#include "player.h" // Please set your dStageActor_c's z coordinate // Please check return for -1 char NearestPlayer(dStageActor_c* actor) { char nearest = -1; float current = 1000000000000000000000000000000.0; OSReport("FINDING NEAREST PLAYER\n"); for(char ii = 0; ii < 4; ii++) { OSReport("K, let's check out Player %d\n", ii); dStageActor_c* player = GetSpecificPlayerActor(ii); if(!player) { OSReport("Player %d is NULL\n", ii); continue; } OSReport("Player %d is ok\n", ii); OSReport("[%f,%f,%f] - [%f,%f,%f]\n", actor->pos.x, actor->pos.y, actor->pos.z, player->pos.x, player->pos.y, player->pos.z); float distance = VECDistance(&actor->pos, &player->pos); OSReport("Distance: %f [%f]\n", distance, current); if(distance < current) { current = distance; nearest = ii; OSReport("Nearest is now %d\n", ii); } } OSReport("NearestPlayer returning %d\n", nearest); if(nearest < 0) { OSReport("***FIX ME IMMEDIATELY***\n***NEED Z COORDINATES FOR ACTOR***\n"); } return nearest; }