#ifndef __NEWER_LEVELINFO_H #define __NEWER_LEVELINFO_H #include class dLevelInfo_c { public: struct header_s { u32 magic; u32 sectionCount; u32 sectionOffsets[1]; }; struct entry_s { u8 worldSlot; u8 levelSlot; u8 displayWorld; u8 displayLevel; u8 nameLength; u8 reserved3; u16 flags; u32 nameOffset; }; struct section_s { u32 levelCount; entry_s levels[1]; }; private: header_s *data; public: void load(void *buffer); entry_s *searchBySlot(int world, int level); entry_s *searchByDisplayNum(int world, int level); u32 sectionCount() { return data->sectionCount; } section_s *getSectionByIndex(u32 index) { return (section_s*)(((char*)data) + data->sectionOffsets[index]); } const char *getNameForLevel(entry_s *entry) { return (const char*)data + entry->nameOffset; } }; #endif