#include #include #include #include #include #define GEKKO #include "rvl/mtx.h" #include "rvl/GXEnum.h" #include "rvl/GXStruct.h" #include "rvl/GXTransform.h" #include "rvl/GXGeometry.h" #include "rvl/GXDispList.h" #include "rvl/GXLighting.h" #include "rvl/GXTev.h" #include "rvl/GXTexture.h" #include "rvl/GXCull.h" #include "rvl/GXPixel.h" #include "rvl/GXBump.h" #include "rvl/GXVert.h" #include "rvl/vifuncs.h" #include #include #include void *EGG__Heap__alloc(unsigned long size, int unk, void *heap); void EGG__Heap__free(void *ptr, void *heap); extern char CameraLockEnabled; extern VEC2 CameraLockPosition; extern char isLockPlayerRotation; extern s16 lockedPlayerRotation; extern bool NoMichaelBuble; mTexture_c efbTexture; bool getNextEFB = false; int thing = 0; const char *CreditsFileList[] = {"CreditsBG", 0}; extern "C" void GXPixModeSync(); extern "C" void *MakeMarioEnterDemoMode(); extern "C" void *MakeMarioExitDemoMode(); struct FireworkInfo { const char *name; float xOffset, yOffset; int delay; }; extern void *SoundRelatedClass; extern u16 DanceValues_AnimSpeed; // 80427C2E extern u8 DanceValues_DummyBlockAndGrass; // 8042A049 extern u8 DanceValues_Bahps; // 8042A04A extern u8 DanceValues_CreditsControl; // 8042A04B class dFlipbookRenderer_c : public m3d::proc_c { public: dFlipbookRenderer_c(); ~dFlipbookRenderer_c(); mAllocator_c allocator; void drawOpa(); void drawXlu(); void execute(); bool isEnabled; int flipFrame; int scheduledBG; char *tplBuffer[2]; u32 tplBufferSize[2]; GXTexObj bgTexObj[2]; void loadNewBG(int bgID, bool isBackface); }; struct danceInfo_s { u32 when; u8 animSpeed, dummyBlockFlag, bahpFlag, creditsFlag; }; class dCreditsMgr_c : public dActorState_c { public: int onCreate(); int onDelete(); int onExecute(); int onDraw(); int currentPathID; bool isOutOfView() { return false; } Vec2 _vf70(); dDvdLoader_c scriptLoader; const u8 *scriptPos; dFlipbookRenderer_c renderer; bool loadLayout(); bool loadTitleLayout(); bool layoutLoaded; bool titleLayoutLoaded; m2d::EmbedLayout_c layout; m2d::EmbedLayout_c titleLayout; bool titleLayoutVisible; int countdown; bool fireworks; int fireworksCountdown; int fwID; int fauxScrollFrame; float fauxScrollMinX, fauxScrollMaxX, fauxScrollY; VEC2 endingLockPositions[4]; danceInfo_s *danceCommand; int danceTimer; nw4r::lyt::TextBox *Title, *TitleS, *Name, *NameS, *LeftName, *LeftNameS, *RightName, *RightNameS; nw4r::lyt::Pane *TitleContainer, *NamesContainer, *OneNameC, *TwoNamesC, *N_proportionC_00; void doAutoscroll(int pathID); void positionPlayers(); void animComplete(); void enableZoom(); void disableZoom(); void playerWinAnim(); void playerLookUp(); void theEnd(); void exitStage(); bool endingMode; // USING_STATES(dCreditsMgr_c); // DECLARE_STATE(Wait); // DECLARE_STATE(PlayLayoutAnim); // DECLARE_STATE(Flipping); static dCreditsMgr_c *build(); static dCreditsMgr_c *instance; }; // CREATE_STATE(dCreditsMgr_c, Wait); // CREATE_STATE(dCreditsMgr_c, PlayLayoutAnim); // CREATE_STATE(dCreditsMgr_c, Flipping); dCreditsMgr_c *dCreditsMgr_c::instance = 0; dCreditsMgr_c *dCreditsMgr_c::build() { void *buf = AllocFromGameHeap1(sizeof(dCreditsMgr_c)); return new(buf) dCreditsMgr_c; } int dCreditsMgr_c::onCreate() { NoMichaelBuble = true; instance = this; if (!loadLayout()) return false; if (!loadTitleLayout()) return false; if (!scriptLoader.load("/NewerRes/NewerStaffRoll.bin")) return false; scriptPos = (const u8*)scriptLoader.buffer; getNextEFB = true; // make sure we have a texture renderer.allocator.setup(GameHeaps[0], 0x20); bool result = renderer.setup(&renderer.allocator); renderer.loadNewBG(0, false); //acState.setState(&StateID_Wait); return true; } int dCreditsMgr_c::onDelete() { instance = 