaDosun_c::beginState_Outro() {
OutroSetup(this);
this->timer = 0;
this->speed.y = 0.0;
this->y_speed_inc = 0.0;
}
void daEnMegaDosun_c::executeState_Outro() {
this->pos.y = this->OutOfScreenPosition.y + 280.0;
if (this->timer == 0) {
OSReport("Outro Play Sound\n");
PlaySound(this, SE_EMY_BIG_DOSSUN_DEAD);
SpawnEffect("Wm_mr_stockitemuse_b", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});
SpawnEffect("Wm_mr_stockitemuse_c", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});
}
if (this->timer == 60) {
OSReport("Outro Play Fanfare\n");
PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR);
MakeMarioEnterDemoMode();
}
if (this->timer == 120) {
OSReport("Outro Play Victory Cry\n");
PlayerVictoryCries(this);
}
if (this->timer > 240) {
OSReport("Outro Out\n");
ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
}
this->timer += 1;
}
void daEnMegaDosun_c::endState_Outro() { }
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