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#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
#include "boss.h"
extern "C" void *StageScreen;
const char* MGarcNameList [] = {
"kuriboBig",
"kuriboBoss",
NULL
};
class daMegaGoomba_c : public dEn_c {
public:
int onCreate();
int onDelete();
int onExecute();
int onDraw();
mHeapAllocator_c allocator;
nw4r::g3d::ResFile resFile;
m3d::mdl_c bodyModel;
m3d::anmChr_c animationChr;
float timer;
float dying;
lineSensor_s belowSensor;
lineSensor_s adjacentSensor;
ActivePhysics leftTrapAPhysics, rightTrapAPhysics;
ActivePhysics stalkAPhysics;
HermiteKey keysX[0x10];
unsigned int Xkey_count;
HermiteKey keysY[0x10];
unsigned int Ykey_count;
char life;
bool already_hit;
float XSpeed;
float JumpHeight;
float JumpDist;
float JumpTime;
char isBigBoss;
char isPanic;
bool takeHit(char count);
void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate);
void dieFall_Begin();
void dieFall_Execute();
static daMegaGoomba_c *build();
void setupBodyModel();
void setupCollision();
void updateModelMatrices();
void stunPlayers();
void unstunPlayers();
bool hackOfTheCentury;
bool playerStunned[4];
void removeMyActivePhysics();
void addMyActivePhysics();
int tryHandleJumpedOn(ActivePhysics *apThis, ActivePhysics *apOther);
void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
void addScoreWhenHit(void *other);
bool _vf120(ActivePhysics *apThis, ActivePhysics *apOther);
bool _vf110(ActivePhysics *apThis, ActivePhysics *apOther);
bool _vf108(ActivePhysics *apThis, ActivePhysics *apOther);
void powBlockActivated(bool isNotMPGP);
void dieOther_Begin();
void dieOther_Execute();
void dieOther_End();
USING_STATES(daMegaGoomba_c);
DECLARE_STATE(Shrink);
DECLARE_STATE(Walk);
DECLARE_STATE(Turn);
};
daMegaGoomba_c *daMegaGoomba_c::build() {
void *buffer = AllocFromGameHeap1(sizeof(daMegaGoomba_c));
return new(buffer) daMegaGoomba_c;
}
void daMegaGoomba_c::removeMyActivePhysics() {
aPhysics.removeFromList();
stalkAPhysics.removeFromList();
leftTrapAPhysics.removeFromList();
rightTrapAPhysics.removeFromList();
}
void daMegaGoomba_c::addMyActivePhysics() {
aPhysics.addToList();
stalkAPhysics.addToList();
leftTrapAPhysics.addToList();
rightTrapAPhysics.addToList();
}
void setNewActivePhysicsRect(daMegaGoomba_c *actor, Vec *scale) {
float amtX = scale->x * 0.5f;
float amtY = scale->y * 0.5f;
actor->belowSensor.flags = SENSOR_LINE;
actor->belowSensor.lineA = s32((amtX * -28.0f) * 4096.0f);
actor->belowSensor.lineB = s32((amtX * 28.0f) * 4096.0f);
actor->belowSensor.distanceFromCenter = 0;
actor->adjacentSensor.flags = SENSOR_LINE;
actor->adjacentSensor.lineA = s32((amtY * 4.0f) * 4096.0f);
actor->adjacentSensor.lineB = s32((amtY * 32.0f) * 4096.0f);
actor->adjacentSensor.distanceFromCenter = s32((amtX * 46.0f) * 4096.0f);
u8 cat1 = 3, cat2 = 0;
u32 bitfield1 = 0x6f, bitfield2 = 0xffbafffe;
ActivePhysics::Info info = {
0.0f, amtY*57.0f, amtX*20.0f, amtY*31.0f,
cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback};
actor->aPhysics.initWithStruct(actor, &info);
// Original trapezium was -12,12 to -48,48
ActivePhysics::Info left = {
amtX*-32.0f, amtY*55.0f, amtX*12.0f, amtY*30.0f,
cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback};
actor->leftTrapAPhysics.initWithStruct(actor, &left);
actor->leftTrapAPhysics.trpValue0 = amtX * 12.0f;
actor->leftTrapAPhysics.trpValue1 = amtX * 12.0f;
actor->leftTrapAPhysics.trpValue2 = amtX * -12.0f;
actor->leftTrapAPhysics.trpValue3 = amtX * 12.0f;
actor->leftTrapAPhysics.collisionCheckType = 3;
ActivePhysics::Info right = {
amtX*32.0f, amtY*55.0f, amtX*12.0f, amtY*30.0f,
cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback};
actor->rightTrapAPhysics.initWithStruct(actor, &right);
actor->rightTrapAPhysics.trpValue0 = amtX * -12.0f;
actor->rightTrapAPhysics.trpValue1 = amtX * -12.0f;
actor->rightTrapAPhysics.trpValue2 = amtX * -12.0f;
actor->rightTrapAPhysics.trpValue3 = amtX * 12.0f;
actor->rightTrapAPhysics.collisionCheckType = 3;
ActivePhysics::Info stalk = {
0.0f, amtY*12.0f, amtX*28.0f, amtY*12.0f,
cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback};
actor->stalkAPhysics.initWithStruct(actor, &stalk);
}
//FIXME make this dEn_c->used...
