1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
|
#ifndef __KAMEK_GAME_H
#define __KAMEK_GAME_H
#include <common.h>
#include <rvl/mtx.h>
#include <rvl/GXEnum.h>
#include <rvl/vifuncs.h>
#include <rvl/arc.h>
extern "C" {
int strlen(const char *str);
float atan(float x);
float atan2(float y, float x);
float cos(float x);
float sin(float x);
}
bool DVD_Start();
bool DVD_End();
bool DVD_StillLoading(void *dvdclass2);
void DVD_LoadFile(void *dvdclass, char *folder, char *file, void *callbackData);
void DVD_FreeFile(void *dvdclass2, char *file);
extern void *DVDClass;
inline void *GetDVDClass() {
return DVDClass;
}
inline void *GetDVDClass2() {
return (void*)(((u32)GetDVDClass())+4);
}
void *DVD_GetFile(void *dvdclass2, const char *arc, const char *file);
void *DVD_GetFile(void *dvdclass2, const char *arc, const char *file, u32 *length);
extern int Player_Active[4];
extern int Player_ID[4];
extern int Player_Powerup[4];
extern int Player_Flags[4];
extern int Player_Lives[4];
extern int Player_Coins[4];
struct StartLevelInfo {
int maybeUnused;
unsigned char unk1; // 0x04
unsigned char unk2; // 0x05
unsigned char unk3; // 0x06
unsigned char unk4; // 0x07
unsigned int purpose; // 0x08
unsigned char world1; // 0x0C
unsigned char level1; // 0x0D
unsigned char world2; // 0x0E
unsigned char level2; // 0x0F
};
extern void *GameMgr;
inline void *GetGameMgr() {
return GameMgr;
}
bool QueryPlayerAvailability(int id);
void DoStartLevel(void *gameMgr, StartLevelInfo *sl);
void SetSomeConditionShit(int world, int level, unsigned int bits);
bool IsWideScreen();
#define GAMEMGR_GET_AFC(gmgr) (*((bool*)(((u32)(gmgr))+0xAFC)))
#define COND_COIN1 1
#define COND_COIN2 2
#define COND_COIN3 4
#define COND_NORMAL 0x10
#define COND_SECRET 0x20
#define COND_SGNORMAL 0x80
#define COND_SGSECRET 0x100
class SaveFirstBlock {
public:
char titleID[4]; // 0x00
u8 field_00; // 0x04
u8 field_01; // 0x05
u8 current_file; // 0x06
u8 field_03; // 0x07
u16 freemode_fav[10][0x2A]; // 0x08
u16 coinbtl_fav[10][0x2A]; // 0x350
u16 bitfield; // 0x698
u16 field_69A; // 0x69A
u32 checksum; // 0x69C
};
class SaveBlock {
public:
u8 field_00; // 0x00
u8 field_01; // 0x01
u8 bitfield; // 0x02
u8 current_world; // 0x03
u8 field_04; // 0x04
u8 current_path_node; // 0x05
u8 field_06; // 0x06
u8 switch_on; // 0x07
u8 field_08; // 0x08
u8 powerups_available[7]; // 0x09
u8 toad_level_idx[10]; // 0x10
u8 player_continues[4]; // 0x1A
u8 player_coins[4]; // 0x1E
u8 player_lives[4]; // 0x22
u8 player_flags[4]; // 0x26
u8 player_type[4]; // 0x2A
u8 player_powerup[4]; // 0x2E
u8 worlds_available[10]; // 0x32
u32 ambush_countdown[10]; // 0x3C
u16 field_64; // 0x64
u16 credits_hiscore; // 0x66
u16 score; // 0x68
u32 completions[10][0x2A]; // 0x6C
u8 hint_movie_bought[70]; // 0x6FC
u8 toad_location[10]; // 0x742
u8 field_74C[10][4]; // 0x74C
u8 field_774[10][4]; // 0x774
u8 field_79C[10][4]; // 0x79C
u8 death_counts[10][0x2A]; // 0x7C4
u8 death_count_3_4_switch; // 0x968
u8 pad[0x13]; // 0x969
u32 checksum; // 0x97C
u32 GetLevelCondition(int world, int level);
bool CheckLevelCondition(int world, int level, int cond);
bool CheckIfCoinCollected(int world, int level, int num);
};
class SaveFile {
public:
u32 field_00;
u32 field_04;
u32 field_08;
u32 field_0C;
u32 field_10;
u32 field_14;
u32 field_18;
u32 field_1C;
// Real Savefile starts here
SaveFirstBlock header;
SaveBlock blocks[3];
SaveBlock quickSave[3];
SaveBlock *GetBlock(int id);
SaveBlock *GetQSBlock(int id);
bool CheckIfWriting(); // 0x800E0540
};
class SaveHandler {
public:
u8 unknown[0x70];
u32 CurrentState;
u32 CurrentError;
u32 field_7C;
};
extern SaveFile *SaveFileInstance;
extern SaveHandler *SaveHandlerInstance;
inline SaveFile *GetSaveFile() {
return SaveFileInstance;
}
inline SaveHandler *GetSaveHandler() {
return SaveHandlerInstance;
}
#define WPAD_DOWN 0x0001 // Actually Left, but rotated
#define WPAD_UP 0x0002 // Actually Right, but rotated
#define WPAD_RIGHT 0x0004 // Actually Down, but rotated
#define WPAD_LEFT 0x0008 // Actually Up, but rotated
#define WPAD_PLUS 0x0010
#define WPAD_TWO 0x0100
#define WPAD_ONE 0x0200
#define WPAD_B 0x0400
#define WPAD_A 0x0800
#define WPAD_MINUS 0x1000
#define WPAD_HOME 0x8000
struct RemoconMngClass {
void *vtable;
void *controllers[4];
};
/*
* Ok, here's how the remocon/wiimote shit works:
* Remocon is a NSMB-specific class, it handles the different control methods
* and D-pad directions and such automatically.
