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#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
#include "daEnDosun_c.h"
#if 0
/* called from _vf228 */
/* handles overall scale */
void sub_8009ea50( _464_struct* data ) {
u32 ctr = data->ctr; // _0x14
dEn_c* en = data->en; // _0x18
if(!ctr) {
en->scale.x = en->scale.y = en->scale.z = 1.0;
data->x = data->y = data->z = data->_0xC = 1.0
return;
}
data->ctr--;
/*FIXME continue */
}
#endif
//FIXME find if needed
extern "C" int s_800b56e0(Vec,float*,float*,u8 zone);
//FIXME
extern "C" void* unk_8042A008;
extern "C" void UnknownBullshit(void*,int,int,int,int);
//FIXME
extern "C" void* SoundRelatedClass;
extern "C" Vec ConvertStagePositionIntoScreenPosition__Maybe(Vec);
extern "C" void AnotherSoundRelatedFunction(void*,SFX,Vec,int);
#define OLD 0
#define STATES_NEEDED 1
#define SETTINGS1CHANGE 1
class daEnMegaDosun_c : public daEnDosun_c {
int onCreate(); // overload for mega
int onExecute();
static daEnMegaDosun_c *build();
//int checkZoneBoundaries(int);
#if STATES_NEEDED
//FIXME
USING_STATES(daEnMegaDosun_c);
DECLARE_STATE(UpWait);
DECLARE_STATE(DownMoveWait);
DECLARE_STATE(PuruMove);
DECLARE_STATE(DownMoveKameck);
DECLARE_STATE(DownMove);
DECLARE_STATE(DownWait);
DECLARE_STATE(UpMove);
#endif
};
#if STATES_NEEDED
CREATE_STATE(daEnMegaDosun_c, UpWait);
CREATE_STATE(daEnMegaDosun_c, DownMoveWait);
CREATE_STATE(daEnMegaDosun_c, PuruMove);
CREATE_STATE(daEnMegaDosun_c, DownMoveKameck);
CREATE_STATE(daEnMegaDosun_c, DownMove);
CREATE_STATE(daEnMegaDosun_c, DownWait);
CREATE_STATE(daEnMegaDosun_c, UpMove);
#endif
daEnMegaDosun_c *daEnMegaDosun_c::build() {
OSReport("Building MegaThwomp\n");
void *buffer = AllocFromGameHeap1(sizeof(daEnMegaDosun_c));
return new(buffer) daEnMegaDosun_c;
}
#if 1
//FIXME stops halfway up
int daEnMegaDosun_c::onCreate() {
OSReport("daEnMegaDosun::onCreate()\n");
this->bigOrSmall = 1; // 0=small,1=big,2=mega
this->setupBodyModel(); // add this for linking/rename
this->_36D = 0; // byte
this->holdsFromSettings = this->settings & 0xf; //0=normal,1=??,2=fall
this->frzMgr.setSomething(1,1,1); //@0x809f5c5c
this->pos.y -= 21.0;
this->pos.z = -280.0; // behind layer1 (hides spikes)
this->collision_struct[0] = 0x11804101;
this->collision_struct[1] = 0xFFFE1000;
this->collision_struct[2] = 0x0001F000;
this->collision_struct[3] = 0x00005000;
/*
//0x80ACF990 + 0x8C = 80acfa1C
0.0,41.0,36.0,38.0,
0x03, 0x00, 0x0000,0x0000004F,0x0000820E,0x0100,0x0000
dEn_c::collisionCallback (0x80095950)
*/
ActivePhysics::Info hm;
hm.xDistToCenter = 0.0;
//FIXME find the missing link
hm.yDistToCenter = 41.0;
hm.xDistToEdge = 36.0;
hm.yDistToEdge = 38.0;
hm.category1 = 0x03;
hm.category2 = 0x00;
hm.bitfield1 = 0x0000004F;
hm.bitfield2 = 0x0000820E;
hm.unkShort1C = 0x0100;
hm.callback = &dEn_c::collisionCallback;
