#include NWRWorld NewerWorldForLevelID(int w, int l) { switch (w) { case 1: return YOSHI_ISLAND; case 2: if (((l>1) && (l<5)) || (l==15) || (l==33) || (l==34)) return SOGGY_SEWERS; else return RUBBLE_RUINS; case 3: return MUSHROOM_PEAKS; case 4: return SAKURA_VILLAGE; case 5: if (l<7 || l==15 || l==33 || l==34) return FREEZEFLAME_GLACIER; else return FREEZEFLAME_VOLCANO; case 6: return PUMPKIN_BONEYARD; case 7: if (l<4) return SKY_MOUNTAIN; else return STARRY_SKIES; case 8: if (l<6 || l==15 || l==25 || l==33 || l==34) return KOOPA_PLANET; else return KOOPA_CORE; case 9: return BONUS_LAND; case 10: if (l<6 || l==30 || l==41) return GOLDWOOD_FOREST; else if (l<11 || l==32) return MINIMEGA_ISLAND; else if (l<16 || l==33 || l==34 || l==31) return CRYSTAL_CAVES; else if (l<19) return BOMBARD_CLIFFS; else return SKY_CITY; } return UNKNOWN_WORLD; } static const wchar_t *NewerWorldNames[] = { L"Yoshi's Island", L"Rubble Ruins", L"Soggy Sewers", L"Mushroom Peaks", L"Sakura Village", L"Freezeflame Glacier", L"Freezeflame Volcano", L"Pumpkin Boneyard", L"Sky Mountain", L"Starry Skies", L"Koopa Planet", L"Koopa Core", L"Bonus Land", L"Goldwood Forest", L"Mini-Mega Island", L"Crystal Caves", L"Bombard Cliffs", L"Sky City" }; const wchar_t *NewerWorldName(NWRWorld world) { if (world < 0 || world >= WORLD_COUNT) return L"Unknown World"; return NewerWorldNames[world]; }