#ifndef __KOOPATLAS_HUD_H #define __KOOPATLAS_HUD_H #include "koopatlas/core.h" // Colourises an IA8 texture class dTexMapColouriser_c { public: dTexMapColouriser_c(); ~dTexMapColouriser_c(); void resetAndClear(); void setTexMap(nw4r::lyt::TexMap *tm); void applyAlso(nw4r::lyt::TexMap *tm); void colourise(int h, int s, int l); private: nw4r::lyt::TexMap *texmap; u16 *original; u16 *mine; }; class dWMHud_c : public dBase_c { public: dWMHud_c(); int onCreate(); int onDelete(); int onExecute(); int onDraw(); bool layoutLoaded; m2d::EmbedLayout_c layout; static dWMHud_c *build(); static dWMHud_c *instance; void enteredNode(dKPNode_s *node = 0); void leftNode(); void hideFooter(); void showFooter(); void setupLives(); private: void playShowAnim(int id); void playHideAnim(int id); void loadHeaderInfo(); bool willShowHeader; dKPNode_s *nodeForHeader; int displayedControllerType; void updatePressableButtonThingies(); void loadFooterInfo(); bool willShowFooter; bool isFooterVisible; dTexMapColouriser_c headerCol, footerCol; nw4r::lyt::Pane *N_IconPosXP_00[4]; nw4r::lyt::Picture *Header_Centre, *Header_Right, *Footer, *NormalExitFlag, *SecretExitFlag, *StarCoinOn[3], *P_marioFace_00, *P_luigiFace_00, *P_BkinoFace_00, *P_YkinoFace_00; nw4r::lyt::TextBox *LevelName, *LevelNameS, *LevelNumber, *LevelNumberS, *WorldName, *WorldNameS, *StarCoinCounter, *T_lifeNumber[4]; }; #endif