*
* Wiimote is a generic class (part of EGG) -- well it's not actually called
* that, but who cares. It handles different types of controllers. Only
* query it if whatever you're accessing is control type dependent.
*/
extern RemoconMngClass *RemoconMng;
extern int ActiveWiimoteID;
extern void *ActiveWiimote;
inline RemoconMngClass *GetRemoconMng() {
return RemoconMng;
}
inline int GetActiveWiimoteID() {
return ActiveWiimoteID;
}
inline void *GetActiveRemocon() {
return GetRemoconMng()->controllers[GetActiveWiimoteID()];
}
inline void *GetActiveWiimote() {
return ActiveWiimote;
}
inline unsigned int Remocon_GetButtons(void *self) {
return *((unsigned int*)((u32)self+0x18));
}
inline unsigned int Remocon_GetPressed(void *self) {
return *((unsigned int*)((u32)self+0x1C));
}
typedef bool (*__Wiimote_TestButtons_type)(void*, unsigned int);
inline bool Wiimote_TestButtons(void *self, unsigned int btns) {
VF_BEGIN(__Wiimote_TestButtons_type, self, 8, 0)
return VF_CALL(self, btns);
VF_END;
}
int SearchForIndexOfPlayerID(int id);
bool CheckIfContinueShouldBeActivated();
bool CheckIfMenuShouldBeCancelledForSpecifiedWiimote(int num);
void StartTitleScreenStage(bool realDemo, int sceneParam);
bool CheckIfWeCantDoStuff();
u32 QueryGlobal5758(u32 check);
void SaveGame(void *classDoesntMatter, bool isQuick);
#include <actors.h>
void *CreateParentedObject(short classID, void *parent, int settings, char something);
void *CreateChildObject(short classID, void *parent, int settings, int unk1, int unk2);
#define WIPE_FADE 0
#define WIPE_CIRCLE 1
#define WIPE_BOWSER 2
#define WIPE_WAVY 3
#define WIPE_MARIO 4
#define WIPE_CIRCLE_s 5
void ActivateWipe(int type);
typedef void (*ScreenDrawFunc)();
extern ScreenDrawFunc *CurrentDrawFunc;
void WorldMapDrawFunc();
void GameSetupDrawFunc();
void GameSetup__LoadScene(void *self); // 0x80919560
void FreeScene(int id);
void WpadShit(int unk); // 0x8016F780
void *BgTexMng__LoadAnimTile(void *self, int tileset, short tile, char *name, char *delays, char reverse); // 0x80087B60
extern void *GameHeaps[];
namespace nw4r {
namespace ut {
// this isn't 100% accurate because it doesn't use templates
// or detail::LinkListImpl, but oh well
// I don't need the methods anyway.
