#include #include struct SpriteSwapper { u32 id; // 0x00 u32 settings; // 0x04 u16 name; // 0x08 u8 _0A[6]; // 0x0A u8 _10[0x9C]; // 0x10 float x; // 0xAC float y; // 0xB0 float z; // 0xB4 u8 _B8[0x318]; // 0xB8 // Any variables you add to the class go here; starting at offset 0x3D0 u64 eventFlag; u64 alteventFlag; u8 alteventState; u8 alteventTrue; u16 firstType; u16 secondType; u8 lastEvState; u32 spawnedActor; u16 spawn; u16 spawned; u8 direction; Vec speed; S16Vec rot; }; struct EventTable_t { u64 events; }; extern EventTable_t *EventTable; extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); extern "C" dStageActor_c *Actor_SearchByID(u32 actorID); void SpriteSwapper_Update(SpriteSwapper *self); void SpriteSwapper_CopyAndDestroy(SpriteSwapper *self, dStageActor_c *actor); void SpriteSwapper_SpawnActor(SpriteSwapper *self, u16 newActorName); #define ACTIVATE 1 #define DEACTIVATE 0 bool SpriteSwapper_Create(SpriteSwapper *self) { OSReport("I exist, dammit!"); char eventNum = (self->settings >> 28) & 0xF; char alteventNum = (self->settings >> 12) & 0xF; OSReport("Event to activate: %d", eventNum); OSReport("AltEvent to activate: %d", alteventNum); self->eventFlag = (u64)1 << (eventNum - 1); self->alteventFlag = (u64)1 << (alteventNum - 1); self->spawnedActor = 0; self->firstType = (self->settings >> 16) & 0xFFF; self->secondType = self->settings & 0xFFF; self->alteventState = 0; if (alteventNum > 0) self->alteventTrue = 1; else self->alteventTrue = 0; Vec pos; pos.x = self->x; pos.y = self->y; pos.z = self->z; OSReport("Spawning first sprite."); dStageActor_c *spawned = CreateActor(self->firstType, 0, pos, 0, 0); self->spawnedActor = spawned->id; self->spawned = self->firstType; self->spawn = 0; OSReport("Spawned %d.", self->spawnedActor); SpriteSwapper_Update(self); return true; } bool SpriteSwapper_Execute(SpriteSwapper *self) { SpriteSwapper_Update(self); return true; } void SpriteSwapper_CopyAndDestroy(SpriteSwapper *self) { dStageActor_c *spawned = Actor_SearchByID(self->spawnedActor); if (spawned != 0) { OSReport("It's still alive."); self->x = spawned->pos.x; self->y = spawned->pos.y; self->z = spawned->pos.z; self->direction = spawned->direction; self->speed = spawned->speed; self->rot = spawned->rot; spawned->Delete(); self->spawnedActor = 0; OSReport("Now it's deleted."); } else { OSReport("Is dead, turn it off.... forever."); self->spawn = 0; } } void SpriteSwapper_SpawnActor(SpriteSwapper *self, u16 newActorName) { Vec pos; pos.x = self->x; pos.y = self->y; pos.z = self->z; OSReport("Making sprite."); dStageActor_c *spawner = CreateActor(newActorName, 0, pos, 0, 0); self->spawnedActor = spawner->id; // spawner->direction = self->direction; // spawner->speed = self->speed; // OSReport("Direction is %d.", spawner->direction); // OSReport("Initial Rotation is %x %x.", spawner->rot.y, spawner->_106.y); // if (spawner->direction == 0) { // spawner->rot.y = 0xF556 + spawner->rot.y; } // else { // spawner->rot.y = 0xC000; } // OSReport("Current Rotation is %x %x.", spawner->rot.y, spawner->_106.y); //Direction is 1. //Initial Rotation is ffffd556 // // Direction is 0. //Initial Rotation is ffffc000 // //Direction is 0 //Initial Rotation is ffffd556 // spawner->rot = self->rot; OSReport("Spawned %d.", self->spawnedActor); } void SpriteSwapper_Update(SpriteSwapper *self) { if (self->spawn != 0) { OSReport("Spawning %d.", self->spawn); SpriteSwapper_SpawnActor(self, self->spawn); self->spawned = self->spawn; self->spawn = 0; return; } // Sprites alternate when event a is turned on or off. if (self->alteventTrue == 0) { OSReport("Single Event Type."); if (EventTable->events & self->eventFlag) { OSReport("Spawning Event is on."); if (self->spawned == self->secondType) { OSReport("Second sprite already there."); return; } OSReport("Event turned on."); self->spawn = self->secondType; SpriteSwapper_CopyAndDestroy(self); } else { OSReport("Spawning Event is off."); if (self->spawned == self->firstType) { OSReport("First sprite already there."); return; } OSReport("Event turned off."); self->spawn = self->firstType; SpriteSwapper_CopyAndDestroy(self); } } // Sprites alternate when event a or b is turned on. else { OSReport("Dual Event Type. EventState is %d.", self->alteventState); if (EventTable->events & self->eventFlag) { OSReport("First Event on, spawning is alteventState is 0."); if (self->alteventState == 0) { if (self->spawned == self->secondType) { OSReport("Second sprite already there."); return; } OSReport("Event turned on."); self->spawn = self->secondType; SpriteSwapper_CopyAndDestroy(self); EventTable->events = EventTable->events & ~self->alteventFlag; self->alteventState = 1; } } if (EventTable->events & self->alteventFlag) { OSReport("Second Event on, spawning is alteventState is 1."); if (self->alteventState == 1) { if (self->spawned == self->firstType) { OSReport("First sprite already there."); return; } OSReport("Alt Event turned on."); self->spawn = self->firstType; SpriteSwapper_CopyAndDestroy(self); EventTable->events = EventTable->events & ~self->eventFlag; self->alteventState = 0; } } } }