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path: root/src/bossThwompaDomp.cpp
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#include <common.h>
#include <game.h>
#include <g3dhax.h>


extern "C" bool CollidedWithTile(u8 *);
extern "C" void *SomeStrangeModification(dEn_c *);

void ThwompaDompMoveC(dEn_c *Sprite) {
	
	
	
	bool FirstCheck;
	bool SecondCheck;
	
	// Check for collisions with walls?
	FirstCheck = CollidedWithTile(Sprite->classAt1EC);
	SomeStrangeModification(Sprite);
	SecondCheck = CollidedWithTile(Sprite->classAt1EC);
	
	OSReport("XPos = %f, FirstCheck = %d, SecondCheck = %d", Sprite->pos.x, FirstCheck, SecondCheck); 

	if ((FirstCheck != 0) && (SecondCheck != 0)) {	
		OSReport("Actually doing something, I swear");
		
		Sprite->pos.y = Sprite->pos.y + 16.0;
		Sprite->pos.x = Sprite->pos.x - 180.0;

		if (Sprite->direction == 0) {
			Sprite->direction = 1; 
			Sprite->pos.x = Sprite->pos.x - 80.0; }
		else {
			Sprite->direction = 0; 
			Sprite->pos.x = Sprite->pos.x + 80.0; }
	}
	else {
		if (Sprite->direction == 0) {
			Sprite->pos.x = Sprite->pos.x + 1.0; }
		else {
			Sprite->pos.x = Sprite->pos.x - 1.0; }
	}		
		
		
	return;
}