class LinkListNode {
public:
LinkListNode *next;
LinkListNode *prev;
};
class LinkList {
public:
int count;
LinkListNode initialNode;
};
class Color : public GXColor { };
class Rect {
public:
f32 left;
f32 top;
f32 right;
f32 bottom;
};
template <class T>
class TagProcessorBase { };
}
namespace lyt {
class Pane; // forward declaration
class DrawInfo;
class AnimTransform; // I'll do these later
class AnimResource;
class AnimationLink;
class ResourceAccessor;
class GroupContainer;
class Layout {
public:
Layout();
virtual ~Layout();
virtual bool Build(const void *data, ResourceAccessor *resAcc);
virtual AnimTransform *CreateAnimTransform();
virtual AnimTransform *CreateAnimTransform(const void *data, ResourceAccessor *resAcc);
virtual AnimTransform *CreateAnimTransform(const AnimResource &res, ResourceAccessor *resAcc);
virtual void BindAnimation(AnimTransform *anim);
virtual void UnbindAnimation(AnimTransform *anim);
virtual void UnbindAllAnimation();
virtual bool BindAnimationAuto(const AnimResource &res, ResourceAccessor *resAcc);
virtual void SetAnimationEnable(AnimTransform *anim, bool unk);
virtual void CalculateMtx(const DrawInfo &info);
virtual void/*?*/ Draw(const DrawInfo &info);
virtual void/*?*/ Animate(ulong flag);
virtual void/*?*/ SetTagProcessor(ut::TagProcessorBase<wchar_t> *tagProc);
ut::LinkList animations;
Pane *rootPane;
GroupContainer *groupContainer;
float width;
float height;
};
class DrawInfo {
public:
DrawInfo();
virtual ~DrawInfo();
Mtx matrix;
float left;
float top;
float right;
float bottom;
float scaleX;
float scaleY;
float alpha;
u8 _50; // this is actually a bitfield. todo: investigate how CW handles bitfields, and so on
};
class Material {
public:
// ...
};
class Pane {
public:
//Pane(nw4r::lyt::res::Pane const *); // todo: this struct
Pane(void *);
~Pane();
virtual void *GetRuntimeTypeInfo() const;
virtual void CalculateMtx(const DrawInfo &info);
virtual void Draw(const DrawInfo &info);
virtual void DrawSelf(const DrawInfo &info);
virtual void Animate(ulong flag);
virtual void AnimateSelf(ulong flag);
virtual ut::Color GetVtxColor(ulong id) const;
virtual void SetVtxColor(ulong id, ut::Color color);
virtual uchar GetColorElement(ulong id) const;
virtual void SetColorElement(ulong id, uchar value);
virtual uchar GetVtxColorElement(ulong id) const;
virtual void SetVtxColorElement(ulong id, uchar value);
virtual Pane *FindPaneByName(const char *name, bool recursive);
virtual Material *FindMaterialByName(const char *name, bool recursive);
virtual void/*?*/ BindAnimation(AnimTransform *anim, bool unk1, bool unk2);
virtual void UnbindAnimation(AnimTransform *anim, bool unk);
virtual void UnbindAllAnimation(bool unk);
virtual void UnbindAnimationSelf(AnimTransform *anim);
virtual ut::LinkListNode *FindAnimationLinkSelf(AnimTransform *anim);
virtual ut::LinkListNode *FindAnimationLinkSelf(const AnimResource &anim);
virtual void SetAnimationEnable(AnimTransform *anim, bool unk1, bool unk2);
virtual void SetAnimationEnable(const AnimResource &anim, bool unk1, bool unk2);
virtual ulong GetMaterialNum() const;
virtual Material *GetMaterial() const;
virtual Material *GetMaterial(ulong id) const;
virtual void LoadMtx(const DrawInfo &info);
void AppendChild(Pane *child);
ut::Rect GetPaneRect(const DrawInfo &info) const;
ut::LinkListNode *AddAnimationLink(AnimationLink *link);
Vec2 GetVtxPos() const;
ut::LinkListNode parentLink;
Pane *parent;
ut::LinkList children;
ut::LinkList animations;
Material *material;
Vec trans;
Vec rotate;
Vec2 scale;
Vec2 size;
Mtx calcMtx;
