#include #include #include #include const char* GParcNameList [] = { "kuribo", "pumpkin", "wing", NULL }; class dGoombaPie : public dEn_c { int onCreate(); int onDelete(); int onExecute(); int onDraw(); mHeapAllocator_c allocator; nw4r::g3d::ResFile resFile; m3d::mdl_c bodyModel; m3d::mdl_c burstModel; dStageActor_c *Goomber; u32 timer; bool isBursting; static dGoombaPie *build(); void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther); void _vf148(); void _vf14C(); bool CreateIceActors(); void addScoreWhenHit(void *other); USING_STATES(dGoombaPie); DECLARE_STATE(Follow); DECLARE_STATE(Burst); }; dGoombaPie *dGoombaPie::build() { void *buffer = AllocFromGameHeap1(sizeof(dGoombaPie)); return new(buffer) dGoombaPie; } /////////////////////// // Externs and States /////////////////////// extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther); extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); CREATE_STATE(dGoombaPie, Follow); CREATE_STATE(dGoombaPie, Burst); //////////////////////// // Collision Functions //////////////////////// void pieCollisionCallback(ActivePhysics *one, ActivePhysics *two) { if (two->owner->name == EN_KURIBO) { return; } if (two->owner->name == EN_KURIBO) { return; } dEn_c::collisionCallback(one, two); } void dGoombaPie::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { char hitType; hitType = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0); if(hitType == 1) { // regular jump apOther->someFlagByte |= 2; doStateChange(&StateID_Burst); } else if(hitType == 3) { // spinning jump or whatever? apOther->someFlagByte |= 2; doStateChange(&StateID_Burst); } else if(hitType == 0) { EN_LandbarrelPlayerCollision(this, apThis, apOther); if (this->pos.x > apOther->owner->pos.x) { this->direction = 1; } else { this->direction = 0; } doStateChange(&StateID_Burst); } // fix multiple player collisions via megazig this->isDead = 0; this->flags_4FC |= (1<<(31-7)); this->counter_504[apOther->owner->which_player] = 0; } void dGoombaPie::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {} void dGoombaPie::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void dGoombaPie::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); } void dGoombaPie::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); } void dGoombaPie::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); } void dGoombaPie::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); } void dGoombaPie::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Burst); } void dGoombaPie::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); } void dGoombaPie::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Burst); } void dGoombaPie::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_DieSmoke); } void dGoombaPie::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_DieSmoke); } // These handle the ice crap void dGoombaPie::_vf148() { dEn_c::_vf148(); doStateChange(&StateID_Burst); } void dGoombaPie::_vf14C() { dEn_c::_vf14C(); doStateChange(&StateID_Burst); } DoSomethingCool goombIceBlock; extern "C" void sub_80024C20(void); extern "C" void __destroy_arr(void*, void(*)(void), int, int); bool dGoombaPie::CreateIceActors() { struct DoSomethingCool goombIceBlock = { 0, this->pos, {2.5, 2.5, 2.5}, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; this->frzMgr.Create_ICEACTORs( (void*)&goombIceBlock, 1 ); __destroy_arr( (void*)&goombIceBlock, sub_80024C20, 0x3C, 1 ); return true; } void dGoombaPie::addScoreWhenHit(void *other) {} int dGoombaPie::onCreate() { // Model creation allocator.link(-1, GameHeaps[0], 0, 0x20); this->resFile.data = getResource("pumpkin", "g3d/model.brres"); nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("Pumpkin"); bodyModel.setup(mdl, &allocator, 0x224, 1, 0); SetupTextures_Map(&bodyModel, 0); mdl = this->resFile.GetResMdl("FX_Pumpkin"); burstModel.setup(mdl, &allocator, 0x224, 1, 0); SetupTextures_Map(&burstModel, 0); allocator.unlink(); // Other shit isBursting = false; this->scale = (Vec){0.375, 0.375, 0.375}; ActivePhysics::Info HitMeBaby; HitMeBaby.xDistToCenter = 0.0; HitMeBaby.yDistToCenter = 12.0; HitMeBaby.xDistToEdge = 8.0; HitMeBaby.yDistToEdge = 14.0; HitMeBaby.category1 = 0x3; HitMeBaby.category2 = 0x0; HitMeBaby.bitfield1 = 0x01; HitMeBaby.bitfield2 = 0x80020; HitMeBaby.unkShort1C = 0; HitMeBaby.callback = &pieCollisionCallback; this->aPhysics.initWithStruct(this, &HitMeBaby); this->aPhysics.addToList(); // Remember to follow a goomba if (settings == 0) { Goomber = (dStageActor_c*)create(EN_KURIBO, 0, &pos, &rot, 0); } else { Goomber = (dStageActor_c*)create(EN_PATA_KURIBO, 0, &pos, &rot, 0); } // State Changers doStateChange(&StateID_Follow); this->onExecute(); return true; } int dGoombaPie::onDelete() { return true; } int dGoombaPie::onExecute() { acState.execute(); this->pos = Goomber->pos; this->rot = Goomber->rot; return true; } int dGoombaPie::onDraw() { matrix.translation(pos.x, pos.y + 4.0, pos.z); matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); if (isBursting) { burstModel.setDrawMatrix(matrix); burstModel.setScale(&scale); burstModel.calcWorld(false); burstModel.scheduleForDrawing(); } else { bodyModel.setDrawMatrix(matrix); bodyModel.setScale(&scale); bodyModel.calcWorld(false); bodyModel.scheduleForDrawing(); } return true; } /////////////// // Follow State /////////////// void dGoombaPie::beginState_Follow() { } void dGoombaPie::executeState_Follow() { } void dGoombaPie::endState_Follow() { } /////////////// // Burst State /////////////// void dGoombaPie::beginState_Burst() { this->timer = 0; isBursting = true; this->removeMyActivePhysics(); SpawnEffect("Wm_ob_eggbreak_yw", 0, &pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}); } void dGoombaPie::executeState_Burst() { this->Delete(1); } void dGoombaPie::endState_Burst() { }