#ifndef __KOOPATLAS_SUBPLAYER_H #define __KOOPATLAS_SUBPLAYER_H #include "koopatlas/core.h" #include "poweruphax.h" #include class daWMSubPlayer_c : public dActor_c { public: dPlayerModelHandler_c *modelHandler; int onCreate(); int onDelete(); int onDraw(); void update(daWMPlayer_c::state_s *st); int currentAnim; float currentFrame; float currentUnk; float currentUpdateRate; bool step; int timer; mEf::es2 effect; dHammerSuitRenderer_c hammerSuit; void startAnimation(int id, float frame, float unk, float updateRate); static daWMSubPlayer_c *build(); static daWMSubPlayer_c *instance; }; #endif