Mtx effectiveMtx;
float _B4;
u8 alpha;
u8 effectiveAlpha;
u8 origin;
u8 flag;
char name[0x14];
char userdata[8];
u8 _D5;
u8 paneIsOwnedBySomeoneElse;
u8 _D7;
};
class TextBox : public Pane {
public:
TextBox(void *, void *); // todo: TextBox((res::TextBox const *,ResBlockSet const &))
~TextBox();
void *GetRuntimeTypeInfo() const;
void DrawSelf(const DrawInfo &info);
ut::Color GetVtxColor(ulong id) const;
void SetVtxColor(ulong id, ut::Color color);
uchar GetVtxColorElement(ulong id) const;
void SetVtxColorElement(ulong id, uchar value);
virtual void LoadMtx(const DrawInfo &info);
virtual void AllocStringBuffer(u16 size);
virtual void FreeStringBuffer();
virtual u16 SetString(const wchar_t *str, u16 destOffset = 0);
virtual u16 SetString(const wchar_t *str, u16 destOffset, u16 length);
wchar_t *stringBuf;
ut::Color colour1, colour2;
void *font; // actually a ut::ResFont or whatever
float fontSizeX, fontSizeY;
float lineSpace, charSpace;
void *tagProc; // actually a TagProcessor
u16 bufferLength;
u16 stringLength;
u8 alignment;
u8 flags;
};
}
namespace g3d {
struct CameraData
{
enum Flag
{
FLAG_CAMERA_LOOKAT = 0x00000001,
FLAG_CAMERA_ROTATE = 0x00000002,
FLAG_CAMERA_AIM = 0x00000004,
MASK_CAMERA = 0x00000007,
FLAG_CMTX_VALID = 0x00000008,
FLAG_PROJ_FLUSTUM = 0x00000010,
FLAG_PROJ_PERSP = 0x00000020,
FLAG_PROJ_ORTHO = 0x00000040,
MASK_PROJ = 0x00000070,
FLAG_PMTX_VALID = 0x00000080,
FLAG_VIEWPORT_JITTER_ABOVE = 0x00000100
};
Mtx cameraMtx;
Mtx44 projMtx;
u32 flags;
VEC3 cameraPos;
VEC3 cameraUp;
VEC3 cameraTarget;
VEC3 cameraRotate;
f32 cameraTwist;
GXProjectionType projType;
f32 projFovy;
f32 projAspect;
f32 projNear;
f32 projFar;
f32 projTop;
f32 projBottom;
f32 projLeft;
f32 projRight;
f32 lightScaleS;
f32 lightScaleT;
f32 lightTransS;
f32 lightTransT;
VEC2 viewportOrigin;
VEC2 viewportSize;
f32 viewportNear;
f32 viewportFar;
u32 scissorX;
u32 scissorY;
u32 scissorWidth;
u32 scissorHeight;
s32 scissorOffsetX;
s32 scissorOffsetY;
};
/* Correct camera
cameraMtx:
1.0 0.0 0.0 -0.0
0.0 1.0 0.0 -0.0
0.0 0.0 1.0 -6000.0
projMtx:
0.002345 0.000000 0.000000 -1.000000
0.000000 0.004386 0.000000 -1.000000
0.000000 0.000000 -0.000005 -0.500000
0.000000 0.000000 0.000000 1.000000
flags: 000000C9 : FLAG_CAMERA_LOOKAT | FLAG_CMTX_VALID | FLAG_PROJ_ORTHO | FLAG_PMTX_VALID
cameraPos: {0, 0, 15}
cameraUp: {0, 1, 0}
cameraTarget: {0, 0, 0}
cameraRotate: {0, 0, 0}
cameraTwist: 0
projType: 1
projFovy: 60
projAspect: 1.333333
projNear: -100000
projFar: 100000
projTop: 456
projBottom: 0
projLeft: 0
projRight: 853
lightScaleS: 0.5
lightScaleT: 0.5
lightTransS: 0.5
lightTransT: 0.5
viewportOrigin: {0,0}
viewportSize: {640,456}
viewportNear: 0
viewportFar: 1
scissorX: 0
scissorY: 0
scissorWidth: 0x280
scissorHeight: 0x1C8
scissorOffsetX: 0
scissorOffsetY: 0
*/
class Camera {
public:
enum PostureType { POSTURE_LOOKAT, POSTURE_ROTATE, POSTURE_AIM };
struct PostureInfo
{
PostureType tp;
VEC3 cameraUp;
VEC3 cameraTarget;
VEC3 cameraRotate;
f32 cameraTwist;
};
private:
CameraData *data;
public:
Camera(CameraData *pCamera);
void Init();
void Init(u16 efbWidth, u16 efbHeight, u16 xfbWidth, u16 xfbHeight, u16 viWidth, u16 viHeight);
//void SetPosition(f32 x, f32 y, f32 z);
void SetPosition(const VEC3 &pos);
//void GetPosition(f32 *px, f32 *py, f32 *pz) const;
void GetPosition(VEC3 *pPos) const;
void SetPosture(const PostureInfo &info);
//void GetPosture(PostureInfo *info) const;
void SetCameraMtxDirectly(const Mtx &mtx);
void GetCameraMtx(Mtx *pMtx) const;
void SetOrtho(f32 top, f32 bottom, f32 left, f32 right, f32 near, f32 far);
