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|
#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
#include "player.h"
class daMegaGoomba_c : public dEn_c {
int onCreate();
int onDelete();
int onExecute();
int onDraw();
mHeapAllocator_c allocator;
nw4r::g3d::ResFile resFile;
m3d::mdl_c bodyModel;
m3d::anmChr_c animationChr;
nw4r::g3d::ResAnmTexPat resTexPat;
m3d::anmTexPat_c animationPat;
float timer;
float dying;
HermiteKey keysX[0x10];
unsigned int Xkey_count;
HermiteKey keysY[0x10];
unsigned int Ykey_count;
char life;
bool already_hit;
float XSpeed;
float JumpHeight;
float JumpDist;
float JumpTime;
bool takeHit(char count);
void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate);
void dieFall_Begin();
void dieFall_Execute();
static daMegaGoomba_c *build();
void setupBodyModel();
void setupCollision();
void updateModelMatrices();
bool preSpriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
bool prePlayerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
// bool preYoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
// bool stageActorCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
// void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
void _vf120(ActivePhysics *apThis, ActivePhysics *apOther);
void _vf110(ActivePhysics *apThis, ActivePhysics *apOther);
void _vf108(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daMegaGoomba_c);
DECLARE_STATE(Grow);
DECLARE_STATE(Shrink);
DECLARE_STATE(Walk);
DECLARE_STATE(Turn);
DECLARE_STATE(Jump);
DECLARE_STATE(Launch);
};
u8 struct_1[] = { 0, 0, 0, 1, 0xff, 0xff, 0x40, 0, 0, 0, 0xc0, 0, 0, 0, 0, 0 };
u8 struct_3[] = { 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0x3f, 0x2a, 0x7e, 0xfa };
// last 4 bytes not needed. float for scale
daMegaGoomba_c *daMegaGoomba_c::build() {
void *buffer = AllocFromGameHeap1(sizeof(daMegaGoomba_c));
return new(buffer) daMegaGoomba_c;
}
void HexDump(char* address, u32 length) {
length = (length + 0x1f) & ~0x1f;
char line[0x11] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
for(u32 ii=0; ii < length; ii += 0x10) {
for(u32 jj=0; jj < 0x10; jj++) {
if((address[ii+jj] < 0x20) || (address[ii+jj] > 0x7e)) {
line[jj] = '.';
}else{
line[jj] = address[ii+jj];
}
}
OSReport("%08x: %04x %04x %04x %04x %04x %04x %04x %04x |%s|\n",
(u32)(address+ii),
*(u16*)(address+ii+0x00),
*(u16*)(address+ii+0x02),
*(u16*)(address+ii+0x04),
*(u16*)(address+ii+0x06),
*(u16*)(address+ii+0x08),
*(u16*)(address+ii+0x0a),
*(u16*)(address+ii+0x0c),
*(u16*)(address+ii+0x0e),
line);
for(u32 jj=0; jj<0x10; jj++) line[jj] = 0;
}
}
extern "C" void *PlaySound(daMegaGoomba_c *, int soundID);
extern "C" u32 GenerateRandomNumber(int max);
extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daMegaGoomba_c *, Vec pos);
extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
//FIXME make this dEn_c->used...
extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
extern "C" int SomeStrangeModification(dStageActor_c* actor);
extern "C" void DoStuffAndMarkDead(dStageActor_c *actor, Vec vector, float unk);
extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
CREATE_STATE(daMegaGoomba_c, Grow);
CREATE_STATE(daMegaGoomba_c, Shrink);
CREATE_STATE(daMegaGoomba_c, Walk);
CREATE_STATE(daMegaGoomba_c, Turn);
CREATE_STATE(daMegaGoomba_c, Jump);
CREATE_STATE(daMegaGoomba_c, Launch);
//TODO better fix for possible bug with sign (ex. life=120; count=-9;)
bool daMegaGoomba_c::takeHit(char count) {
if(!this->already_hit) {
int c = count;
int l = this->life;
if(l - c > 127) {
c = 127 - l;
}
this->life -= c;
this->XSpeed += 0.25;
this->JumpHeight += 12.0;
this->JumpDist += 12.0;
this->JumpTime += 5.0;
doStateChange(&StateID_Shrink);
this->already_hit = true;
}
return (life <= 0) ? true : false;
}
#define ACTIVATE 1
#define DEACTIVATE 0
bool daMegaGoomba_c::preSpriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
//OSReport("preSpriteCollision\n");
return false;
}
bool daMegaGoomba_c::prePlayerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
//OSReport("prePlayerCollision\n");
return false;
}
//bool daMegaGoomba_c::preYoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("preYoshiCollision\n"); return false; }
//bool daMegaGoomba_c::stageActorCollision(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("stageActorCollision\n"); return true; }
void daMegaGoomba_c::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
//HE'S TOO BADASS TO STOP FOR SMALLER GOOMBAS
#if 0
OSReport("spriteCollision\n");
float me = apThis->firstFloatArray[3];
if(((this->direction == 1) && (me > 0.0)) || ((this->direction == 0) && (me < 0.0))) {
dStateBase_c* state = this->acState.getCurrentState();
if(!state->isEqual(&StateID_Turn)) {
doStateChange(&StateID_Turn);
}
}
#endif
}
void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
OSReport("Mario collision.\n");
/* * * * * * * * * * * * * * * * * * * * *
* 0=normal??,1=dontHit,2=dontKill
* daEnBrosBase_c ::player = 0
* daEnBrosBase_c::yoshi = 0
* daEnPipePirahna::player = 1
* daEnPipePirahna::yoshi = 1
* daEnKuriboBase_c::player = 0
* daEnKuriboBase_c::yoshi = 0
* daEnLargeKuribo_c::player = 0
* daEnLargeKuribo_c::yoshi = 2
* daEnNokonoko_c::player = 0
* daEnNokonoko_c::yoshi = 0
* daEnSubBoss_c = 2
*
* * * * * * * * * * * * * * * * * * * * */
//FIXME rename and make part of dStageActor_c
//unk=0 does _vfs, unk=1 does playSeCmnStep
//char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0);
char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 2);
if(ret == 1) { // regular jump
apOther->someFlagByte |= 2;
OSReport("ret == 1; regular jump;\n");
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
} else if(ret == 3) { // spinning
apOther->someFlagByte |= 2;
OSReport("ret == 3; spinning collision;\n");
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
} else if(ret == 0) {
OSReport("calling dEn_c::playerCollsiion(apThis, apOther);\n");
this->dEn_c::playerCollision(apThis, apOther);
this->_vf220(apOther->owner);
} else if(ret == 2) {
OSReport("Y U USIN' MINIMARIO?\n");
} else {
OSReport("usedForDeter...() returned %d\n", ret);
}
//FIXME hack to make multiple playerCollisions work
this->isDead = 0;
this->flags_4FC |= (1<<(31-7));
if(apOther->owner->which_player > 3) {
OSReport("!!!ATTENTION!!!\napOther->owner->which_player > 3\n");
}else{
this->counter_504[apOther->owner->which_player] = 0;
}
}
//void daMegaGoomba_c::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("yoshiCollision\n"); }
void daMegaGoomba_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Fireball\n"); }
bool daMegaGoomba_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Iceball\n"); return false; }
void daMegaGoomba_c::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit StarMario\n"); }
void daMegaGoomba_c::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("MarioHit\n"); }
void daMegaGoomba_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
OSReport("Hit Rolling Object\n");
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
}
void daMegaGoomba_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Penguin Attack\n"); }
void daMegaGoomba_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Groundpound\n"); }
void daMegaGoomba_c::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("PipeCannon Hit\n"); }
void daMegaGoomba_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
OSReport("Hit Hammer\n");