0; isLockPlayerRotation = false; scriptLoader.unload(); return layout.free() && titleLayout.free(); } extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); int dCreditsMgr_c::onExecute() { danceTimer++; if (danceCommand == 0) danceCommand = (danceInfo_s*)getResource("CreditsBG", "/Dance.bin"); char *autoscrInfo = ((char*)dBgGm_c::instance) + 0x900AC; fauxScrollFrame++; if (fauxScrollFrame > 60) fauxScrollFrame = 60; float fsMult = (1.0f / 60.0f) * float(fauxScrollFrame); float interp = float(fauxScrollMinX) + ((fauxScrollMaxX - fauxScrollMinX) * fsMult); CameraLockPosition.x = interp; CameraLockPosition.y = fauxScrollY; if (endingMode) { for (int i = 0; i < 4; i++) { dAcPy_c *player; if ((player = dAcPy_c::findByID(i))) { if (!player->testFlag(0x24)) { player->setAnimePlayWithAnimID(0); } player->setFlag(0x24); player->rot.y = 0; player->speed.x = player->speed.y = player->speed.z = 0.0f; player->pos.x = endingLockPositions[i].x; player->pos.y = endingLockPositions[i].y; } } } if (fireworks) { fireworksCountdown--; if (fireworksCountdown <= 0) { static const FireworkInfo fwInfo[] = { {"Wm_ob_fireworks_g", 20.000000f, 49.000000f, 8}, // ends @ 8 {"Wm_ob_fireworks_1up", 154.000000f, 80.000000f, 14}, // ends @ 22 {"Wm_ob_fireworks_b", 168.000000f, 27.000000f, 33}, // ends @ 55 {"Wm_ob_fireworks_1up", 416.000000f, 22.000000f, 33}, // ends @ 88 {"Wm_ob_fireworks_y", 179.000000f, 11.000000f, 8}, // ends @ 96 {"Wm_ob_fireworks_star", 9.000000f, 35.000000f, 25}, // ends @ 121 {"Wm_ob_fireworks_y", 398.000000f, 29.000000f, 11}, // ends @ 132 {"Wm_ob_fireworks_g", 127.000000f, 64.000000f, 21}, // ends @ 153 {"Wm_ob_fireworks_star", 439.000000f, 66.000000f, 3}, // ends @ 156 {"Wm_ob_fireworks_k", 320.000000f, 18.000000f, 31}, // ends @ 187 {"Wm_ob_fireworks_p", 158.000000f, 47.000000f, 42}, // ends @ 229 {"Wm_ob_fireworks_star", 127.000000f, 1.000000f, 29}, // ends @ 258 {"Wm_ob_fireworks_k", 164.000000f, 50.000000f, 18}, // ends @ 276 {"Wm_ob_fireworks_g", 365.000000f, 25.000000f, 39}, // ends @ 315 {"Wm_ob_fireworks_k", 2.000000f, 78.000000f, 44}, // ends @ 359 {"Wm_ob_fireworks_g", 309.000000f, 25.000000f, 42}, // ends @ 401 {"Wm_ob_fireworks_star", 222.000000f, 78.000000f, 44}, // ends @ 445 //{"Wm_ob_fireworks_y", 269.000000f, 23.000000f, 38}, // ends @ 483 {0, 0.0f, 0.0f, 0}, }; fireworksCountdown = fwInfo[fwID].delay; float xOffs = fwInfo[fwID].xOffset; float yOffs = fwInfo[fwID].yOffset; VEC3 efPos = {10208.0f + xOffs, -304.0f - yOffs, pos.z + 200.0f}; SpawnEffect(fwInfo[fwID].name, 0, &efPos, 0, 0); nw4r::snd::SoundHandle handle; PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_OBJ_GOAL_FIREWORKS, 1); fwID++; if (!fwInfo[fwID].name) fireworks = false; } } if (countdown > 0) { countdown--; } else if (!renderer.isEnabled) { if (!endingMode) isLockPlayerRotation = false; // Execute commands if we can bool exitInterpreter = false; while (scriptPos && !exitInterpreter) { int u16_top, u16_bottom; int whatAnim; u8 *staffCreditScore; nw4r::lyt::Pane *paneThing; const u8 *read = scriptPos; int cmdSize = *(read++); int cmdType = *(read++); scriptPos += cmdSize; switch (cmdType) { case 0: // Stop running script scriptPos = 0; exitInterpreter = true; break; case 1: // Delay u16_top = *(read++); u16_bottom = *(read++); countdown = (u16_top << 8) | u16_bottom; exitInterpreter = true; break; case 2: // Switch scene doAutoscroll(*(read++)); break; case 3: // Switch scene and wait doAutoscroll(*(read++)); exitInterpreter = true; break; case 4: // Show scores staffCreditScore = GetStaffCreditScore(); staffCreditScore[0x279] = 1; // Hide the high score bit paneThing = *((nw4r::lyt::Pane**)(staffCreditScore + 0x274)); paneThing->SetVisible(false); OSReport("Staff Credit Score object