//void SetFrustum(f32 top, f32 bottom, f32 left, f32 right, f32 near, f32 far);
void SetPerspective(f32 fovy, f32 aspect, f32 near, f32 far);
void SetProjectionMtxDirectly(const Mtx44 *pMtx);
void GetProjectionMtx(Mtx44 *pMtx) const;
//GXProjectionType GetProjectionType() const;
void SetScissor(u32 xOrigin, u32 yOrigin, u32 width, u32 height);
void SetScissorBoxOffset(s32 xOffset, s32 yOffset);
//void GetScissor(u32 *xOrigin, u32 *yOrigin, u32 *width, u32 *height);
void SetViewport(f32 xOrigin, f32 yOrigin, f32 width, f32 height);
//void SetViewport(f32 xOrigin, f32 yOrigin, f32 width, f32 height, f32 near, f32 far);
void SetViewportZRange(f32 near, f32 far);
void SetViewportJitter(u32 field);
//void SetViewportJitter(f32 xOrigin, f32 yOrigin, f32 width, f32 height, f32 near, f32 far, u32 field);
void GetViewport(f32 *xOrigin, f32 *yOrigin, f32 *width, f32 *height, f32 *near, f32 *far) const;
void GXSetViewport() const;
void GXSetProjection() const;
void GXSetScissor() const;
void GXSetScissorBoxOffset() const;
};
namespace G3DState {
GXRenderModeObj *GetRenderModeObj();
}
}
}
nw4r::g3d::CameraData *GetCameraByID(int id);
int GetCurrentCameraID(); // 80164C80
void SetCurrentCameraID(int id); // 80164C90
void LinkScene(int id); // 80164D50
void UnlinkScene(int id); // 80164CD0
void SceneCalcWorld(int sceneID); // 80164E10
void SceneCameraStuff(int sceneID); // 80164EA0
void CalcMaterial(); // 80164E90
void DrawOpa(); // 80164F70
void DrawXlu(); // 80164F80
bool ChangeAlphaUpdate(bool enable); // 802D3270
void DoSpecialDrawing1(); // 8006CAE0
void DoSpecialDrawing2(); // 8006CB40
void SetupLYTDrawing(); // 80163360
void ClearLayoutDrawList(); // 801632B0
void DrawAllLayoutsBeforeX(int x); // 80163440
void DrawAllLayoutsAfterX(int x); // 801634D0
void DrawAllLayoutsAfterXandBeforeY(int x, int y); // 80163560
void RenderEffects(int v1, int v2); // 80093F10
void RemoveAllFromScnRoot(); // 80164FB0
void Reset3DState(); // 80165000
extern "C" void GXDrawDone(); // 801C4FE0
namespace m2d {
class Base_c /*: public nw4r::ut::Link what's this? */ {
public:
u32 _00;
u32 _04;
Base_c();
virtual ~Base_c();
virtual void draw(); // don't call this directly
void scheduleForDrawing();
u8 drawOrder;
};
class Simple_c : public Base_c {
public:
nw4r::lyt::Layout layout;
nw4r::lyt::DrawInfo drawInfo;
u32 _84;
float _88;
float _8C;
float _90;
u32 _94;
Simple_c();
~Simple_c();
void draw();
virtual void _vf10();
virtual void _vf14();
};
}
namespace EGG {
class Frustum {
public:
GXProjectionType projType;
int isCentered;
float width;
float height;
float fovy;
float dunno;
float near;
float far;
float center_x_maybe;
float center_y_maybe;
float x_direction;
float unk2;
float unk3;
short some_flag_bit;
// isCentered might actually be isNotCentered, dunno
Frustum(GXProjectionType projType, Vec2 size, bool isCentered, float near, float far); // 802C6D20
Frustum(Frustum &f); // 802C6D90
virtual ~Frustum(); // 802C75F0
virtual void loadDirectly(); // 802C7050
virtual void loadIntoCamera(nw4r::g3d::Camera cam); // 802C7070
void setOrtho(float top, float bottom, float left, float right, float near, float far); // 802C6DD0
void setFovy(float newFovy); // 802C6F60
void getCenterPointsBasedOnPos(float x, float y, float *destX, float *destY); // 802C6FD0
// no idea what this does
float getSomethingForPerspective(float blah); // 802C7020
protected:
// not all of these might be protected, dunno
void copyAllFields(Frustum &f); // 802C6EE0
void saveSomething(float f1, float f2, float f3, float f4); // 802C70C0
