#include #include #include #include "boss.h" const char* TLCarcNameList [] = { "tcloud", NULL }; class dThunderCloud : public dEn_c { int onCreate(); int onDelete(); int onExecute(); int onDraw(); mHeapAllocator_c allocator; m3d::mdl_c bodyModel; nw4r::g3d::ResFile resFile; m3d::anmChr_c anm; mEf::es2 bolt; mEf::es2 charge; float Baseline; u32 timer; int dying; char killFlag; bool stationary; float leader; pointSensor_s below; u64 eventFlag; ActivePhysics Lightning; void dieFall_Begin(); void dieFall_Execute(); static dThunderCloud *build(); void updateModelMatrices(); void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther); void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate); void _vf148(); void _vf14C(); bool CreateIceActors(); void lightningStrike(); USING_STATES(dThunderCloud); DECLARE_STATE(Follow); DECLARE_STATE(Lightning); DECLARE_STATE(Wait); }; dThunderCloud *dThunderCloud::build() { void *buffer = AllocFromGameHeap1(sizeof(dThunderCloud)); return new(buffer) dThunderCloud; } CREATE_STATE(dThunderCloud, Follow); CREATE_STATE(dThunderCloud, Lightning); CREATE_STATE(dThunderCloud, Wait); // Collision Callbacks extern "C" void dAcPy_vf3F4(void* mario, void* other, int t); extern "C" void BigHanaFireball(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther); extern "C" void *dAcPy_c__ChangePowerupWithAnimation(void * Player, int powerup); extern "C" int CheckExistingPowerup(void * Player); void dThunderCloud::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { if (this->counter_504[apOther->owner->which_player]) { if (apThis->info.category2 == 0x9) { int p = CheckExistingPowerup(apOther->owner); if (p != 0 && p != 3) { // Powerups - 0 = small; 1 = big; 2 = fire; 3 = mini; 4 = prop; 5 = peng; 6 = ice; 7 = hammer dAcPy_c__ChangePowerupWithAnimation(apOther->owner, 3); } else { dAcPy_vf3F4(apOther->owner, this, 9); } } else { dAcPy_vf3F4(apOther->owner, this, 9); } } this->counter_504[apOther->owner->which_player] = 0x20; } void dThunderCloud::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void dThunderCloud::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void dThunderCloud::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void dThunderCloud::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void dThunderCloud::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void dThunderCloud::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void dThunderCloud::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void dThunderCloud::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { BigHanaFireball(this, apThis, apOther); } void dThunderCloud::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { BigHanaFireball(this, apThis, apOther); } void dThunderCloud::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { if (apThis->info.category2 == 0x9) { return; } PlaySound(this, SE_EMY_DOWN); doStateChange(&StateID_DieFall); } void dThunderCloud::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { this->collisionCat13_Hammer(apThis, apOther); } void dThunderCloud::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) { if (apThis->info.category2 == 0x9) { return; } dEn_c::collisionCat3_StarPower(apThis, apOther); this->collisionCat13_Hammer(apThis, apOther); } // These handle the ice crap void dThunderCloud::_vf148() { dEn_c::_vf148(); doStateChange(&StateID_DieFall); } void dThunderCloud::_vf14C() { dEn_c::_vf14C(); doStateChange(&StateID_DieFall); } extern "C" void sub_80024C20(void); extern "C" void __destroy_arr(void*, void(*)(void), int, int); //extern "C" __destroy_arr(struct DoSomethingCool, void(*)(void), int cnt, int bar); bool dThunderCloud::CreateIceActors() { struct DoSomethingCool my_struct = { 0, (Vec){pos.x, pos.y - 16.0, pos.z}, {1.75, 1.4, 1.5}, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; this->frzMgr.Create_ICEACTORs( (void*)&my_struct, 1 ); __destroy_arr( (void*)&my_struct, sub_80024C20, 0x3C, 1 ); return true; } void dThunderCloud::dieFall_Begin() { this->Lightning.removeFromList(); this->timer = 0; this->dEn_c::dieFall_Begin(); } void dThunderCloud::dieFall_Execute() { if (this->killFlag == 1) { return; } this->timer = this->timer + 1; this->dying = this->dying + 0.15; this->pos.x = this->pos.x + 0.15; this->pos.y = this->pos.y - ((-0.2 * (this->dying*this->dying)) + 5); this->dEn_c::dieFall_Execute(); if (this->timer > 450) { if (((this->settings >> 28) > 0) || (stationary)) { this->Delete(1); this->killFlag = 1; return; } dStageActor_c *Player = GetSpecificPlayerActor(0); if (Player == 0) { Player = GetSpecificPlayerActor(1); } if (Player == 0) { Player = GetSpecificPlayerActor(2); } if (Player == 0) { Player = GetSpecificPlayerActor(3); } if (Player == 0) { this->pos.x = 0; doStateChange(&StateID_Follow); } else { Player->pos; this->pos.x = Player->pos.x - 300; } this->pos.y = this->Baseline; this->aPhysics.addToList(); doStateChange(&StateID_Follow); } } void dThunderCloud::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate) { nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr(name); this->anm.bind(&this->bodyModel, anmChr, unk); this->bodyModel.bindAnim(&this->anm, unk2); this->anm.setUpdateRate(rate); } int dThunderCloud::onCreate() { // Setup the model allocator.link(-1, GameHeaps[0], 0, 0x20); this->resFile.data = getResource("tcloud", "g3d/tcloud.brres"); nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("cloud"); bodyModel.setup(mdl, &allocator, 0x224, 1, 0); SetupTextures_Enemy(&bodyModel, 0); bool ret; nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("cloud_wait"); ret = this->anm.setup(mdl, anmChr, &this->allocator, 0); allocator.unlink(); // Scale and Physics ActivePhysics::Info Cloud; Cloud.xDistToCenter = 0.0; Cloud.yDistToCenter = 0.0; Cloud.category1 = 0x3; Cloud.category2 = 0x0; Cloud.bitfield1 = 0x4F; Cloud.bitfield2 = 0xffba7ffe; Cloud.xDistToEdge = 18.0; Cloud.yDistToEdge = 12.0; Cloud.unkShort1C = 0; Cloud.callback = &dEn_c::collisionCallback; this->aPhysics.initWithStruct(this, &Cloud); this->aPhysics.addToList(); below.x = 0; below.y = 0; collMgr.init(this, &below, 0, 0); // Some Settings this->Baseline = this->pos.y; this->dying = -5; this->killFlag = 0; this->pos.z = 5750.0f; // sun stationary = this->settings & 0xF; char eventNum = (this->settings >> 16) & 0xFF; this->eventFlag = (u64)1 << (eventNum - 1); // State Change! if (stationary) { doStateChange(&StateID_Wait); } else { doStateChange(&StateID_Follow); } this->onExecute(); return true; } int dThunderCloud::onDelete() { return true; } int dThunderCloud::onExecute() { acState.execute(); updateModelMatrices(); bodyModel._vf1C(); if ((dFlagMgr_c::instance->flags & this->eventFlag) && (!stationary)) { if (this->killFlag == 0) { this->kill(); this->pos.y = this->pos.y + 800.0; this->killFlag = 1; doStateChange(&StateID_DieFall); } } return true; } int dThunderCloud::onDraw() { bodyModel.scheduleForDrawing(); return true; } void dThunderCloud::updateModelMatrices() { // This won't work with wrap because I'm lazy. matrix.translation(pos.x, pos.y, pos.z); matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); bodyModel.setDrawMatrix(matrix); bodyModel.setScale(&scale); bodyModel.calcWorld(false); } // Follow State void dThunderCloud::beginState_Follow() { this->timer = 0; this->bindAnimChr_and_setUpdateRate("cloud_wait", 1, 0.0, 1.0); this->rot.x = 0; this->rot.y = 0; this->rot.z = 0; PlaySound(this, SE_AMB_THUNDER_CLOUD); } void dThunderCloud::executeState_Follow() { charge.spawn("Wm_mr_electricshock_biri02_s", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); if(this->anm.isAnimationDone()) { this->anm.setCurrentFrame(0.0); } if (this->timer > 200) { this->doStateChange(&StateID_Lightning); } this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos); float speedDelta; speedDelta = 0.05; if (this->direction == 0) { // Going Left this->speed.x = this->speed.x + speedDelta; // if (this->speed.x < 0) { this->speed.x += (speedDelta / 1.5); } if (this->speed.x < -6.0) { this->speed.x += (speedDelta * 