#include "worldmapdata.h" WorldMapData::WorldMapData() { } WorldMapData::~WorldMapData() { FreeFile(&this->fh); } bool WorldMapData::load(const char *filename) { OSReport("Loading WM Data file: %s\n", filename); u32 ptr = (u32)LoadFile(&this->fh, filename); WMDataHeader *header = (WMDataHeader*)ptr; OSReport("Loaded WM Data file @ %p\n", ptr); // first off, fix the list pointers header->pathList = (WMPathDef**)((u32)header->pathList + ptr); header->pointList = (WMPathPoint**)((u32)header->pointList + ptr); header->segmentList = (WMPathSegment**)((u32)header->segmentList + ptr); header->actionList = (WMPathAction**)((u32)header->actionList + ptr); // now, fix every pointer in the lists OSReport("Fixing up list pointers\n"); for (int i = 0; i < header->pathCount; i++) header->pathList[i] = (WMPathDef*)((u32)header->pathList[i] + ptr); for (int i = 0; i < header->pointCount; i++) header->pointList[i] = (WMPathPoint*)((u32)header->pointList[i] + ptr); for (int i = 0; i < header->segmentCount; i++) header->segmentList[i] = (WMPathSegment*)((u32)header->segmentList[i] + ptr); for (int i = 0; i < header->actionCount; i++) header->actionList[i] = (WMPathAction*)((u32)header->actionList[i] + ptr); // next up, fix every pointer in these structs OSReport("Fixing up path pointers [%d]\n", header->pathCount); for (int i = 0; i < header->pathCount; i++) { WMPathDef *thisPath = header->pathList[i]; //OSReport("Path @ %p - Index: %d - Segments: %d\n", thisPath, i, thisPath->segCount); thisPath->startPoint = header->pointList[(u32)thisPath->startPoint]; thisPath->endPoint = header->pointList[(u32)thisPath->endPoint]; for (int j = 0; j < thisPath->segCount; j++) { thisPath->segments[j] = header->segmentList[(u32)thisPath->segments[j]]; } } OSReport("Fixing up point pointers [%d]\n", header->pointCount); for (int i = 0; i < header->pointCount; i++) { WMPathPoint *thisPoint = header->pointList[i]; for (int j = 0; j < 4; j++) { if ((u32)thisPoint->exits.asArray[j].path == -1) { thisPoint->exits.asArray[j].path = 0; } else { thisPoint->exits.asArray[j].path = header->pathList[(u32)thisPoint->exits.asArray[j].path]; } } } OSReport("Fixing up segment pointers [%d]\n", header->segmentCount); for (int i = 0; i < header->segmentCount; i++) { WMPathSegment *thisSegment = header->segmentList[i]; if ((u32)thisSegment->action == -1) { thisSegment->action = 0; } else { thisSegment->action = header->actionList[(u32)thisSegment->action]; } } OSReport("Load complete\n"); return true; } int WorldMapData::getPointID(WMPathPoint *point) { WMDataHeader *header = (WMDataHeader*)this->fh.filePtr; for (int i = 0; i < header->pointCount; i++) { if (header->pointList[i] == point) return i; } return -1; }