OSReport("this->aPhysiscs.initWithStruct(this,&hm);\n");
this->aPhysics.initWithStruct(this, &hm);
/* 0x00000001,0xfffe1000,0x0001f000,0x00055000,
* 0.0,20.0,16.0,19.0
* 0x03000000,0x0000004f,0x0000820e,0x01000000,
* dEn_c::collisionCallback
*/
//u8 s3[] = {0,0,0,1,0xff,0xfe,0x10,0,0,1,0xf0,0,0,5,0x50,0};
u8 s3[] = {0,0,0,1,0xff,0xfe,0x10,0,0,1,0xf0,0,0xff,0xfe,0x10,0};
OSReport("this->collMgr.Init(this,(u8*)&this->collision_struct,(u8*)&s3,0);\n");
this->collMgr.Init(this,(u8*)&this->collision_struct,(u8*)&s3,0);
this->pos_delta2.x = 0.0;
this->pos_delta2.y = 36.0;
this->pos_delta2.z = 0.0;
this->_320 = 0.0;
this->_324 = 48.0;
OSReport("this->aPhysics.addToList();\n");
this->aPhysics.addToList();
this->scale.x = 1.0;
this->scale.y = 1.0;
this->scale.z = 1.0;
this->max_speed.x = 0.0;
this->max_speed.y = -8.0;
this->max_speed.z = 0.0;
this->y_speed_inc = -0.25;
this->rot.x = 0;
this->rot.y = 0;
this->rot.z = 0;
OSReport("this->doStateChange(FOO): %d\n", this->holdsFromSettings);
// check settings bit
if(this->holdsFromSettings == 2) {
this->doStateChange(&StateID_DownMove_Kameck);
}else{
this->doStateChange(&StateID_UpWait);
}
return 1;
}
#endif
int daEnMegaDosun_c::onExecute() {
acState.execute();
/*
float tempRect[4] = {this->_320,this->_324,0.5*this->spriteSomeRectX,0.5*this->spriteSomeRectY};
int foo = this->outOfZone(this->pos, tempRect, this->currentZoneID);
//float tempRect2[4] = {this->_338, this->_33C, this->_340, this->_344};
//OSReport("s_800b56e0()\n");
//int bar = s_800b56e0(this->pos, tempRect, tempRect2, this->currentZoneID);
//OSReport("foo: %d, bar: %d\n", foo, bar);
if(foo) {
OSReport("this->outOfZone(%d) : %d\n", this->currentZoneID, foo);
OSReport("daEnMegaDosun_c has left the building\n");
this->Delete(this->_390);
//FIXME change to do outro when leaving screen
}else{
OSReport("this->outOfZone(%d) : %d\n", this->currentZoneID, foo);
}
*/
int ret = this->checkZoneBoundaries(0);
if(ret) {
OSReport("daEnMegaDosun_c has left the building\n");
}
return 1;
}
#if STATES_NEEDED
//FIXME add sideways moving
//StateID_UpWait
void daEnMegaDosun_c::beginState_UpWait() {
OSReport("beginState_UpWait()\n");
this->countdownTimer = 0;
if(!this->bigOrSmall)
return;
this->collision_struct[0] = 0x11804101;
}
void daEnMegaDosun_c::executeState_UpWait() {
OSReport("executeState_UpWait()\n");
if(this->countdownTimer != 0) {
this->countdownTimer--;
return;
}
//FIXME need megasized - also needs to be less leeway
float _array[] = { 48.0, 80.0 }; // small, big
//CheckIfPlayerBelow(xDelta, yDelta);
//if(this->CheckIfPlayerBelow(80.0, 256.0)) {
if(this->CheckIfPlayerBelow(40.0, 256.0)) {
this->doStateChange(&StateID_DownMoveWait);
this->speed.y = 0.0;
}
}
void daEnMegaDosun_c::endState_UpWait() {
OSReport("endState_UpWait()\n");
return;
}
//StateID_DownMoveWait
void daEnMegaDosun_c::beginState_DownMoveWait() {
