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#ifndef __KAMEK_STAGE_H
#define __KAMEK_STAGE_H
#include <common.h>
#include <course.h>
#define STAGE_01 0
#define STAGE_02 1
#define STAGE_03 2
#define STAGE_04 3
#define STAGE_05 4
#define STAGE_06 5
#define STAGE_07 6
#define STAGE_08 7
#define STAGE_09 8
#define STAGE_10 9
#define STAGE_11 10
#define STAGE_12 11
#define STAGE_13 12
#define STAGE_14 13
#define STAGE_15 14
#define STAGE_16 15
#define STAGE_17 16
#define STAGE_18 17
#define STAGE_19 18
#define STAGE_COIN 19
#define STAGE_GHOST 20
#define STAGE_TOWER1 21
#define STAGE_TOWER2 22
#define STAGE_CASTLE1 23
#define STAGE_CASTLE2 24
#define STAGE_TOAD1 25
#define STAGE_TOAD2 26
#define STAGE_TOAD3 27
#define STAGE_TOAD4 28
#define STAGE_ENEMY1 32
#define STAGE_ENEMY2 33
#define STAGE_ENEMY3 34
#define STAGE_WARP 35
#define STAGE_DOOMSHIP 37
#define STAGE_HOME 38
#define STAGE_TITLE 39
#define STAGE_PEACH 40
#define STAGE_STAFFROLL 41
enum StageGroup {
Normal = 0,
Ghost = 1,
Tower = 2,
Castle = 3,
Toad = 4,
Enemy = 5,
Warp = 6,
Level37 = 7,
Doomship = 8,
Home = 9,
Peach = 10,
Invalid = 11
};
#endif
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