#include #include #include #include "levelinfo_old.h" #include "fileload.h" #include "layoutlib.h" //#define DEBUG_NAMES #ifndef DEBUG_NAMES #endif extern char CurrentLevel; extern char CurrentWorld; int DoNames(int state) { int wnum = (int)CurrentWorld; int lnum = (int)CurrentLevel; // Skip the title screen // and only process the code if the State is set to 1 // (the screen has been initialised) if (state == 1 && lnum != STAGE_TITLE) { // grab the CRSIN object Actor *ptr = FindActorByType(CRSIN, 0); // FIX !!!!! if (ptr != 0) { void *worldObj = EmbeddedLayout_FindTextBoxByName((Layout*)((u32)ptr+0xB0), "TXT_WorldName"); void *levelObj = EmbeddedLayout_FindTextBoxByName((Layout*)((u32)ptr+0xB0), "TXT_LevelName"); if (worldObj == 0 || levelObj == 0) return state; /*char *file = RetrieveFileFromArc(ARC_TABLE, "Mario", "newer/names.bin"); char *worldname = file + (wnum * 0x40); char *levelname = file + 0x280 + (wnum * 0xA80) + (lnum * 0x40);*/ FileHandle fh; void *info = LoadFile(&fh, "/NewerRes/LevelInfo.bin"); LevelInfo_Prepare(&fh); LevelInfo_Entry *entry = LevelInfo_Search(info, wnum, lnum); char *worldname = LevelInfo_GetName(info, entry); char *levelname = ""; void *vtable = *((void**)levelObj); void *funcaddr = *((void**)((u32)vtable+0x7C)); int (*SetString)(void*, unsigned short*, unsigned short); SetString = (int(*)(void*, unsigned short*, unsigned short))funcaddr; unsigned short wbuffer[0x40], lbuffer[0x40]; for (int i = 0; i < 0x40; i++) { wbuffer[i] = (unsigned short)worldname[i]; lbuffer[i] = (unsigned short)levelname[i]; } SetString(worldObj, wbuffer, 0); SetString(levelObj, lbuffer, 0); FreeFile(&fh); } } else { } return state; } int DoNamesTest2(int state, u32 ptr) { return DoNames(state); }