#include "levelinfo.h" dDvdLoader_c s_levelInfoLoader; bool s_levelInfoLoaded = false; dLevelInfo_c dLevelInfo_c::s_info; bool LoadLevelInfo() { if (s_levelInfoLoaded) return true; void *data = s_levelInfoLoader.load("/NewerRes/LevelInfo.bin"); if (data) { dLevelInfo_c::s_info.load(data); s_levelInfoLoaded = true; return true; } return false; } void dLevelInfo_c::load(void *buffer) { data = (header_s*)buffer; // decode all the level names for (int sect = 0; sect < sectionCount(); sect++) { // parse this section section_s *thisSect = getSectionByIndex(sect); for (int lev = 0; lev < thisSect->levelCount; lev++) { entry_s *level = &thisSect->levels[lev]; if (level->levelSlot < 42) SetSomeConditionShit(level->worldSlot, level->levelSlot, level->flags); } } } dLevelInfo_c::entry_s *dLevelInfo_c::searchBySlot(int world, int level) { for (int i = 0; i < sectionCount(); i++) { section_s *sect = getSectionByIndex(i); for (int j = 0; j < sect->levelCount; j++) { entry_s *entry = §->levels[j]; if (entry->worldSlot == world && entry->levelSlot == level) return entry; } } return 0; } dLevelInfo_c::entry_s *dLevelInfo_c::searchByDisplayNum(int world, int level) { for (int i = 0; i < sectionCount(); i++) { section_s *sect = getSectionByIndex(i); for (int j = 0; j < sect->levelCount; j++) { entry_s *entry = §->levels[j]; if (entry->displayWorld == world && entry->displayLevel == level) return entry; } } return 0; } void UpdateFSStars() { dLevelInfo_c *li = &dLevelInfo_c::s_info; SaveBlock *save = GetSaveFile()->GetBlock(-1); bool coinsNormal = true, exitsNormal = true; bool coinsW9 = true, exitsW9 = true; for (int i = 0; i < li->sectionCount(); i++) { dLevelInfo_c::section_s *sect = li->getSectionByIndex(i); for (int j = 0; j < sect->levelCount; j++) { dLevelInfo_c::entry_s *entry = §->levels[j]; // Levels only if (!(entry->flags & 2)) continue; u32 conds = save->GetLevelCondition(entry->worldSlot, entry->levelSlot); if (entry->displayWorld == 9) { if ((conds & COND_COIN_ALL) != COND_COIN_ALL) coinsW9 = false; if (entry->flags & 0x10) if (!(conds & COND_NORMAL)) exitsW9 = false; if (entry->flags & 0x20) if (!(conds & COND_SECRET)) exitsW9 = false; } else { if ((conds & COND_COIN_ALL) != COND_COIN_ALL) coinsNormal = false; if (entry->flags & 0x10) if (!(conds & COND_NORMAL)) exitsNormal = false; if (entry->flags & 0x20) if (!(conds & COND_SECRET)) exitsNormal = false; } } } bool beatGame = (save->GetLevelCondition(7, 23) & COND_NORMAL) != 0; // save->bitfield &= ~0x3E; save->bitfield &= ~0x3C; save->bitfield |= // (beatGame ? 2 : 0) | (exitsNormal ? 4 : 0) | (coinsNormal ? 8 : 0) | (exitsW9 ? 0x10 : 0) | (coinsW9 ? 0x20 : 0); OSReport("FS Stars updated: Status: Game beaten: %d, Normal exits: %d, Normal coins: %d, W9 exits: %d, W9 coins: %d\n", beatGame, exitsNormal, coinsNormal, exitsW9, coinsW9); }