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#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
#include "effects.h"
#include "player.h"
class daRamboo_c : public dEn_c {
int onCreate();
int onDelete();
int onExecute();
int onDraw();
mHeapAllocator_c allocator;
m3d::mdl_c bodyModel;
m3d::mdl_c fogModel;
int timer;
int ytimer;
char BigBossRamboo;
float Baseline;
float dying;
u64 eventFlag;
void dieBigFall_Execute();
static daRamboo_c *build();
void updateModelMatrices();
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daRamboo_c);
DECLARE_STATE(Grow);
DECLARE_STATE(Advance);
DECLARE_STATE(Wait);
DECLARE_STATE(Flee);
};
daRamboo_c *daRamboo_c::build() {
void *buffer = AllocFromGameHeap1(sizeof(daRamboo_c));
return new(buffer) daRamboo_c;
}
extern "C" void *HandleXSpeed(daRamboo_c *);
extern "C" void *HandleYSpeed(daRamboo_c *);
extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daRamboo_c *);
extern "C" u32 GenerateRandomNumber(int max);
extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daRamboo_c *, Vec pos);
extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
extern "C" void *PlaySound(daRamboo_c *, int soundID);
CREATE_STATE(daRamboo_c, Grow);
CREATE_STATE(daRamboo_c, Advance);
CREATE_STATE(daRamboo_c, Wait);
CREATE_STATE(daRamboo_c, Flee);
struct EventTable_t {
u64 events;
// ...
};
extern EventTable_t *EventTable;
void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
this->_vf220(apOther->owner);
OSReport("I hit Mario.");
}
void daRamboo_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
OSReport("Hit Fireball");
CreateEffect(378, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
this->pos.x += 6.0;
}
bool daRamboo_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Iceball"); return false; }
void daRamboo_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
OSReport("Hit Rolling Object");
if (apOther->owner->name == 412) { // Check if it's a glow block
CreateEffect(378, &apOther->owner->pos);
CreateEffect(380, &apOther->owner->pos);
doStateChange(&StateID_Flee);
apOther->owner->Delete();
}
}
void daRamboo_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Hammer"); }
void daRamboo_c::dieBigFall_Execute() {
if (this->dying == 1) { return; }
this->rot.x = 0x0; // X is vertical axis
this->rot.y = 0xE000; // Y is horizontal axis
this->rot.z = 0x0; // Z is ... an axis >.>
if (this->scale.x > 0.1) {
this->pos.y += 2.0;
PlaySound(this, SE_BOSS_CMN_DAMAGE_LAST);
PlaySound(this, SE_EMY_BIG_TERESA_DEAD);
this->scale.x -= 0.175;
this->scale.y -= 0.175;
this->scale.z -= 0.175;
Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0};
if (this->timer == 30) {
CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756);
CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801);
CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957);
this->timer = 0;
}
}
else {
this->scale.x = 0.0;
this->scale.y = 0.0;
this->scale.z = 0.0;
Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0};
CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588);
this->dying = 1;
}
this->timer += 1;
}
int daRamboo_c::onCreate() {
OSReport("Creating the Ramboo Model");
allocator.link(-1, GameHeaps[0], 0, 0x20);
nw4r::g3d::ResFile rf(getResource("teresa", "g3d/teresa.brres"));
fogModel.setup(rf.GetResMdl("fog"), &allocator, 0x224, 1, 0);
SetupTextures_Enemy(&fogModel, 0);
bodyModel.setup(rf.GetResMdl("teresaA"), &allocator, 0x224, 1, 0);
SetupTextures_Enemy(&bodyModel, 0);
allocator.unlink();
// this->BigBossRamboo = this->settings >> 28;
OSReport("Setting Ramboo's Size to 16.0");
this->scale = (Vec){2.0, 2.0, 2.0};
OSReport("Creating Ramboo's Physics Struct");
ActivePhysics::Info HitMeBaby;
HitMeBaby.xDistToCenter = 160.0;
HitMeBaby.yDistToCenter = -80.0;
HitMeBaby.xDistToEdge = 154.0;
HitMeBaby.yDistToEdge = 154.0;
HitMeBaby.category1 = 0x3;
HitMeBaby.category2 = 0x0;
HitMeBaby.bitfield1 = 0x4F;
HitMeBaby.bitfield2 = 0x222;
HitMeBaby.unkShort1C = 0;
HitMeBaby.callback = &dEn_c::collisionCallback;
OSReport("Making the Physics Class and adding to the list");
this->aPhysics.initWithStruct(this, &HitMeBaby);
this->aPhysics.addToList();
OSReport("Setting up the Box of Goodies");
this->Baseline = this->pos.y;
this->rot.x = 0; // X is vertical axis
this->rot.y = 0xE000; // Y is horizontal axis
this->rot.z = 0; // Z is ... an axis >.>
this->direction = 0; // Heading left.
