.set sp,1 .set rtoc,2 .text .extern enableNonLoopAnim__Q23m2d13EmbedLayout_cFib .global FSShowCD, FSHideCD FSShowCD: addi r3, r3, 0x74 li r4, 0x2A b enableNonLoopAnim__Q23m2d13EmbedLayout_cFib FSHideCD: addi r3, r3, 0x74 li r4, 0x2B b enableNonLoopAnim__Q23m2d13EmbedLayout_cFib .global FSShowCD_OpenWait FSShowCD_OpenWait: addi r3, r31, 0x74 li r4, 0x2A bl enableNonLoopAnim__Q23m2d13EmbedLayout_cFib lwz r0, 0x14(r1) lwz r31, 0xC(r1) mtlr r0 addi r1, r1, 0x10 blr #.global FSHideCD_IWOSAEW #FSHideCD_IWOSAEW: # addi r3, r31, 0x74 # li r4, 0x2B # bl enableNonLoopAnim__Q23m2d13EmbedLayout_cFib # lwz r0, 0x14(r1) # lwz r31, 0xC(r1) # mtlr r0 # addi r1, r1, 0x10 # blr .global DFNiceTitle DFNiceTitle: mr r3, r4 lis r4, DFTitle@h ori r4, r4, DFTitle@l lwz r6, 0xE44(r30) addi r6, r6, '1' sth r6, 0xA(r4) li r5, 0 li r6, 6 lwz r12, 0(r3) lwz r12, 0x80(r12) mtctr r12 bctr .align 4 .data .global FSDummyBrlanName, FSDummyGroup, FSDummyPane FSDummyBrlanName: .string "fileSelectBase_18_DummyAnim.brlan" FSDummyGroup: .string "DummyGroup" FSDummyPane: .string "DummyPane" .global A00_window A00_window: .string "A00_window" .global ShowEraseCopy, HideEraseCopy ShowEraseCopy: .string "fileSelectBase_18_ShowEraseCopy.brlan" HideEraseCopy: .string "fileSelectBase_18_HideEraseCopy.brlan" .global N_posFile1_00 N_posFile1_00: .string "N_posFile1_00" .global CDHolderGroup CDHolderGroup: .string "CDHolderGroup" .align 4 DFTitle: .short 'F','i','l','e',' ','X' NameYI: .string "Yoshi's Island" NameDesert: .string "Rubble Ruins" NameSewer: .string "Soggy Sewers" NameMountain: .string "Mushroom Peaks" NameJapan: .string "Sakura Village" NameFF: .string "FreezeFlame Valley" NameVolcano: .string "FreezeFlame Volcano" NameGhost: .string "Pumpkin Boneyard" NameSkyM: .string "Sky Mountain" NameSky: .string "Starry Skies" NameKoopa: .string "Koopa Planet" NameCore: .string "Koopa Core" NameGoldwood: .string "Goldwood Forest" NameCaverns: .string "Crystal Caves" NameBomb: .string "Bombard Cliffs" NameMiniMega: .string "Mini-Mega Island" NameSkyCity: .string "Sky City" NameBonus: .string "Bonus Land" # [05:59:00] W1 GW W2 MM W3 W4 W5 CC W6 BC W7 SC W8 KC W9 .align 4 # Struct definition: World, Level, IsSecret, Name .long -1,-1,0,NameYI .long 1,6,1,NameGoldwood .long 1,38,0,NameDesert .long 2,1,0,NameSewer .long 2,15,0,NameDesert .long 2,9,1,NameMiniMega .long 2,38,0,NameMountain .long 3,38,0,NameJapan .long 4,38,0,NameFF .long 5,6,0,NameVolcano .long 5,8,0,NameFF .long 5,10,0,NameFF .long 5,9,1,NameCaverns .long 5,38,0,NameGhost .long 6,8,0,NameBomb .long 6,38,0,NameSkyM .long 7,3,0,NameSky .long 7,4,1,NameSkyCity .long 7,38,0,NameKoopa .long 8,25,0,NameCore .long 8,26,0,NameBonus .long 0,0,0,0