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import struct
def Goldwood():
names = {}
names['PATH'] = '/Maps/forest/pathdata.bin'
names['SCN0'] = '/Maps/forest/mainscene.bin'
names['3D00'] = '/Maps/forest/base.brres'
return ('SMGoldwood.fileset', names)
def World():
names = {}
names['PATH'] = '/Maps/main/pathdata.bin'
names['SCN0'] = '/Maps/main/mainscene.bin'
names['3D00'] = '/Maps/main/base.brres'
return ('MMFullWorld.fileset', names)
filename, names = World()
header = struct.pack('>4sI', b'MSet', len(names))
entrydata = b''
stringtable = b''
currentoffset = 8 + (8 * len(names))
for key,path in names.items():
entrydata += struct.pack('>4sI', key.encode('Shift-JIS'), currentoffset)
encpath = path.encode('Shift-JIS')
stringtable += encpath
stringtable += b'\0'
currentoffset += len(encpath) + 1
open(filename, 'wb').write(header + entrydata + stringtable)
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