void loadSomething(float *f1, float *f2, float *f3, float *f4); // 802C70E0
void loadPerspective(); // 802C7110
void loadOrtho(); // 802C7140
void setCameraPerspective(nw4r::g3d::Camera cam); // 802C7170
void setCameraOrtho(nw4r::g3d::Camera cam); // 802C71E0
void getPerspectiveProjMtx(Mtx44 *mtx); // 802C7250
void getPerspectiveProjv(float *ptr); // 802C72E0
void getOrthoProjv(float *ptr); // 802C73A0
void getOrthoVars(float *top, float *bottom, float *left, float *right); // 802C7480
};
}
struct LinkListEntry {
LinkListEntry *prev;
LinkListEntry *next;
void *owned_obj;
};
struct LinkList {
LinkListEntry *first;
LinkListEntry *last;
// PTMF goes here, but I don't know how to represent it
};
struct OrderedLinkListEntry : LinkListEntry {
u16 order;
u16 _;
};
struct TreeNode {
TreeNode *parent;
TreeNode *child;
TreeNode *prev;
TreeNode *next;
void *owned_obj;
};
struct Tree {
TreeNode *firstNode;
// PTMF goes here, but I don't know how to represent it
};
typedef bool (*ChainedFunc)(void*);
class FunctionChain {
public:
ChainedFunc *functions;
u16 count;
u16 current;
void setup(ChainedFunc *functions, u16 count); // 8015F740
};
class fBase_c {
public:
u32 id;
u32 settings;
u16 name;
u8 _A;
u8 _B;
u8 _C;
u8 _D;
u8 base_type;
u8 _F;
TreeNode link_connect;
OrderedLinkListEntry link_execute;
OrderedLinkListEntry link_draw;
LinkListEntry link_IDlookup;
u32 _50;
u32 _54;
u32 _58;
u32 heap;
fBase_c();
virtual int onCreate();
virtual int beforeCreate();
virtual int afterCreate();
virtual int onDelete();
virtual int beforeDelete();
virtual int afterDelete();
virtual int onExecute();
virtual int beforeExecute();
virtual int afterExecute();
virtual int onDraw();
virtual int beforeDraw();
virtual int afterDraw();
virtual void willBeDeleted();
virtual bool moreHeapShit(u32 size, void *parentHeap);
virtual bool createHeap(u32 size, void *parentHeap);
virtual void heapCreated();
virtual ~fBase_c();
void Delete();
fBase_c *GetParent();
fBase_c *GetChild();
fBase_c *GetNext();
bool hasUninitialisedProcesses(); // 80162B60
};
class dBase_c : public fBase_c {
public:
u32 _64;
const char *explanation_string;
const char *name_string;
dBase_c();
int beforeCreate();
int afterCreate();
int beforeDelete();
int afterDelete();
int beforeExecute();
int afterExecute();
int beforeDraw();
int afterDraw();
~dBase_c();
virtual const char *GetExplanationString();
};
class dScene_c : public dBase_c {
public:
FunctionChain *ptrToInitChain;
dScene_c();
int beforeCreate();
int afterCreate();
int beforeDelete();
int afterDelete();
int beforeExecute();
int afterExecute();
int beforeDraw();
int afterDraw();
~dScene_c();
void setInitChain(FunctionChain &initChain) {
ptrToInitChain = &initChain;
}
};
class dActor_c : public dBase_c {
public:
LinkListEntry link_actor;
Mtx matrix;
Vec pos;
Vec last_pos;
Vec pos_delta;
Vec _D0;
Vec scale;
Vec speed;
Vec max_speed;
S16Vec rot;
S16Vec _106;
u32 _10C;
u32 _110;
float y_speed_inc;
u32 _118;
float x_speed_inc;
u32 _120;
bool visible;
dActor_c();
virtual void specialDraw1();
virtual void specialDraw2();
virtual int _vf58();
virtual void _vf5C();
~dActor_c();
};
class dPlayerModelBase_c {
// dunno what's public and what's private here
// don't really care
public:
dPlayerModelBase_c(u8 player_id); // 800D5420
virtual ~dPlayerModelBase_c(); // 800D55D0
char allocator[28]; // actually a mHeapAllocatorSubclass but I don't have that
u32 _20;
u32 _24;
char someAnimation[2][0x38]; // actually PlayerAnim's
char yetAnotherAnimation[40]; // actually m3d::banm_c afaics -- is it even 40 bytes?
