#ifndef __EFFECTS_H #define __EFFECTS_H #include #include /* S16Vec* tRot = &(S16Vec){ 0, 0, 0}; Vec* tScale = &(Vec){0.0, 0.0, 0.0}; */ bool CreateEffect(dEn_c* enemy, int effect_num); bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num); bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num); bool CreateEffect(int effect_num, Vec* pos, S16Vec* rot = 0, Vec* scale = 0); // Actually will return an EGG::Effect instance //void* CustomEffectSpawn(const char* name); #endif