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#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
#include <stage.h>
#include "boss.h"
extern "C" void *BowserExitDemoState(void *, unsigned int);
extern "C" void *ForceMarioExitDemoMode(void *, unsigned int);
extern "C" void *BowserFireballCollision(dEn_c *, ActivePhysics *, ActivePhysics *);
extern "C" void *BowserDamageAnmClr(dEn_c *);
extern "C" void *BowserDamageStepTwo(dEn_c *);
extern "C" void *BowserDamageStepThree(dEn_c *);
void BowserDoomSpriteCollision(dEn_c *bowser, ActivePhysics *apThis, ActivePhysics *apOther) {
// If you collide with something or other, call the fireball collision
if (apOther->owner->name == 674) {
OSReport("AnmClr");
BowserDamageAnmClr(bowser);
OSReport("Damage Step 2");
BowserDamageStepTwo(bowser);
OSReport("Damage Step 3");
BowserDamageStepThree(bowser);
OSReport("Damage Done");
dEn_c * bomb = (dEn_c*)apOther->owner;
bomb->kill();
}
return;
}
void BowserDoomStart(dStageActor_c *Controller) {
OSReport("Here we go!");
dEn_c *Bowser = (dEn_c*)FindActorByType(EN_BOSS_KOOPA, (Actor*)Controller);
Bowser->Delete(1);
}
void BowserDoomExecute(dStageActor_c *Controller) {
dFlagMgr_c::instance->set(2, 0, true, false, false);
Controller->Delete(1);
}
void BowserDoomEnd(dStageActor_c *Controller) {
OSReport("Bai bai everybody");
Controller->Delete(1);
}
void BowserStartEnd(dStageActor_c *Controller) {
dFlagMgr_c::instance->set(1, 0, true, false, false);
}
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