#include "worldmap.h" dWMPathData_c::dWMPathData_c() { } dWMPathData_c::~dWMPathData_c() { } bool dWMPathData_c::load(void *data) { MapReport("dWMPathData_c initialised with %p\n", data); WMPathHeader *header = (WMPathHeader*)data; this->data = header; u32 ptr = (u32)data; // for easy addition! probably bad practice, but whatever.. // first off, fix the list pointers header->pathList = (WMPathDef**)((u32)header->pathList + ptr); header->pointList = (WMPathPoint**)((u32)header->pointList + ptr); header->segmentList = (WMPathSegment**)((u32)header->segmentList + ptr); header->actionList = (WMPathAction**)((u32)header->actionList + ptr); // now, fix every pointer in the lists MapReport("Fixing up list pointers\n"); for (int i = 0; i < header->pathCount; i++) header->pathList[i] = (WMPathDef*)((u32)header->pathList[i] + ptr); for (int i = 0; i < header->pointCount; i++) header->pointList[i] = (WMPathPoint*)((u32)header->pointList[i] + ptr); for (int i = 0; i < header->segmentCount; i++) header->segmentList[i] = (WMPathSegment*)((u32)header->segmentList[i] + ptr); for (int i = 0; i < header->actionCount; i++) header->actionList[i] = (WMPathAction*)((u32)header->actionList[i] + ptr); // next up, fix every pointer in these structs MapReport("Fixing up path pointers [%d]\n", header->pathCount); for (int i = 0; i < header->pathCount; i++) { WMPathDef *thisPath = header->pathList[i]; //MapReport("Path @ %p - Index: %d - Segments: %d\n", thisPath, i, thisPath->segCount); thisPath->startPoint = header->pointList[(u32)thisPath->startPoint]; thisPath->endPoint = header->pointList[(u32)thisPath->endPoint]; for (int j = 0; j < thisPath->segCount; j++) { thisPath->segments[j] = header->segmentList[(u32)thisPath->segments[j]]; } } MapReport("Fixing up point pointers [%d]\n", header->pointCount); for (int i = 0; i < header->pointCount; i++) { WMPathPoint *thisPoint = header->pointList[i]; for (int j = 0; j < 4; j++) { if ((u32)thisPoint->exits.asArray[j].path == -1) { thisPoint->exits.asArray[j].path = 0; } else { thisPoint->exits.asArray[j].path = header->pathList[(u32)thisPoint->exits.asArray[j].path]; } } } MapReport("Fixing up segment pointers [%d]\n", header->segmentCount); for (int i = 0; i < header->segmentCount; i++) { WMPathSegment *thisSegment = header->segmentList[i]; if ((u32)thisSegment->action == -1) { thisSegment->action = 0; } else { thisSegment->action = header->actionList[(u32)thisSegment->action]; } } MapReport("Load complete\n"); return true; } int dWMPathData_c::getPointID(WMPathPoint *point) { for (int i = 0; i < data->pointCount; i++) { if (data->pointList[i] == point) return i; } return -1; }