extern "C" int SomeStrangeModification(dStageActor_c* actor);
extern "C" void DoStuffAndMarkDead(dStageActor_c *actor, Vec vector, float unk);
extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
void daMegaGoomba_c::powBlockActivated(bool isNotMPGP) {
}
CREATE_STATE(daMegaGoomba_c, Shrink);
CREATE_STATE(daMegaGoomba_c, Walk);
CREATE_STATE(daMegaGoomba_c, Turn);
//TODO better fix for possible bug with sign (ex. life=120; count=-9;)
bool daMegaGoomba_c::takeHit(char count) {
OSReport("Taking a hit!\n");
if(!this->already_hit) {
int c = count;
int l = this->life;
if(l - c > 127) {
c = 127 - l;
}
this->life -= c;
// this->XSpeed += 0.10;
// float rate = this->animationChr.getUpdateRate();
// this->animationChr.setUpdateRate(rate+0.05);
this->JumpHeight += 12.0;
this->JumpDist += 12.0;
this->JumpTime += 5.0;
doStateChange(&StateID_Shrink);
this->already_hit = true;
}
return (life <= 0) ? true : false;
}
#define ACTIVATE 1
#define DEACTIVATE 0
extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
void daMegaGoomba_c::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
//HE'S TOO BADASS TO STOP FOR SMALLER GOOMBAS
#if 0
float me = apThis->firstFloatArray[3];
if(((this->direction == 1) && (me > 0.0)) || ((this->direction == 0) && (me < 0.0))) {
dStateBase_c* state = this->acState.getCurrentState();
if(!state->isEqual(&StateID_Turn)) {
doStateChange(&StateID_Turn);
}
}
#endif
}
void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
if (apThis == &stalkAPhysics) {
dEn_c::playerCollision(apThis, apOther);
return;
}
/* * * * * * * * * * * * * * * * * * * * *
* 0=normal??,1=dontHit,2=dontKill
* daEnBrosBase_c ::player = 0
* daEnBrosBase_c::yoshi = 0
* daEnPipePirahna::player = 1
* daEnPipePirahna::yoshi = 1
* daEnKuriboBase_c::player = 0
* daEnKuriboBase_c::yoshi = 0
* daEnLargeKuribo_c::player = 0
* daEnLargeKuribo_c::yoshi = 2
* daEnNokonoko_c::player = 0
* daEnNokonoko_c::yoshi = 0
* daEnSubBoss_c = 2
*
* * * * * * * * * * * * * * * * * * * * */
//FIXME rename and make part of dStageActor_c
//unk=0 does _vfs, unk=1 does playSeCmnStep
//char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0);
if (tryHandleJumpedOn(apThis, apOther) == 0) {
this->dEn_c::playerCollision(apThis, apOther);
this->_vf220(apOther->owner);
this->counter_504[apOther->owner->which_player] = 180;
}
}
int daMegaGoomba_c::tryHandleJumpedOn(ActivePhysics *apThis, ActivePhysics *apOther) {
float saveBounce = EnemyBounceValue;
EnemyBounceValue = 5.2f;
char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 2);
EnemyBounceValue = saveBounce;
if(ret == 1 || ret == 3) {
apOther->someFlagByte |= 2;
if(this->takeHit(1)) {
// kill me
VEC2 eSpeed = {speed.x, speed.y};
killWithSpecifiedState(apOther->owner, &eSpeed, &dEn_c::StateID_DieOther);
}
}
return ret;
}
bool daMegaGoomba_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
if (this->counter_504[apOther->owner->which_player] > 0) { return false; }
VEC2 eSpeed = {speed.x, speed.y};
killWithSpecifiedState(apOther->owner, &eSpeed, &dEn_c::StateID_DieOther);
return true;
}
bool daMegaGoomba_c::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
return collisionCat7_GroundPound(apThis, apOther);
}
bool daMegaGoomba_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
