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#!/usr/bin/mono /home/me/Packages/IronLanguages-main-ba2094c/bin/Release/ir.exe
## Requires IronRuby
$: << "/home/me/Dev/NW4RTools/NW4RTools/bin/Release"
require 'NW4RTools'
require 'System.Drawing'
include System
include NW4RTools
include NW4RTools::Models
brres = ResFile.new
models = brres.create_model_group
path = '/home/me/Games/Newer/ModelRev'
reader = System::IO::StreamReader.new("#{path}/fullworld-Z20nvrc.obj")
ObjImporter.ImportModel(path, reader, brres, "WorldBase", ObjImporter::LightmapType.Map)
model = models["WorldBase"]
# move paths into DrawXlu
opa = model.bytecode["DrawOpa"]
if model.bytecode.contains_key("DrawXlu")
xlu = model.bytecode["DrawXlu"]
else
xlu = ByteCode.new
xlu.instructions = System::Collections::Generic::List[ByteCode::Instruction].new
xlu.instructions << ByteCode::DoneInstruction.new
model.bytecode["DrawXlu"] = xlu
end
shape_array = model.shapes.to_a
to_be_moved = opa.instructions.select do |insn|
insn.is_a?(ByteCode::DrawShapeInstruction) and
shape_array[insn.shape_i_d].key =~ /path/i
end
to_be_moved.each do |insn|
opa.instructions.remove insn
xlu.instructions.insert 0, insn
end
# how's this for hackiness?
model.materials.each do |kvp|
next unless kvp.key =~ /path/i
mat = kvp.value
pix = DisplayListWriter.new
pix.load_b_p_reg 0xF33F0000
pix.load_b_p_reg 0x40000017
pix.load_b_p_reg 0xFE00FFE3
# Blend Mode: logicmode: LO_SET, subtract: 0, srcfactor: SRCALPHA, dstfactor: INVSRCALPHA,
# alphaupdate: 0, colorupdate: 0, dither: 0, logicopenable: 0, blendenable: 1
pix.load_b_p_reg 0x4100F4A1
pix.load_b_p_reg 0x42000000
pix.end
mat.pix_d_l = pix.get_buffer
end
final_data = BrresWriter.write_file(brres)
System::IO::File.write_all_bytes("#{path}/MMFullWorld_mod.brres", final_data)
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