this->speed.x = 0.0;
this->ytimer = 0;
char eventNum = (this->settings >> 16) & 0xFF;
OSReport("Event to activate: %d", eventNum);
this->eventFlag = (u64)1 << (eventNum - 1);
OSReport("Setting the State");
doStateChange(&StateID_Grow);
OSReport("Going to Execute Ramboo");
this->onExecute();
return true;
}
int daRamboo_c::onDelete() {
return true;
}
int daRamboo_c::onExecute() {
acState.execute();
updateModelMatrices();
if (this->aPhysics.result1 == 1) {
char PlayerID = NearestPlayer(this);
dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
this->_vf220(Player);
}
if (EventTable->events & this->eventFlag) {
doStateChange(&StateID_DieBigFall);
}
return true;
}
int daRamboo_c::onDraw() {
fogModel.scheduleForDrawing();
bodyModel.scheduleForDrawing();
return true;
}
void daRamboo_c::updateModelMatrices() {
// This won't work with wrap because I'm lazy.
matrix.translation(pos.x + 160.0, pos.y + (scale.x * 12.0) - 80.0, pos.z);
fogModel.setDrawMatrix(matrix);
fogModel.setScale(&scale);
fogModel.calcWorld(false);
matrix.translation(pos.x + 160.0, pos.y - 80.0, pos.z);
matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
bodyModel.setDrawMatrix(matrix);
bodyModel.setScale(&scale);
bodyModel.calcWorld(false);
}
// Grow State
void daRamboo_c::beginState_Grow() {
OSReport("Growing when Kameck Tells me to.");
this->timer = 0;
// PlaySound(this, SE_BOSS_ROY_MAGIC_MAKE_FAST);
}
void daRamboo_c::executeState_Grow() {
this->timer = this->timer + 1;
float scaleSpeed, yPosScaling;
if ((this->timer > 60) && (this->timer < 140)) {
scaleSpeed = 0.175;
// yPosScaling = 0;
float modifier;
modifier = 2.0 + ((this->timer - 60) * scaleSpeed);
this->scale = (Vec){modifier, modifier, modifier};
// this->pos.y = this->pos.y + (yPosScaling/80);
}
if (this->timer > 170) {
PlaySound(this, SE_EMY_CS_TERESA_BRING_IT);
doStateChange(&StateID_Advance);
}
}
void daRamboo_c::endState_Grow() {
this->Baseline = this->pos.y;
// StopSound(SE_BOSS_ROY_MAGIC_MAKE_FAST);
OSReport("OK. All grown up now.");
}
// Advance State
void daRamboo_c::beginState_Advance() {
OSReport("Charge!");
this->speed.y = 0;
this->speed.z = 0;
this->timer = 0;
}
void daRamboo_c::executeState_Advance() {
this->pos.x -= this->timer / 32;
this->pos.y = this->Baseline + sin(this->ytimer * 3.14 / 192) * 48;
if (this->timer >= 48) { this->timer = 47; }
if (this->ytimer >= 384) { this->ytimer = 0; }
PlaySound(this, SE_EMY_TERESA);
this->timer += 1;
this->ytimer += 1;
}
void daRamboo_c::endState_Advance() { OSReport("Ouch. Stop Charging."); }
// Wait State
void daRamboo_c::beginState_Wait() {
OSReport("Waiting");
this->timer = 0;
PlaySound(this, SE_EMY_TERESA_STOP);
}
void daRamboo_c::executeState_Wait() {
if (this->timer > 60) {
PlaySound(this, SE_EMY_CS_TERESA_BEAT_YOU);
doStateChange(&StateID_Advance);
}
this->timer += 1;
}
void daRamboo_c::endState_Wait() { OSReport("No more bouncing."); }
// Flee State
void daRamboo_c::beginState_Flee() {
OSReport("Damnit that hurt.");
this->timer = 0;
}
void daRamboo_c::executeState_Flee() {
this->pos.x += (60 - this->timer) / 8;
if (this->timer > 60) { doStateChange(&StateID_Wait); }
this->timer += 1;
}
void daRamboo_c::endState_Flee() { OSReport("Ugh, so dizzy."); }
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