return false;
}
bool daMegaGoomba_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
return false;
}
extern "C" void dAcPy_vf3F8(void* player, dEn_c* monster, int t);
bool daMegaGoomba_c::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) {
if (tryHandleJumpedOn(apThis, apOther) == 0) {
dAcPy_vf3F8(apOther->owner, this, 3);
this->counter_504[apOther->owner->which_player] = 0xA;
}
return true;
}
bool daMegaGoomba_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
return true;
}
bool daMegaGoomba_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) {
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
return true;
}
bool daMegaGoomba_c::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) {
return collisionCat7_GroundPound(apThis, apOther);
}
bool daMegaGoomba_c::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther) {
return true;
}
bool daMegaGoomba_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
return true;
}
bool daMegaGoomba_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
return true;
}
void daMegaGoomba_c::addScoreWhenHit(void *other) {}
bool daMegaGoomba_c::_vf120(ActivePhysics *apThis, ActivePhysics *apOther) {
return true; // Replicate existing broken behaviour
}
bool daMegaGoomba_c::_vf110(ActivePhysics *apThis, ActivePhysics *apOther) {
return true; // Replicate existing broken behaviour
}
bool daMegaGoomba_c::_vf108(ActivePhysics *apThis, ActivePhysics *apOther) {
return true; // Replicate existing broken behaviour
}
void daMegaGoomba_c::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate) {
nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr(name);
this->animationChr.bind(&this->bodyModel, anmChr, unk);
this->bodyModel.bindAnim(&this->animationChr, unk2);
this->animationChr.setUpdateRate(rate);
}
void daMegaGoomba_c::dieFall_Begin() {
this->dEn_c::dieFall_Begin();
PlaySound(this, SE_EMY_KURIBO_L_DAMAGE_03);
}
void daMegaGoomba_c::dieFall_Execute() {
this->timer = this->timer + 1.0;
this->dying = this->dying + 0.15;
this->pos.x = this->pos.x + 0.15;
this->pos.y = this->pos.y + ((-0.2 * (this->dying*this->dying)) + 5);
this->dEn_c::dieFall_Execute();
}
void daMegaGoomba_c::setupBodyModel() {
allocator.link(-1, GameHeaps[0], 0, 0x20);
this->resFile.data = getResource("kuriboBoss", "g3d/kuriboBoss.brres");
nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("kuriboBig");
bodyModel.setup(mdl, &allocator, 0x224, 1, 0);
SetupTextures_Enemy(&bodyModel, 0);
bool ret;
nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("walk");
ret = this->animationChr.setup(mdl, anmChr, &this->allocator, 0);
this->bindAnimChr_and_setUpdateRate("walk", 1, 0.0, 0.2);
allocator.unlink();
}
void daMegaGoomba_c::setupCollision() {
//POINTLESS WITH GROWTH
this->scale.x = this->scale.y = this->scale.z = 0.666;
this->collMgr.init(this, &belowSensor, 0, &adjacentSensor);
char foo = this->appearsOnBackFence;
this->pos_delta2.x = 0.0;
this->pos_delta2.y = 16.0;
this->pos_delta2.z = 0.0;
this->pos.z = (foo == 0) ? 1500.0 : -2500.0;
this->_518 = 2;
//NOT NEEDED
//this->doStateChange(&StateID_Walk);
}
int daMegaGoomba_c::onCreate() {
/*80033230 daEnLkuribo_c::onCreate()*/
this->setupBodyModel();
this->max_speed.y = -4.0;