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
}
void daMegaGoomba_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
OSReport("Hit Yoshi Fire\n");
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
}
void daMegaGoomba_c::_vf120(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("_vf120:\n"); }
void daMegaGoomba_c::_vf110(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("_vf110:\n"); }
void daMegaGoomba_c::_vf108(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("_vf108:\n"); }
void daMegaGoomba_c::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate) {
nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr(name);
this->animationChr.bind(&this->bodyModel, anmChr, unk);
this->bodyModel.bindAnim(&this->animationChr, unk2);
this->animationChr.setUpdateRate(rate);
}
void daMegaGoomba_c::dieFall_Begin() {
this->dEn_c::dieFall_Begin();
}
//TODO make this real perty like
void daMegaGoomba_c::dieFall_Execute() {
this->timer = this->timer + 1.0;
this->dying = this->dying + 0.15;
this->pos.x = this->pos.x + 0.15;
this->pos.y = this->pos.y + ((-0.2 * (this->dying*this->dying)) + 5);
this->dEn_c::dieFall_Execute();
}
void daMegaGoomba_c::setupBodyModel() {
allocator.link(-1, GameHeaps[0], 0, 0x20);
this->resFile.data = getResource("kuribo", "g3d/t02.brres");
nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("kuribo");
bodyModel.setup(mdl, &allocator, 0x224, 1, 0);
SetupTextures_Enemy(&bodyModel, 0);
bool ret;
nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("walk");
ret = this->animationChr.setup(mdl, anmChr, &this->allocator, 0);
this->bindAnimChr_and_setUpdateRate("walk", 1, 0.0, 1.0);
nw4r::g3d::ResAnmTexPat anmPat = this->resFile.GetResAnmTexPat("walk");
this->resTexPat = anmPat;
ret = this->animationPat.setup(mdl, anmPat, &this->allocator, 0, 1);
this->animationPat.bindEntry(&this->bodyModel, &anmPat, 0, 0);
this->bodyModel.bindAnim(&this->animationPat, 0.0);
this->animationPat.setFrameForEntry(1.0, 0);
this->animationPat.setUpdateRateForEntry(1.0, 0);
this->animationPat.setEntryByte34(0, 0);
allocator.unlink();
}
void daMegaGoomba_c::setupCollision() {
//POINTLESS WITH GROWTH
this->scale.x = this->scale.y = this->scale.z = 0.666;
this->collMgr.Init(this, struct_1, 0, struct_3);
char foo = this->_391;
this->pos_delta2.x = 0.0;
this->pos_delta2.y = 16.0;
this->pos_delta2.z = 0.0;
this->spriteSomeRectX = 32.0;
this->spriteSomeRectY = 32.0;
this->_320 = 0.0;
this->_324 = 16.0;
this->_328 = 80.0;
this->_32C = 256.0;
this->pos.z = (foo == 0) ? 1500.0 : -2500.0;
this->_518 = 2;
this->aPhysics.info.xDistToCenter = 0.0;
this->aPhysics.info.yDistToCenter = 12.0;
this->aPhysics.info.xDistToEdge = 14.0;
this->aPhysics.info.yDistToEdge = 12.0;
//NOT NEEDED
//this->doStateChange(&StateID_Walk);
}
int daMegaGoomba_c::onCreate() {
/*80033230 daEnLkuribo_c::onCreate()*/
OSReport("Creating MG's body model\n");
this->setupBodyModel();
this->max_speed.y = -4.0;
this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
this->rot.y = (this->direction) ? 0xE000 : 0x2000;
this->_518 = 2;
OSReport("Creating MegaGoomba's Physics Struct\n");
ActivePhysics::Info hm;
hm.xDistToCenter = 0.0;
hm.yDistToCenter = 8.0;
hm.xDistToEdge = 8.0;
hm.yDistToEdge = 8.0;
hm.category1 = 0x3;
hm.category2 = 0x0;
hm.bitfield1 = 0x6f;
hm.bitfield2 = 0xffbafffe;
hm.unkShort1C = 0;
hm.callback = &dEn_c::collisionCallback;
this->aPhysics.initWithStruct(this, &hm);
this->aPhysics.addToList();
this->_120 |= 0x200;
this->_36D = 0;
this->setupCollision();
//HOMEMADE//
speed.y = 0.0;
dying = 0.0;
rot.x = rot.z = 0;
life = 3;
already_hit = false;
this->x_speed_inc = 0.1;
// 2.0 is good final speed
this->XSpeed = 1.5;
this->JumpHeight = 48.0;
this->JumpDist = 64.0;
this->JumpTime = 50.0;
OSReport("Setting MegaGoomba's State\n");
doStateChange(&StateID_Grow);
OSReport("Going to Execute MegaGoomba\n");
this->onExecute();
return true;
}
int daMegaGoomba_c::onDelete() {
return true;
}
int daMegaGoomba_c::onExecute() {
//80033450
acState.execute();
//OSReport("Field_34A: %02x\n", this->_34A);
//if(CheckSomethingEnemyRelated()) // checks class1EC bitfield
// sub_80033f10(this); // spawn hit effect and play hit sound
//else
// dStageActor_c__checkZoneBoundaries(this, 0);
//// dont do updateModelMatrices ////
updateModelMatrices();
return true;
}
int daMegaGoomba_c::onDraw() {
bodyModel.scheduleForDrawing();
//DONT DO REST HERE//
#if 0
bodyModel._vf1C();
animationPat.process();
#endif
return true;
}
void daMegaGoomba_c::updateModelMatrices() {
// This won't work with wrap because I'm lazy.