OSReport("beginState_DownMoveWait()\n");
this->anmVis.playState = 1;
this->bodyModel.bindAnim(&this->anmVis, 0.5);
}
void daEnMegaDosun_c::executeState_DownMoveWait() {
OSReport("executeState_DownMoveWait()\n");
if(this->anmVis.isAnimationDone())
this->doStateChange(&StateID_PuruMove);
this->anmVis.process();
}
void daEnMegaDosun_c::endState_DownMoveWait() {
OSReport("endState_DownMoveWait()\n");
return;
}
//StateID_PuruMove
void daEnMegaDosun_c::beginState_PuruMove() {
OSReport("beginState_PuruMove()\n");
this->puruMoveCounter = 8;
this->shakeIndex = 0;
}
void daEnMegaDosun_c::executeState_PuruMove() {
OSReport("executeState_PuruMove()\n");
if(this->puruMoveCounter == 0) {
this->shakePosXoffset = 0.0;
this->doStateChange(&StateID_DownMove);
return;
}
this->puruMoveCounter--;
if(this->puruMoveCounter & 2 == 0)
return;
float _array[] = {2.0, 0.0};
this->shakeIndex ^= 1;
this->shakePosXoffset = _array[this->shakeIndex];
}
void daEnMegaDosun_c::endState_PuruMove() {
OSReport("endState_PuruMove()\n");
return;
}
//StateID_DownMoveKameck
void daEnMegaDosun_c::beginState_DownMoveKameck() {
OSReport("beginState_DownMoveKameck()\n");
this->anmVis.playState = 1;
this->bodyModel.bindAnim(&this->anmVis, 0.5);
}
void daEnMegaDosun_c::executeState_DownMoveKameck() {
OSReport("executeState_DownMoveKameck()\n");
if(this->anmVis.isAnimationDone())
this->doStateChange(&StateID_DownMove);
this->anmVis.process();
}
void daEnMegaDosun_c::endState_DownMoveKameck() {
OSReport("endState_DownMoveKameck()\n");
return;
}
//StateID_DownMove
void daEnMegaDosun_c::beginState_DownMove() {
OSReport("beginState_DownMove()\n");
this->speed.y = 0.0;
}
void daEnMegaDosun_c::executeState_DownMove() {
OSReport("executeState_DownMove()\n");
this->HandleYSpeed();
this->UpdateObjectPosBasedOnSpeedValuesReal();
//FIXME what do I do? - bottom detection
int ret = this->collMgr.execute();
OSReport("s_80072BC0(): %08x\n", ret);
if(!ret)
return;
#if SETTINGS1CHANGE
if((this->holdsFromSettings == 1) && (ret & 0x8000)) {
OSReport("this->speed.y = 0.0;\n");
this->speed.y = 0.0;
}
if(this->holdsFromSettings == 2) {
OSReport("ret |= 0x400000\n");
ret |= 0x400000;
}
#else
if(this->holdsFromSettings == 1) {
OSReport("ret |= 0x400000\n");
ret |= 0x400000;
}
#endif
if(!(ret & 0x400000)) {
OSReport("doStateChange(&StateID_DownWait)\n");
this->doStateChange(&StateID_DownWait);
this->countdownTimer = 0x40;
this->speed.y = 0.0;
UnknownBullshit(unk_8042A008, 0, 1, 0, 0);
}else{
this->collision_struct[0] = 0x00000001;
this->speed.y = 0.0;
OSReport("UnknownBullshit(%x,%d,%d,%d,%d)\n", unk_8042A008,0,1,0,0);
UnknownBullshit(unk_8042A008, 0, 1, 0, 0);
this->collMgr.Clear2();
}
this->spawnEffects();
Vec p = ConvertStagePositionIntoScreenPosition__Maybe(this->pos);
AnotherSoundRelatedFunction(SoundRelatedClass, SE_EMY_BIG_DOSSUN, p, 0);
