#ifndef __KOOPATLAS_SHOP_H #define __KOOPATLAS_SHOP_H #include "koopatlas/core.h" extern "C" void *SoundRelatedClass; extern "C" void *MapSoundPlayer(void *SoundClass, int soundID, int unk); class dShopItem; class dWMShop_c : public dActor_c { public: dWMShop_c(); int onCreate(); int onDelete(); int onExecute(); int onDraw(); void specialDraw1(); bool layoutLoaded; m2d::EmbedLayout_c layout; mHeapAllocator_c allocator; nw4r::g3d::ResFile res; m3d::mdl_c shopkeep; m3d::anmChr_c ska; mMtx matrix; mEf::es2 effect; char currentItem; bool isHidden; bool wasOff; int world; dShopItem *itemA; dShopItem *itemB; dShopItem *itemC; dShopItem *itemD; dShopItem *itemEA; dShopItem *itemEB; dShopItem *itemEC; dShopItem *itemFA; dShopItem *itemFB; dShopItem *itemFC; dShopItem *itemFD; dShopItem *itemFE; void LoadShopForWorld(int world); void CloseUpShop(); void BuyItem(int item); void changeItem(int last, int current); static dWMShop_c *build(); static dWMShop_c *instance; }; #endif