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import struct

def Goldwood():
	names = {}
	names['PATH'] = '/Maps/forest/pathdata.bin'
	names['SCN0'] = '/Maps/forest/mainscene.bin'
	names['3D00'] = '/Maps/forest/base.brres'
	return ('SMGoldwood.fileset', names)

def World():
	names = {}
	names['PATH'] = '/Maps/main/pathdata.bin'
	names['SCN0'] = '/Maps/main/mainscene.bin'
	names['3D00'] = '/Maps/main/base.brres'
	return ('MMFullWorld.fileset', names)

filename, names = World()

header = struct.pack('>4sI', b'MSet', len(names))
entrydata = b''
stringtable = b''
currentoffset = 8 + (8 * len(names))

for key,path in names.items():
	entrydata += struct.pack('>4sI', key.encode('Shift-JIS'), currentoffset)

	encpath = path.encode('Shift-JIS')
	stringtable += encpath
	stringtable += b'\0'
	currentoffset += len(encpath) + 1


open(filename, 'wb').write(header + entrydata + stringtable)