this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
this->rot.y = (this->direction) ? 0xE000 : 0x2000;
this->_518 = 2;
isBigBoss = this->settings & 0xF;
this->animationChr.setCurrentFrame(69.0);
aPhysics.addToList();
stalkAPhysics.addToList();
leftTrapAPhysics.addToList();
rightTrapAPhysics.addToList();
this->_120 |= 0x200;
this->_36D = 0;
this->setupCollision();
//HOMEMADE//
speed.y = 0.0;
dying = 0.0;
rot.x = rot.z = 0;
life = 3;
already_hit = false;
this->x_speed_inc = 0.1;
this->pos.y -= 16.0;
// 2.0 is good final speed
this->XSpeed = 0.2;
this->JumpHeight = 48.0;
this->JumpDist = 64.0;
this->JumpTime = 50.0;
// doStateChange(&StateID_Grow);
scale.x = 4.0f;
scale.y = 4.0f;
scale.z = 4.0f;
setNewActivePhysicsRect(this, &this->scale);
doStateChange(&StateID_Walk);
this->onExecute();
return true;
}
int daMegaGoomba_c::onDelete() {
unstunPlayers();
return true;
}
int daMegaGoomba_c::onExecute() {
//80033450
acState.execute();
if (!hackOfTheCentury) {
hackOfTheCentury = true;
} else {
checkZoneBoundaries(0);
}
updateModelMatrices();
return true;
}
int daMegaGoomba_c::onDraw() {
bodyModel.scheduleForDrawing();
return true;
}
void daMegaGoomba_c::updateModelMatrices() {
// This won't work with wrap because I'm lazy.
matrix.translation(pos.x, pos.y, pos.z);
matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
bodyModel.setDrawMatrix(matrix);
bodyModel.setScale(&scale);
bodyModel.calcWorld(false);
}
// Shrink State
void daMegaGoomba_c::beginState_Shrink() {
this->timer = 1.0;
Xkey_count = 4;
keysX[0] = (HermiteKey){ 0.0, this->scale.y, 0.5 };
keysX[1] = (HermiteKey){ 10.0, this->scale.y - 0.75, 0.5 };
keysX[2] = (HermiteKey){ 20.0, this->scale.y - 0.35, 0.5 };
keysX[3] = (HermiteKey){ 39.0, this->scale.y - 0.75, 0.5 };
// disable being hit
Vec tempVec = (Vec){0.0, 0.0, 0.0};
setNewActivePhysicsRect(this, &tempVec );
}
void daMegaGoomba_c::executeState_Shrink() {
this->timer += 1.0;
float modifier = GetHermiteCurveValue(this->timer, this->keysX, Xkey_count);
this->scale = (Vec){modifier, modifier, modifier};
if(this->timer == 2.0)
PlaySound(this, SE_EMY_KURIBO_L_DAMAGE_02);
if (this->timer > 40.0) { doStateChange(&StateID_Walk); }
}
void daMegaGoomba_c::endState_Shrink() {
// enable being hit
setNewActivePhysicsRect(this, &this->scale);
this->already_hit = false;
}
// Turn State
void daMegaGoomba_c::beginState_Turn() {
this->direction ^= 1;
this->speed.x = 0.0;
}
void daMegaGoomba_c::executeState_Turn() {
this->bodyModel._vf1C();
this->HandleYSpeed();
this->doSpriteMovement();
/*this->_vf2D0(); //nullsub();*/
int ret = SomeStrangeModification(this);
if(ret & 1)
this->speed.y = 0.0;
if(ret & 4)
this->pos.x = this->last_pos.x;
DoStuffAndMarkDead(this, this->pos, 1.0);
u16 amt = (this->direction == 0) ? 0x2000 : 0xE000;
int done = SmoothRotation(&this->rot.y, amt, 0x80);
if(done) {
this->doStateChange(&StateID_Walk);
}
int frame = (int)(this->animationChr.getCurrentFrame() * 5.0);
if ((frame == 100) || (frame == 325) || (frame == 550) || (frame == 775)) {
ShakeScreen(StageScreen, 0, 1, 0, 0);
stunPlayers();
PlaySound(this, SE_BOSS_MORTON_GROUND_SHAKE);
}
if (isBigBoss) {
if ((frame == 250) || (frame == 500) || (frame == 700) || (frame == 900))
unstunPlayers();
