#include "koopatlas/core.h" class daWMPlayer_c : public dActor_c { public: dPlayerModelHandler_c *modelHandler; int onCreate(); int onDelete(); int onExecute(); int onDraw(); int current_param; int currentAnim; float currentFrame; float currentUnk; float currentUpdateRate; void startAnimation(int id, float frame, float unk, float updateRate); static daWMPlayer_c *build(); static daWMPlayer_c *instance; };