matrix.translation(pos.x, pos.y, pos.z);
matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
bodyModel.setDrawMatrix(matrix);
bodyModel.setScale(&scale);
bodyModel.calcWorld(false);
}
// Grow State
void daMegaGoomba_c::beginState_Grow() {
this->timer = 1.0;
float start, end, shift1, shift2;
start = 59.0;
shift1 = 90.0;
shift2 = 120.0;
end = 139.0;
/* keysX[i] = { frame, value, slope }; */
Xkey_count = 7;
keysX[0] = (HermiteKey){ start, 1.0, 1.0 };
keysX[1] = (HermiteKey){ (start+shift1)/2, 2.0, 1.0 };
keysX[2] = (HermiteKey){ shift1, 4.0, 1.0 };
keysX[3] = (HermiteKey){ (shift1+shift2)/2, 3.0, 1.0 };
keysX[3] = (HermiteKey){ shift2, 6.0, 1.0 };
keysX[3] = (HermiteKey){ (shift2+end)/2, 5.0, 1.0 };
keysX[6] = (HermiteKey){ end, 7.0, 1.0 };
}
void daMegaGoomba_c::executeState_Grow() {
this->timer += 1.0;
if ((this->timer > 60.0) && (this->timer < 140.0)) {
float modifier = GetHermiteCurveValue(this->timer, this->keysX, Xkey_count);
this->scale = (Vec){modifier, modifier, modifier};
setNewActivePhysicsRect(this, &this->scale);
}
if(this->timer == 60.0)
PlaySound(this, SE_EMY_KURI_CHANGE_BIG);
if (this->timer > 170.0) { doStateChange(&StateID_Walk); }
}
void daMegaGoomba_c::endState_Grow() { }
// Shrink State
void daMegaGoomba_c::beginState_Shrink() {
this->timer = 1.0;
Xkey_count = 4;
keysX[0] = (HermiteKey){ 0.0, this->scale.y, 1.0 };
keysX[1] = (HermiteKey){ 20.0, this->scale.y - 2.0, 1.0 };
keysX[2] = (HermiteKey){ 40.0, this->scale.y, 1.0 };
keysX[3] = (HermiteKey){ 59.0, this->scale.y - 2.0, 1.0 };
// disable being hit
Vec tempVec = (Vec){0.0, 0.0, 0.0};
setNewActivePhysicsRect(this, &tempVec );
}
void daMegaGoomba_c::executeState_Shrink() {
this->timer += 1.0;
float modifier = GetHermiteCurveValue(this->timer, this->keysX, Xkey_count);
this->scale = (Vec){modifier, modifier, modifier};
if(this->timer == 2.0)
PlaySound(this, SE_EMY_KURIBO_L_DAMAGE_02);
if (this->timer > 60.0) { doStateChange(&StateID_Walk); }
}
void daMegaGoomba_c::endState_Shrink() {
// enable being hit
setNewActivePhysicsRect(this, &this->scale);
this->already_hit = false;
}
// Launch State - Launches some small goombas up in arcs
void daMegaGoomba_c::beginState_Launch() {
this->timer = 0.0;
rot.y = 0x0;
}
void daMegaGoomba_c::executeState_Launch() {
if (this->timer < 120.0) {
// 3 shakes per second, exactly 24 shakes overall
this->rot.y = sin(this->timer * 3.14 / 5) * 4000;
dStageActor_c *spawner = NULL;
// 120ticks / 120numbers * 3cases = 3avg kuribo
int randChoice = GenerateRandomNumber(120);
int randChoiceX = GenerateRandomNumber(10);
int randChoiceY = GenerateRandomNumber(7);
switch(randChoice) {
case 0:
case 1:
spawner = CreateActor(EN_KURIBO, 0, this->pos, 0, 0);
spawner->speed.x = randChoiceX - 5.0;
spawner->speed.y = randChoiceY + 6.0;
spawner->scale = (Vec){1.0, 1.0, 1.0};
break;
case 2:
spawner = CreateActor(EN_BEANS_KURIBO, 0, this->pos, 0, 0);
spawner->speed.x = randChoiceX - 5.0;
spawner->speed.y = randChoiceY + 6.0;
spawner->scale = (Vec){1.0, 1.0, 1.0};
break;
case 3:
spawner = CreateActor(EN_PATA_KURIBO, 0, this->pos, 0, 0);
spawner->speed.x = randChoiceX - 5.0;
spawner->speed.y = randChoiceY + 6.0;
spawner->scale = (Vec){1.0, 1.0, 1.0};
break;
default:
break;
};
}
if (this->timer > 150.0) { doStateChange(&StateID_Walk); }
this->timer = this->timer + 1.0;
}
void daMegaGoomba_c::endState_Launch() {
//rot.y = (this->direction) ? 0xe000 : 0x2000;
}
// Jump State
void daMegaGoomba_c::beginState_Jump() {
this->timer = 1.0;
//Variables for choosing a curve