2.0); } } else { // Going Right this->speed.x = this->speed.x - speedDelta; if (this->speed.x > 0) { this->speed.x -= (speedDelta / 1.5); } if (this->speed.x > 6.0) { this->speed.x -= (speedDelta * 2.0); } } this->HandleXSpeed(); float yDiff; yDiff = (this->Baseline - this->pos.y) / 8; this->speed.y = yDiff; this->HandleYSpeed(); this->UpdateObjectPosBasedOnSpeedValuesReal(); this->timer = this->timer + 1; } void dThunderCloud::endState_Follow() { this->speed.y = 0; } // Wait State void dThunderCloud::beginState_Wait() { this->timer = 0; this->bindAnimChr_and_setUpdateRate("cloud_wait", 1, 0.0, 1.0); this->rot.x = 0; this->rot.y = 0; this->rot.z = 0; PlaySound(this, SE_AMB_THUNDER_CLOUD); } void dThunderCloud::executeState_Wait() { charge.spawn("Wm_mr_electricshock_biri02_s", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); if(this->anm.isAnimationDone()) { this->anm.setCurrentFrame(0.0); } if ((this->settings >> 16) & 0xFF) { if (dFlagMgr_c::instance->flags & this->eventFlag) { dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags ^ this->eventFlag; this->doStateChange(&StateID_Lightning); } } else { if (this->timer > 200) { this->doStateChange(&StateID_Lightning); } timer += 1; } } void dThunderCloud::endState_Wait() { } // Lightning State void dThunderCloud::lightningStrike() { PlaySound(this, SE_OBJ_KAZAN_ERUPTION); float boltsize = (leader-14.0)/2; float boltpos = -boltsize - 14.0; ActivePhysics::Info Shock; Shock.xDistToCenter = 0.0; Shock.yDistToCenter = boltpos; Shock.category1 = 0x3; Shock.category2 = 0x9; Shock.bitfield1 = 0x4F; Shock.bitfield2 = 0xffba7ffe; Shock.xDistToEdge = 12.0; Shock.yDistToEdge = boltsize; Shock.unkShort1C = 0; Shock.callback = &dEn_c::collisionCallback; this->Lightning.initWithStruct(this, &Shock); this->Lightning.addToList(); } void dThunderCloud::beginState_Lightning() { this->timer = 0; this->speed.x = 0.0; float backupY = pos.y, backupYSpeed = speed.y; u32 result = 0; while (result == 0) { below.y -= 0x8000; OSReport("Sending out leader to %d", below.y>>12); result = collMgr.calculateBelowCollisionWithSmokeEffect(); OSReport("Result %d", result); } OSReport("Lightning strikes at %d", below.y>>12); leader = -(below.y >> 12); below.y = 0; pos.y = backupY; speed.y = backupYSpeed; } void dThunderCloud::executeState_Lightning() { switch (timer) { case 0: charge.spawn("Wm_en_birikyu", 0, &(Vec){pos.x, pos.y, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); break; case 1: charge.spawn("Wm_en_birikyu", 0, &(Vec){pos.x, pos.y, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); break; case 2: PlaySound(this, SE_BOSS_JR_ELEC_APP); PlaySound(this, SE_BOSS_JR_DAMAGE_ELEC); float boltsize = (leader-14.0)/2; float boltpos = -boltsize - 14.0; bolt.spawn("Wm_jr_electricline", 0, &(Vec){pos.x, pos.y + boltpos, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, boltsize/36.0, 1.0}); break; case 3: this->Lightning.removeFromList(); charge.spawn("Wm_mr_electricshock_biri02_s", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); break; case 4: charge.spawn("Wm_mr_electricshock_biri02_s", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); break; case 5: if (stationary) { doStateChange(&StateID_Wait); } else { doStateChange(&StateID_Follow); } break; default: charge.spawn("Wm_mr_electricshock_biri02_s", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); break; } if(this->anm.isAnimationDone() && this->anm.getCurrentFrame() != 0.0) { this->timer += 1; if (timer == 2) { this->bindAnimChr_and_setUpdateRate("thundershoot", 1, 0.0, 1.0); lightningStrike(); } if (timer == 3) { this->bindAnimChr_and_setUpdateRate("cloud_wait", 1, 0.0, 1.0); } this->anm.setCurrentFrame(0.0); } } void dThunderCloud::endState_Lightning() { this->timer = 0; } // Thundercloud center = 0 // Thundercloud bottom = -12 // Thundercloud boltpos = -boltsize/2 - 14.0 // Thundercloud boltsize = (leader-14.0)/2 // Thundercloud effSize = 36.0 [*2] // Thundercloud effScale = boltsize / effSize // Thundercloud effPos = -boltsize/2 - 14.0