Vec someVector[2]; // maybe not an array
Vec headOffs;
Vec scale;
u8 player_id_1;
u8 player_id_2;
u8 powerup_id;
u8 powerup_tex;
int current_anim;
int last_anim_maybe;
u32 _15C;
int someFlags;
u32 _164;
u32 _168; // related to jump_strings
u32 _16C;
u32 _170;
u32 _174;
u8 _178;
char padding[3]; // not needed?
u32 model_visibility_flags_maybe;
u32 mode_maybe;
float _184;
float _188;
u32 _18C;
char someArray[6][12]; // some unknown class/struct
char _1D8[0x24];
short _1FC;
short _1FE;
short _200;
char padding_[2]; // not needed?
u32 _204;
u32 _208;
virtual int _vf0C(); // 800D6DA0
virtual void prepare(); // 800D5720
virtual void finaliseModel(); // 800D5740
virtual void update(); // 800D5750
virtual void update3DStuff(); // 800D5760
virtual void _vf20(); // 800D6D90
virtual void draw(); // 800D5C70
virtual int getCurrentModel(); // 800D5870
virtual int getCurrentResFile(); // 800D62D0
virtual void setPowerup(u8 powerup_id); // 800D5730
virtual void setPowerupTexture(); // 800D5CC0
virtual void _vf38(); // 800D6D80
virtual void _vf3C(); // 800BD750
virtual void _vf40(); // 800D6D70
virtual void _vf44(); // 800D6D60
virtual void _vf48(); // 800BD740
virtual void _vf4C(); // 800BD730
virtual void getModelMatrix(u32 unk, MtxPtr dest); // 800D5820
virtual int _vf54(); // 80318D0C
virtual bool _vf58(int type, char *buf, bool unk); // 800D6930
virtual void startAnimation(int id, float frame, float unk, float updateRate); // 800D5EC0
virtual int _vf60(); // 800D6920
virtual void _vf64(int id, float unk1, float unk2, float unk3); // 800D62F0
virtual void _vf68(int id, float unk); // 800D63E0
virtual void _vf6C(); // 800D62E0
virtual void _vf70(); // 800D6690
virtual void _vf74(); // 800D66A0
virtual void _vf78(); // 800D66B0
virtual void SomethingRelatedToPenguinAnims(); // 800D66C0
virtual void _vf80(); // 800D6A20
virtual void _vf84(float frame); // 800D5D00
virtual void _vf88(float frame); // 800D5D70
virtual void _vf8C(float updateRate); // 800D5D80
virtual void setUpdateRateForAnim1(float updateRate); // 800D5DF0
virtual void _vf94(); // 800D6D40
virtual int _vf98(); // 800D6D30
virtual void _vf9C(); // 800D6D20
virtual int _vfA0(); // 800D6D10
virtual void _vfA4(); // 800D6D00
virtual int _vfA8(); // 800D6CF0
virtual void _vfAC(bool blah); // 800BD720
// I won't even bother with non-virtual functions....
};
class dPlayerModelHandler_c {
public:
dPlayerModelHandler_c(u8 player_id); // 800D6DB0
virtual ~dPlayerModelHandler_c(); // 800D6EF0
dPlayerModelBase_c *mdlClass; // might be dPlayerModel_c ?
int loadModel(u8 player_id, int powerup_id, int unk); // 800D6EE0
void update(); // 800D6F80
void setMatrix(Mtx matrix); // 800D6FA0
void setSRT(Vec position, S16Vec rotation, Vec scale); // 800D7030
void callVF20(); // 800D70F0
void draw(); // 800D7110
private:
int hasMatrix; // might be bool ?
void allocPlayerClass(u8 player_id); // 800D6E00
};
class mTexture_c {
public:
mTexture_c(); // 802C0D20
mTexture_c(u16 width, u16 height, GXTexFmt format); // 802C0D70
// vtable is at 80350450
virtual ~mTexture_c(); // 802C0DB0
virtual void setFlagTo1(); // 802C0E20
void setImageBuffer(void *buffer); // 802C0E30
void load(GXTexMapID id); // 802C0E50
void makeTexObj(GXTexObj *obj); // 802C0E90
void flushDC(); // 802C0F10
void makeRadialGradient(); // 802C0F60 parameters unknown yet
void makeLinearGradient(int type, char size, u16 startPos, u16 endPos,
GXColor begin, GXColor end, bool startAtCenter); // 802C1120
// "type" should be enum once I figure it out
// reverse might not be accurate
void allocateBuffer(/* EGG::Heap */void *heap = 0); // 802C14D0
void plotPixel(u16 x, u16 y, GXColor pixel); // 802C1570
u16 width;
u16 height;
u8 flags;
u8 format;
u8 wrapS;
u8 wrapT;
u8 minFilter;
u8 magFilter;
private:
void *buffer;
void *myBuffer;
};
class dDvdLoader_c {
public:
dDvdLoader_c(); // 8008F140
virtual ~dDvdLoader_c(); // 8008F170
void *load(const char *filename, u8 unk = 0, void *heap = 0); // 8008F1B0
bool close(); // 8008F2B0 -- Frees command, DON'T USE THIS unless you free the buffer yourself
bool unload(); // 8008F310 -- Frees command and buffer, USE THIS
int size;
void *command; // really mDvd_toMainRam_c
void *heap; // really EGG::Heap
void *buffer;
private:
virtual void freeBuffer(); // 8008F380
void freeCommand(); // 8008F3F0
};
// More layout crap
// This file REALLY needs to be reorganised.