float jump_height = this->JumpHeight;
float delta = (this->direction) ? -JumpDist : JumpDist;
float fullTime = this->JumpTime;
//Key count
Xkey_count = 2;
Ykey_count = 3;
//Initial Position
keysX[0] = (HermiteKey){ 0.0, this->pos.x, 0.0 };
keysY[0] = (HermiteKey){ 0.0, this->pos.y, 0.8 };
//Middle Position
keysY[1] = (HermiteKey){ (fullTime/2.0), this->pos.y + jump_height, 0.0 };
//End Position
keysX[1] = (HermiteKey){ fullTime, this->pos.x + delta, 0.0 };
keysY[2] = (HermiteKey){ fullTime, this->pos.y, 0.8 };
// using this to stop walk animation
this->animationChr.setCurrentFrame(900.0);
}
void daMegaGoomba_c::executeState_Jump() {
this->pos.x = GetHermiteCurveValue(this->timer, this->keysX, Xkey_count);
this->pos.y = GetHermiteCurveValue(this->timer, this->keysY, Ykey_count);
float TimerMax = JumpTime + 1.0;
if (this->timer > TimerMax) {
doStateChange(&StateID_Walk);
}
this->timer = this->timer + 1.0;
}
void daMegaGoomba_c::endState_Jump() { }
// Turn State
void daMegaGoomba_c::beginState_Turn() {
this->direction ^= 1;
this->speed.x = 0.0;
}
void daMegaGoomba_c::executeState_Turn() {
this->bodyModel._vf1C();
this->animationPat.process();
this->HandleYSpeed();
this->doSpriteMovement();
/*this->_vf2D0(); //nullsub();*/
int ret = SomeStrangeModification(this);
if(ret & 1)
this->speed.y = 0.0;
if(ret & 4)
this->pos.x = this->last_pos.x;
DoStuffAndMarkDead(this, this->pos, 1.0);
u16 amt = (this->direction == 0) ? 0x2000 : 0xE000;
int done = SmoothRotation(&this->rot.y, amt, 0x200);
if(done) {
this->doStateChange(&StateID_Walk);
}
}
void daMegaGoomba_c::endState_Turn() {
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
}
// Walk State
void daMegaGoomba_c::beginState_Walk() {
//inline this piece of code
this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
OSReport("Direction: %d\n", this->direction);
this->speed.x = this->speed.z = 0.0;
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
this->speed.y = -4.0;
this->y_speed_inc = -0.1875;
}
void daMegaGoomba_c::executeState_Walk() {
/* 800345e0 - daEnLkuribo_c::executeState_Walk() */
this->bodyModel._vf1C();
this->animationPat.process();
//HOMEMADE//
this->HandleXSpeed();
this->HandleYSpeed();
this->doSpriteMovement();
u16 amt = (this->direction == 0) ? 0x2000 : 0xE000;
SmoothRotation(&this->rot.y, amt, 0x200);
/*this->_vf2D0(); //nullsub();*/
int ret = SomeStrangeModification(this);
if(ret & 1)
this->speed.y = 0.0;
u32 bitfield = this->collMgr.bitfield_for_checks;
if(bitfield & (0x15<<this->direction)) {
this->pos.x = this->last_pos.x;
this->doStateChange(&StateID_Turn);
//this->acState.setField10ToOne();
}
u32 bitfield2 = this->collMgr.directional_bitfields[this->direction];
if(bitfield2) {
OSReport("Found wall: %08x\n", bitfield2);
this->doStateChange(&StateID_Turn);
}
DoStuffAndMarkDead(this, this->pos, 1.0);
if(this->animationChr.isAnimationDone()) {
this->animationChr.setCurrentFrame(0.0);
int Choice = GenerateRandomNumber(6);
switch(Choice) {
case 0:
//doStateChange(&StateID_Jump);
this->speed.y = 5.0 + (1.0 * (life - 2));
break;
case 1:
doStateChange(&StateID_Launch);
break;
default:
int new_dir = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, pos);
if(this->direction != new_dir)
doStateChange(&StateID_Turn);
break;
};
}
#if 0
//if(CollidedWithTile(this->classAt1EC)) {
if( this->collMgr.CollidedWithTile() {
OSReport("CollidedWithTile() : true [%08x]\n", this->collMgr.bitfield_for_checks);
}
#endif
}
void daMegaGoomba_c::endState_Walk() { }
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