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path: root/bossCaptainBowser.yaml
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---
# Captain Bowser Replaces Branch
#
# KoopaThrow = WM_ANCHOR
# FlameThrower = WM_ANTLION

source_files: [../src/bossPlayerClown.cpp, ../src/bossCaptainBowser.cpp, ../src/bossKoopaThrow.cpp, ../src/bossFlameThrower.cpp]

hooks:

  ################################################
  # HOOKS FOR BRIDGE BOWSER
  ################################################
  # - name: PatchMagicExecute
  #   type: patch
  #   addr_pal: 0x80954BF4
  #   data: '807CF460'

  # - name: PatchMagicStart
  #   type: patch
  #   addr_pal: 0x80954BF8
  #   data: '807CCE10'

  - name: PatchMagicStart
    type: add_func_pointer
    src_addr_pal: 0x80954BF8
    target_func: 'BowserDoom(dStageActor_c *)'

  - name: PatchMagicStartTwo
    type: add_func_pointer
    src_addr_pal: 0x80954BF0
    target_func: 'BowserDoom(dStageActor_c *)'

  # - name: PatchMagicStartThree
  #   type: add_func_pointer
  #   src_addr_pal: 0x80954BF4
  #   target_func: 'BowserDoom(dStageActor_c *)'

  # - name: PatchMagicStartFour
  #   type: add_func_pointer
  #   src_addr_pal: 0x80954BEC
  #   target_func: 'BowserDoom(dStageActor_c *)'

# Mario Fanfare and animation
# Kameck spawns and does his demo state
# Kameck does his other demo state
# Bowser Emerges from the pit
# Kameck gets killed with a hit effect
# Both bowser and Kameck continue their jump arc
# Players regain control as last vestiges of effect disappear
# Bowser finishes his jump state and moves into his roar state
# Camera starts to move right automatically
# Bowser shoots a fireball
# Players finally regain control of the camera


  ################################################
  # HOOKS FOR CAPTAIN BOWSER
  ################################################
  - name: BossCaptainBoswerBuild
    type: add_func_pointer
    src_addr_pal: 0x80955978
    target_func: 'daCaptainBowser::build(void)'

  - name: UpdateaptainBoswerSpriteInfo
    type: patch
    addr_pal: 0x8030C48C
    #      [010] (  16,  16) (   0, 0   32:  32)   64?   64?    0?    0? | [0:No Flags]
    data: '00000010 00000010  00000000 00000000 00000200 00000200  0000 0000 0200 0200 0002 0000'
    # 0x8030A340 + sprite num * 0x28 == offset (+24 in this case)

  - name: CaptainBowserSpriteFileInfo
    type: add_func_pointer
    src_addr_pal: 0x8031AEA0
    target_func: 'CBarcNameList'

    # 0x8031AB4C + sprite num * 0x4 == offset
    # That offset stores a pointer to a table of pointers to strings, followed by four bytes of padding
    # Each string is an arcname to load


  ################################################
  # HOOKS FOR KOOPA THROW
  ################################################
  - name: KoopaThrowBuild
    type: add_func_pointer
    src_addr_pal: 0x80981960
    target_func: 'daKoopaThrow::build(void)'

  - name: UpdateKoopaThrowSpriteInfo
    type: patch
    addr_pal: 0x8030A4D0
    #      [010] (  16,  16) (   0, 0   32:  32)   64?   64?    0?    0? | [0:No Flags]
    data: '029F 0000  00000010 00000010  00000000 00000000 00000020 00000020  0040 0040 0000 0000  0000 0000'
    # 0x8030A340 + sprite num * 0x28 == offset

  - name: KoopaThrowSpriteFileInfo
    type: add_func_pointer
    src_addr_pal: 0x8031AB74
    target_func: 'KPTarcNameList'
    # 0x8031AB4C + sprite num * 0x4 == offset


  ################################################
  # HOOKS FOR KOOPA FLAME THROWER
  ################################################
  - name: KFlameThrowerBuild
    type: add_func_pointer
    src_addr_pal: 0x80981A3C
    target_func: 'daKoopaBreath::build(void)'

  - name: UpdateKoopaThrowSpriteInfo
    type: patch
    addr_pal: 0x8030A570
    #      [011] (  16,  16) (   0, 0   32:  32)   64?   64?    0?    0? | [0:No Flags]
    data: '0271 0000  00000010 00000010  00000000 00000000 00000020 00000020  0040 0040 0000 0000  0000 0000'
    # 0x8030A340 + sprite num * 0x28 == offset


  ################################################
  # HOOKS FOR CLOWN CAR
  ################################################
  - name: ClownCarFloor
    type: patch
    addr_pal: 0x80810A40
    data: '60000000'

  - name: ClownCarWalls
    type: patch
    addr_pal: 0x80937A60
    data: '471C4000'

  - name: ClownCarAllocation
    type: patch
    addr_pal: 0x8080F918
    data: '386017D0' # Replace 0x0FD0 which how much space I want to allocate


  - name: UpdateClownCarSpriteInfo
    type: patch
    addr_pal: 0x8030A548
    data: '012B 0000'
    # 0x8030A340 + sprite num * 0x28 == offset



  - name: ClownCarSpriteFileInfo
    type: add_func_pointer
    src_addr_pal: 0x8031AB80
    target_func: 'PCCarcNameList'
    # 0x8031AB4C + sprite num * 0x4 == offset


  # Official Funcs
  - name: ClownCarCtor
    type: branch_insn
    branch_type: bl
    src_addr_pal: 0x8080F92C
    target_func: 'newClownCtor(dEn_c *)'

  - name: ClownCarDtor
    type: add_func_pointer
    src_addr_pal: 0x8095FF30
    target_func: 'newClownDtor(dEn_c *, unsigned int)'


  # My overrides
  - name: ClownCarMoveExecute
    type: add_func_pointer
    src_addr_pal: 0x80960184
    target_func: 'CConExecuteMove(dEn_c *)'

  - name: ClownCarAfterCreate
    type: add_func_pointer
    src_addr_pal: 0x8095FEF8
    target_func: 'CCafterCreate(dEn_c *, unsigned int)'

  - name: ClownCarOnExecute
    type: add_func_pointer
    src_addr_pal: 0x8095FF08
    target_func: 'CConExecute(dEn_c *)'

  - name: ClownCarOnDraw
    type: add_func_pointer
    src_addr_pal: 0x8095FF14
    target_func: 'CConDraw(dEn_c *)'






  # Clown Shot - Replaces WM_PAKKUN
  - name: ClownShotBuild
    type: add_func_pointer
    src_addr_pal: 0x80988934
    target_func: 'daClownShot::build(void)'