namespace nw4r {
namespace lyt {
class ResourceAccessor {
public:
ResourceAccessor();
virtual ~ResourceAccessor();
virtual void *GetResource(u32 dirKey, const char *filename, u32 *sizePtr) = 0;
virtual void *GetFont(const char *name);
};
class ArcResourceAccessor : public ResourceAccessor {
public:
ArcResourceAccessor();
~ArcResourceAccessor();
bool Attach(void *data, const char *rootDirName);
void *GetResource(u32 dirKey, const char *filename, u32 *sizePtr);
void *GetFont(const char *name);
ARCHandle arc;
u32 unk_20;
ut::LinkList list; // 0x24
char rootDirName[0x80]; // 0x30
// class ends at 0xB0
};
}
}
namespace m2d {
class ResAcc_c {
public:
ResAcc_c();
virtual ~ResAcc_c();
virtual void initialSetup();
nw4r::lyt::ResourceAccessor *resAccPtr; // 0x04
u32 unk_08; // 0x08
nw4r::lyt::ArcResourceAccessor resAcc; // 0x0C
// class ends at 0xBC
};
class ResAccLoader_c : public ResAcc_c {
public:
ResAccLoader_c();
~ResAccLoader_c();
void *buffer;
dDvdLoader_c loader; // 0xC0
// ends at 0xD4
bool loadArc(const char *path);
bool loadArc(const char *path, u8 unk);
void free();
};
class EmbedLayoutBase_c : public Base_c {
public:
EmbedLayoutBase_c();
~EmbedLayoutBase_c();
void draw(); // don't call this directly
virtual void update();
virtual bool build(const char *brlytPath, ResAcc_c *resAcc = 0);
nw4r::lyt::Pane *getRootPane();
nw4r::lyt::Pane *findPaneByName(const char *name) const;
nw4r::lyt::TextBox *findTextBoxByName(const char *name) const;
nw4r::lyt::Pane *findPictureByName(const char *name) const; // TODO: change to others
nw4r::lyt::Pane *findWindowByName(const char *name) const;
void animate();
void calculateMtx();
nw4r::lyt::Layout layout; // 0x10 -- actually m2d::Layout_c but I'll add that later
nw4r::lyt::DrawInfo drawInfo; // 0x30
void *unk_84; // 0x84 -- a ResAcc? referenced in Build()
float posX; // 0x88
float posY; // 0x8C
float clipX; // 0x90
float clipY; // 0x94
float clipWidth; // 0x98
float clipHeight; // 0x9C
bool clippingEnabled; // 0xA0
u32 hasAnimations; // 0xA4
u32 unk_A8; // 0xA8
};
class EmbedLayout_c : public EmbedLayoutBase_c {
public:
EmbedLayout_c();
~EmbedLayout_c();
bool build(const char *brlytPath, ResAcc_c *resAcc = 0);
bool loadArc(const char *name, bool isLangSpecific);
bool loadArc(const char *name, u8 unk, bool isLangSpecific);
bool loadArcForRegion(const char *name); // uses EU/Layout/$name
// there's also a NedEU one, but should it really be listed here...?
bool free();
// does NSMBW even use consts? I have no idea. maybe not
void getPanes(const char **names, nw4r::lyt::Pane *output, int count) const;
void getWindows(const char **names, nw4r::lyt::Pane *output, int count) const; // TODO: change to others
void getPictures(const char **names, nw4r::lyt::Pane *output, int count) const;
void getTextBoxes(const char **names, nw4r::lyt::TextBox *output, int count) const;
void setLangStrings(const char **names, const int *msgIDs, int category, int count);
void loadAnimations(const char **names, int count);
void loadGroups(const char **names, int *animLinkIDs, int count);
void enableNonLoopAnim(int num, bool goToLastFrame = false);
void enableLoopAnim(int num);
void resetAnim(int num, bool goToLastFrame = false);
void disableAnim(int num);
void disableAllAnimations();
bool isAnimOn(int num = -1);
bool isAnyAnimOn();
void execAnimations();
ResAccLoader_c loader; // 0xAC
void *brlanHandlers; // 0x180
void *grpHandlers; // 0x184
bool *animsEnabled; // 0x188
int brlanCount; // 0x18C
int grpCount; // 0x190
int lastAnimTouched; // 0x194
private:
void fixTextBoxesRecursively(nw4r::lyt::Pane *pane);
};
}
#endif
|