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#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
#include "boss.h"
struct TypeInfo {
const char *arcName;
const char *brresName;
const char *modelName;
const char *deathEffect;
int launchSound;
int breakSound;
int flySound;
float size;
float scale;
u16 xrot;
u16 yrot;
u16 zrot;
};
static const TypeInfo types[6] = {
{"choropoo", "g3d/choropoo.brres", "spanner", "Wm_en_hit", 0, SE_BOSS_JR_FLOOR_BREAK, 0, 8.0f, 2.0f, 0, 0, 0x1000},
{"choropoo", "g3d/choropoo.brres", "spanner", "Wm_en_burst_s", 0, SE_BOSS_JR_BOMB_BURST, 0, 8.0f, 2.0f, 0, 0, 0x1000},
{"koopa_clown_bomb", "g3d/koopa_clown_bomb.brres", "koopa_clown_bomb", "Wm_en_burst_s", SE_EMY_ELCJ_THROW, SE_BOSS_JR_BOMB_BURST, 0, 16.0f, 0.8f, 0x200, 0x800, 0x1000},
{"bros", "g3d/t00.brres", "bros_hammer", "Wm_en_hit", 0, SE_OBJ_HAMMER_HIT_BOTH, SE_EMY_MEGA_BROS_HAMMER, 16.0f, 2.0f, 0, 0, 0x1000},
{"dossun", "g3d/t00.brres", "dossun", "Wm_en_hit", SE_EMY_DOSSUN, SE_EMY_DOSSUN_DEAD, 0, 16.0f, 1.0f, 0x100, 0x100, 0x100},
{"KoopaShip", "g3d/present.brres", "PresentBox_penguin", "Wm_dm_presentopen",SE_DEMO_OP_PRESENT_THROW_2400f, SE_DEMO_OP_PRESENT_BOX_BURST, 0, 20.0f, 1.0f, 0x20, 0x40, 0x200}
};
const char* KPTarcNameList [] = {
"choropoo",
"koopa_clown_bomb",
"dossun",
"KoopaShip",
NULL
};
class daKoopaThrow : public dEn_c {
int onCreate();
int onExecute();
int onDelete();
int onDraw();
mHeapAllocator_c allocator;
m3d::mdl_c bodyModel;
int timer;
char Type;
char direction;
char front;
float ymod;
int lifespan;
u32 cmgr_returnValue;
const TypeInfo *currentInfo;
static daKoopaThrow *build();
void updateModelMatrices();
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daKoopaThrow);
DECLARE_STATE(Straight);
};
CREATE_STATE(daKoopaThrow, Straight);
// Types:
//
// 0 - Wrench
// 1 - Exploding Wrench
// 2 - Bomb
// 3 - Hammer
// 4 - Thwomp
// 5 - Present
//
extern "C" void *PlayWrenchSound(dEn_c *);
void daKoopaThrow::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
if (Type == 5) {
PlaySoundAsync(this, currentInfo->breakSound);
SpawnEffect(currentInfo->deathEffect, 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});
dStageActor_c *spawned = CreateActor(EN_ITEM, 0x20000063, this->pos, 0, 0);
spawned->pos.x = this->pos.x;
spawned->pos.y = this->pos.y;
this->Delete(1);
return;
}
DamagePlayer(this, apThis, apOther);
if (Type == 1 || Type == 2) {
PlaySoundAsync(this, SE_BOSS_JR_BOMB_BURST);
SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.25, 1.25, 1.25});
this->Delete(1);
}
}
void daKoopaThrow::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {}
void daKoopaThrow::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
bool daKoopaThrow::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
return false;
}
void daKoopaThrow::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {}
void daKoopaThrow::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
if (Type == 1 || Type == 2) {
SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.25, 1.25, 1.25});
}
else {
SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
}
PlaySoundAsync(this, currentInfo->breakSound);
this->Delete(1);
}
void daKoopaThrow::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {}
void daKoopaThrow::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) {
DamagePlayer(this, apThis, apOther);
if (Type == 1 || Type == 2) {
PlaySoundAsync(this, SE_BOSS_JR_BOMB_BURST);
SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.25, 1.25, 1.25});
this->Delete(1);
}
}
daKoopaThrow *daKoopaThrow::build() {
void *buffer = AllocFromGameHeap1(sizeof(daKoopaThrow));
return new(buffer) daKoopaThrow;
}
int daKoopaThrow::onCreate() {
this->direction = this->settings & 0xF;
this->Type = (this->settings >> 4) & 0xF;