//SoundRelatedClass.AnotherSoundRelatedFunction(SE_EMY_BIG_DOSSUN, p, 0);
}
void daEnMegaDosun_c::endState_DownMove() {
OSReport("endState_DownMove()\n");
return;
}
//StateID_DownWait
void daEnMegaDosun_c::beginState_DownWait() {
OSReport("beginState_DownWait()\n");
return;
}
void daEnMegaDosun_c::executeState_DownWait() {
OSReport("executeState_DownWait()\n");
if(this->countdownTimer == 0) {
this->doStateChange(&StateID_UpMove);
}else{
this->countdownTimer--;
if(this->countdownTimer & 0xff == 0x20)
this->anmVis.playState = 3;
}
this->anmVis.process();
}
void daEnMegaDosun_c::endState_DownWait() {
OSReport("endState_DownWait()\n");
return;
}
//StateID_UpMove
void daEnMegaDosun_c::beginState_UpMove() {
OSReport("beginState_UpMove()\n");
this->collMgr.Clear2();
}
void daEnMegaDosun_c::executeState_UpMove() {
OSReport("executeState_UpMove()\n");
this->speed.y = 0.875;
this->UpdateObjectPosBasedOnSpeedValuesReal();
int ret = this->collMgr.SomethingSemiImportant(0);
OSReport("this->collMgr.SomethingSemiImportant(0): %08x\n", ret);
if(ret != 0) { // at top
this->doStateChange(&StateID_UpWait);
this->countdownTimer = 0xc;
}
}
void daEnMegaDosun_c::endState_UpMove() {
OSReport("endState_UpMove()\n");
return;
}
#endif
#if 0
int daEnMegaDosun_c::checkZoneBoundaries(int foo) {
if(this->eatenState == 2) { // is eaten
return 0;
}
if( (0 == (foo&0x8)) && \
(this->collMgr.checkBits15and16ofBitfield() != 0) ) {
return 0;
}
int ret = 0;
Rect tempRect = (Rect){this->_320, this->_324,
0.5 * this->spriteSomeRectX, 0.5 * this->spriteSomeRectY};
Rect tempRect2 = (Rect){_338, _33C, _340, _344};
if(this->outOfZone(this->pos, &tempRect, currentZoneId) ||
(!(foo&0x4) && s_800b56e0(pos, &tempRect, &tempRect2, currentZoneId)) )
{
ret = 1;
}
if(ret && !(foo & 0x2))
this->Delete(this->_390);
return ret;
}
#endif
#if 0
extern "C" bool CollidedWithTile(u8 *);
extern "C" void *SomeStrangeModification(dEn_c *);
void ThwompaDompMoveC(dEn_c *Sprite) {
bool FirstCheck;
bool SecondCheck;
// Check for collisions with walls?
FirstCheck = CollidedWithTile(Sprite->collMgr);
SomeStrangeModification(Sprite);
SecondCheck = CollidedWithTile(Sprite->collMgr);
OSReport("XPos = %f, FirstCheck = %d, SecondCheck = %d", Sprite->pos.x, FirstCheck, SecondCheck);
if ((FirstCheck != 0) && (SecondCheck != 0)) {
OSReport("Actually doing something, I swear");
Sprite->pos.y = Sprite->pos.y + 16.0;
Sprite->pos.x = Sprite->pos.x - 180.0;
if (Sprite->direction == 0) {
Sprite->direction = 1;
Sprite->pos.x = Sprite->pos.x - 80.0; }
else {
Sprite->direction = 0;
Sprite->pos.x = Sprite->pos.x + 80.0; }
}
else {
if (Sprite->direction == 0) {
Sprite->pos.x = Sprite->pos.x + 1.0; }
else {
Sprite->pos.x = Sprite->pos.x - 1.0; }
}
return;
}
#endif
/*
class daYoshi_c : public dStageActor_c {
u32 _1520; // holds actorID of actor eaten
};
*/
|