}
else {
if ((frame == 200) || (frame == 425) || (frame == 650) || (frame == 875))
unstunPlayers();
}
}
void daMegaGoomba_c::endState_Turn() {
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
}
// Walk State
void daMegaGoomba_c::beginState_Walk() {
//inline this piece of code
//YOU SUCK, WHOEVER ADDED THIS LINE OF CODE AND MADE ME SPEND AGES
//HUNTING DOWN WHAT WAS BREAKING TURNING. -Treeki
//this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
this->speed.x = this->speed.z = 0.0;
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
this->speed.y = -4.0;
this->y_speed_inc = -0.1875;
}
void daMegaGoomba_c::executeState_Walk() {
/* 800345e0 - daEnLkuribo_c::executeState_Walk() */
this->bodyModel._vf1C();
//HOMEMADE//
this->HandleXSpeed();
this->HandleYSpeed();
this->doSpriteMovement();
u16 amt = (this->direction == 0) ? 0x2000 : 0xE000;
SmoothRotation(&this->rot.y, amt, 0x200);
/*this->_vf2D0(); //nullsub();*/
int ret = SomeStrangeModification(this);
if(ret & 1)
this->speed.y = 0.0;
u32 bitfield = this->collMgr.outputMaybe;
if(bitfield & (0x15<<this->direction)) {
this->pos.x = this->last_pos.x;
this->doStateChange(&StateID_Turn);
//this->acState.setField10ToOne();
}
/*u32 bitfield2 = this->collMgr.adjacentTileProps[this->direction];
if(bitfield2) {
this->doStateChange(&StateID_Turn);
}*/
DoStuffAndMarkDead(this, this->pos, 1.0);
int frame = (int)(this->animationChr.getCurrentFrame() * 5.0);
if ((frame == 100) || (frame == 325) || (frame == 550) || (frame == 775)) {
ShakeScreen(StageScreen, 0, 1, 0, 0);
stunPlayers();
PlaySound(this, SE_BOSS_MORTON_GROUND_SHAKE);
}
if (isBigBoss) {
if ((frame == 250) || (frame == 500) || (frame == 700) || (frame == 900))
unstunPlayers();
}
else {
if ((frame == 200) || (frame == 425) || (frame == 650) || (frame == 875))
unstunPlayers();
}
if(this->animationChr.isAnimationDone()) {
this->animationChr.setCurrentFrame(0.0);
int new_dir = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, pos);
if(this->direction != new_dir)
doStateChange(&StateID_Turn);
}
}
void daMegaGoomba_c::endState_Walk() { }
extern "C" void stunPlayer(void *, int);
extern "C" void unstunPlayer(void *);
void daMegaGoomba_c::stunPlayers() {
for (int i = 0; i < 4; i++) {
playerStunned[i] = false;
dStageActor_c *player = GetSpecificPlayerActor(i);
if (player) {
if (player->collMgr.isOnTopOfTile() && player->currentZoneID == currentZoneID) {
stunPlayer(player, 1);
playerStunned[i] = true;
}
}
}
}
void daMegaGoomba_c::unstunPlayers() {
for (int i = 0; i < 4; i++) {
dStageActor_c *player = GetSpecificPlayerActor(i);
if (player && playerStunned[i]) {
unstunPlayer(player);
}
}
}
void daMegaGoomba_c::dieOther_Begin() {
animationChr.bind(&bodyModel, resFile.GetResAnmChr("damage"), true);
bodyModel.bindAnim(&animationChr, 2.0f);
speed.x = speed.y = speed.z = 0.0f;
removeMyActivePhysics();
PlaySound(this, SE_EMY_KURIBO_L_SPLIT_HPDP);
rot.y = 0;
counter_500 = 60;
}
void daMegaGoomba_c::dieOther_End() {
dEn_c::dieOther_End();
}
void daMegaGoomba_c::dieOther_Execute() {
bodyModel._vf1C();
if (counter_500 == 0) {
SpawnEffect("Wm_ob_icebreaksmk", 0, &pos, &(S16Vec){0,0,0}, &(Vec){5.0f, 5.0f, 5.0f});
Delete(1);
}
}
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