this->front = (this->settings >> 8) & 0xF;
currentInfo = &types[Type];
allocator.link(-1, GameHeaps[0], 0, 0x20);
nw4r::g3d::ResFile rf(getResource(currentInfo->arcName, currentInfo->brresName));
bodyModel.setup(rf.GetResMdl(currentInfo->modelName), &allocator, 0x224, 1, 0);
SetupTextures_Enemy(&bodyModel, 0);
allocator.unlink();
ActivePhysics::Info KoopaJunk;
KoopaJunk.xDistToCenter = -currentInfo->size;
KoopaJunk.yDistToCenter = 0.0;
KoopaJunk.xDistToEdge = currentInfo->size;
KoopaJunk.yDistToEdge = currentInfo->size;
this->scale.x = currentInfo->scale;
this->scale.y = currentInfo->scale;
this->scale.z = currentInfo->scale;
KoopaJunk.category1 = 0x3;
KoopaJunk.category2 = 0x0;
KoopaJunk.bitfield1 = 0x47;
KoopaJunk.bitfield2 = 0xFFFFFFFF;
KoopaJunk.unkShort1C = 0;
KoopaJunk.callback = &dEn_c::collisionCallback;
this->aPhysics.initWithStruct(this, &KoopaJunk);
this->aPhysics.addToList();
spriteSomeRectX = currentInfo->size;
spriteSomeRectY = currentInfo->size;
_320 = 0.0f;
_324 = currentInfo->size;
// These structs tell stupid collider what to collide with - these are from koopa troopa
static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
collMgr.Init(this, one, two, three);
collMgr.execute();
cmgr_returnValue = collMgr.CollidedWithTile();
if (this->direction == 0) { // Ground Facing Left
this->pos.x -= 0.0; // -32 to +32
this->pos.y += 36.0;
// this->rot.z = 0x2000;
}
else if (this->direction == 1) { // Ground Facing Right
this->pos.x += 0.0; // +32 to -32
this->pos.y += 36.0;
// this->rot.z = 0xE000;
}
if (this->front == 1) { this->pos.z = -1804.0; }
else { this->pos.z = 3300.0; }
if (currentInfo->launchSound != 0) {
PlaySound(this, currentInfo->launchSound);
}
doStateChange(&StateID_Straight);
this->onExecute();
return true;
}
int daKoopaThrow::onDelete() {
return true;
}
int daKoopaThrow::onDraw() {
bodyModel.scheduleForDrawing();
return true;
}
void daKoopaThrow::updateModelMatrices() {
matrix.translation(pos.x, pos.y, pos.z);
matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
bodyModel.setDrawMatrix(matrix);
bodyModel.setScale(&scale);
bodyModel.calcWorld(false);
}
int daKoopaThrow::onExecute() {
acState.execute();
updateModelMatrices();
float rect[] = {this->_320, this->_324, this->spriteSomeRectX, this->spriteSomeRectY};
int ret = this->outOfZone(this->pos, (float*)&rect, this->currentZoneID);
if(ret) {
this->Delete(1);
}
return true;
}
void daKoopaThrow::beginState_Straight() {
float rand = (float)GenerateRandomNumber(10) * 0.4;
if (this->direction == 0) { // directions 1 spins clockwise, fly rightwards
speed.x = 1.5 + rand;
}
else { // directions 0 spins anti-clockwise, fly leftwards
speed.x = -1.5 - rand;
}
speed.y = 9.0;
}
void daKoopaThrow::executeState_Straight() {
speed.y = speed.y - 0.01875;
HandleXSpeed();
HandleYSpeed();
doSpriteMovement();
// cmgr_returnValue = collMgr.CollidedWithTile();
// collMgr.execute();
// if (collMgr.CollidedWithTile() || (collMgr.bitfield_for_checks & (0x15 << direction))) {
// // hit the ground or wall
// PlaySoundAsync(this, currentInfo->breakSound);
// SpawnEffect(currentInfo->deathEffect, 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
// this->Delete(1);
// }
if (this->direction == 1) { // directions 1 spins clockwise, fly rightwards
this->rot.x -= currentInfo->xrot;
this->rot.y -= currentInfo->yrot;
this->rot.z -= currentInfo->zrot; }
else { // directions 0 spins anti-clockwise, fly leftwards
this->rot.x -= currentInfo->xrot;
this->rot.y -= currentInfo->yrot;
this->rot.z += currentInfo->zrot; }
if (Type < 2) {
PlayWrenchSound(this);
}
else if (currentInfo->flySound == 0) { return; }
else {
PlaySound(this, currentInfo->flySound);
}
}
void daKoopaThrow::endState_Straight() { }
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