require 'rexml/document' doc = nil File::open("TestMap.xml") do |f| doc = REXML::Document.new(f.read) end class Exit attr_accessor :path attr_accessor :reverse def initialize(element) @path = element.attribute('to').value @reverse = false unless element.attribute('reverse').nil? @reverse = true end end end class Point attr_accessor :exits attr_accessor :type attr_accessor :params attr_accessor :position attr_reader :id def initialize(element) @exits = {} @type = '' @params = [0,0,0,0] @position = [0,0,0] position = element.attribute 'position' @position = position.value.split(',').collect { |v| v.to_f } type = element.attribute 'type' params = element.attribute 'params' @type = type.value unless type.nil? @params = params.value.split(',').collect { |v| v.to_i } unless params.nil? element.each_element 'exit' do |e| @exits[e.attribute('direction').value] = Exit.new(e) end @id = $point_id $point_id += 1 end end class Segment attr_accessor :start_pos attr_accessor :end_pos attr_accessor :speed attr_accessor :anim attr_accessor :anim_speed attr_accessor :direction, :same_dir attr_reader :id # todo: actions def initialize(element) @start_pos = element.attribute('from').value.split(',').collect { |v| v.to_f } @end_pos = element.attribute('to').value.split(',').collect { |v| v.to_f } @speed = 4.5 speed = element.attribute 'speed' unless speed.nil? @speed = speed.value.to_f end @anim = 'run' @anim_speed = 2.0 anim = element.attribute 'animation' unless anim.nil? @anim = anim.value end anim_speed = element.attribute 'animation_speed' unless anim_speed.nil? @anim_speed = anim_speed.value.to_f end @direction = nil direction = element.attribute 'direction' unless direction.nil? val = direction.value if val == 'last' @direction = nil elsif val == 'up' @direction = 270 elsif val == 'right' @direction = 0 elsif val == 'left' @direction = 180 elsif val == 'down' @direction = 90 else @direction = val.to_f end else #p @start_pos #p @end_pos if @start_pos[0] == @end_pos[0] and @start_pos[2] == @end_pos[2] # special case @direction = nil else @direction = Math.atan2(@end_pos[2]-@start_pos[2], @end_pos[0]-@start_pos[0]) @direction *= 180 / Math::PI end end @same_dir = !(element.attribute('same_dir').nil?) @id = $segment_id $segment_id += 1 $segments << self end end class Path attr_accessor :segments attr_accessor :segment_ids attr_accessor :start_point attr_accessor :end_point attr_reader :id def initialize(element) @start_point = element.attribute('start').value @end_point = element.attribute('end').value @segments = [] @segment_ids = [] element.each_element 'segment' do |e| @segments << Segment.new(e) @segment_ids << @segments.last.id end @id = $path_id $path_id += 1 end end point_types = {} point_types[''] = 0 # default point_types['level'] = 1 anim_types = {} anim_types[''] = 1 # default open('player_anim_list.txt') do |f| f.each do |line| match = line.match /(\d+)=(.+)/ if match anim_types[match[2]] = match[1].to_i unless anim_types.include? match[2] end end end directions = {'left' => 0, 'right' => 1, 'up' => 2, 'down' => 3} # first, collect every point $points = {} $point_id = 0 puts "[[[ Getting points ]]]" doc.each_element 'map/point' do |p| puts "Reading #{p.attribute 'name'}..." $points[p.attribute('name').value] = Point.new(p) end puts "[[[ Points done ]]]" # next, collect every path $paths = {} $path_id = 0 $segments = [] $segment_id = 0 puts "[[[ Getting paths ]]]" doc.each_element 'map/path' do |p| puts "Reading #{p.attribute 'name'}..." $paths[p.attribute('name').value] = Path.new(p) end puts "[[[ Paths done ]]]" puts "Statistics: #{$points.count} points, #{$paths.count} paths, #{$segments.count} segments" # now write the file File::open("TestMap.wm", "w") do |f| f << 'NwWM' # calculate all this stuff header_size = 0x24 path_list_offs = header_size point_list_offs = path_list_offs + ($paths.count * 4) segment_list_offs = point_list_offs + ($points.count * 4) action_list_offs = segment_list_offs + ($segments.count * 4) data_offset = action_list_offs # + ($actions.count * 4) f << [path_list_offs, $paths.count].pack('NN') f << [point_list_offs, $points.count].pack('NN') f << [segment_list_offs, $segments.count].pack('NN') f << [action_list_offs, 0].pack('NN') # now work out the offsets for everything current_offset = data_offset $paths.each_value do |p| f << [current_offset].pack('N') current_offset += 0xC + (p.segments.count * 4) end $points.each_value do |p| f << [current_offset].pack('N') current_offset += 0x40 end $segments.each do |s| f << [current_offset].pack('N') current_offset += 0x2C end # nothing for actions yet! # now write the data $paths.each_value do |p| f << [$points[p.start_point].id, $points[p.end_point].id].pack('NN') f << [p.segments.count].pack('N') f << p.segment_ids.pack('N*') end $points.each_value do |p| ['left', 'right', 'up', 'down'].each do |direction| if p.exits.include? direction e = p.exits[direction] f << [$paths[e.path].id].pack('N') f << [e.reverse ? 1 : 0].pack('Cxxx') else f << [-1,-1].pack('NN') end end f << [point_types[p.type]].pack('N') f << p.params.pack('N*') f << p.position.pack('g*') end $segments.each do |s| f << s.start_pos.pack('g*') f << s.end_pos.pack('g*') f << [s.speed].pack('g') f << [anim_types[s.anim]].pack('N') f << [s.anim_speed].pack('g') if s.direction.nil? f << [0, 1, 0].pack('nCC') else f << [((90.0 - s.direction) % 360) / (360.0 / 65536.0), 0, s.same_dir ? 1 : 0].pack('nCC') end f << [0].pack('N') end end