#ifndef POWERUPHAX_H #define POWERUPHAX_H class dHammerSuitRenderer_c { public: mHeapAllocator_c allocator; m3d::mdl_c helmet, shell; m3d::mdl_c *victimModel; u32 headNodeID, rootNodeID; dPlayerModel_c *victim; s16 thing; dHammerSuitRenderer_c(); ~dHammerSuitRenderer_c(); void setup(dPlayerModelHandler_c *handler); void setup(dPlayerModelHandler_c *handler, int sceneID); void draw(); static dHammerSuitRenderer_c *build(); }; #endif /* POWERUPHAX_H */