is at %p, going to show it\n", staffCreditScore); break; case 5: // Show text layout.enableNonLoopAnim(0); break; case 6: // Hide text layout.enableNonLoopAnim(1); break; case 7: { // Set names. FUN! int titleLength = *(read++); int nameCount = *(read++); WriteAsciiToTextBox(Title, (const char*)read); WriteAsciiToTextBox(TitleS, (const char*)read); read += titleLength; WriteAsciiToTextBox(Name, (const char*)read); WriteAsciiToTextBox(NameS, (const char*)read); float calcHeight = 29.0f * nameCount; TitleContainer->trans.y = (calcHeight * 0.5f) + 3.0f; OneNameC->SetVisible(true); TwoNamesC->SetVisible(false); } break; case 8: titleLayoutVisible = true; break; case 9: titleLayoutVisible = false; break; case 10: whatAnim = *(read++); titleLayout.enableNonLoopAnim(whatAnim); break; case 11: endingMode = true; break; case 12: enableZoom(); break; case 13: playerWinAnim(); break; case 14: disableZoom(); break; case 15: playerLookUp(); break; case 16: theEnd(); break; case 17: exitStage(); exitInterpreter = true; break; case 18: GetTheEnd()->willHide = true; break; case 19: fireworks = true; fireworksCountdown = 25; break; case 20: fireworks = false; break; } } } layout.execAnimations(); layout.update(); titleLayout.execAnimations(); titleLayout.update(); //acState.execute(); renderer.execute(); return true; } int dCreditsMgr_c::onDraw() { renderer.scheduleForDrawing(); layout.scheduleForDrawing(); if (titleLayoutVisible) titleLayout.scheduleForDrawing(); return true; } bool dCreditsMgr_c::loadLayout() { if (!layoutLoaded) { if (!layout.loadArc("StaffRoll.arc", false)) return false; layout.build("StaffRoll.brlyt"); static const char *brlanNames[] = { "StaffRoll_show.brlan", "StaffRoll_hide.brlan", }; static const char *groupNames[] = { "TheOnlyGroup", "TheOnlyGroup" }; layout.loadAnimations(brlanNames, 2); layout.loadGroups(groupNames, (int[2]){0, 1}, 2); layout.disableAllAnimations(); layout.resetAnim(0); static const char *tbNames[] = { "Title", "TitleS", "Name", "NameS", "LeftName", "LeftNameS", "RightName", "RightNameS" }; static const char *paneNames[] = { "TitleContainer", "NamesContainer", "OneNameC", "TwoNamesC", }; layout.getTextBoxes(tbNames, &Title, 8); layout.getPanes(paneNames, &TitleContainer, 4); layoutLoaded = true; } return layoutLoaded; } bool dCreditsMgr_c::loadTitleLayout() { if (!titleLayoutLoaded) { if (!titleLayout.loadArc("StaffRollTitle.arc", false)) return false; titleLayout.build("StaffRollTitle.brlyt"); static const char *brlanNames[] = { "StaffRollTitle_appear1.brlan", "StaffRollTitle_appear2.brlan", }; static const char *groupNames[] = { "TheOnlyGroup", "TheOnlyGroup" }; titleLayout.loadAnimations(brlanNames, 2); titleLayout.loadGroups(groupNames, (int[2]){0, 1}, 2); titleLayout.disableAllAnimations(); titleLayout.resetAnim(1); float propScale = 1.3f; if (!IsWideScreen()) propScale *= 0.85f; N_proportionC_00 = titleLayout.findPaneByName("N_proportionC_00"); N_proportionC_00->trans.y = -130.0f; N_proportionC_00->scale.x = propScale; N_proportionC_00->scale.y = propScale; titleLayoutLoaded = true; } return titleLayoutLoaded; } extern "C" dCourse_c::rail_s *GetRail(int id); void dCreditsMgr_c::doAutoscroll(int pathID) { OSReport("Activating Autoscroll with path %d\n", pathID); getNextEFB = true; renderer.isEnabled = true; renderer.flipFrame = 0; renderer.scheduledBG = pathID; MakeMarioEnterDemoMode(); char *autoscrInfo = ((char*)dBgGm_c::instance) + 0x900AC; *((u8*)(autoscrInfo + 0x14)) = pathID; *((u8*)(autoscrInfo + 0x15)) = 1; // unk11 *((u8*)(autoscrInfo + 0x16)) = 0; // atEnd Related *((u8*)(autoscrInfo + 0x17)) = 2; // atEnd *((u8*)(autoscrInfo + 0x18)) = 0; // mode *((u8*)(autoscrInfo + 0x1A)) = 1; // isAutoscrolling *((u32*)(((char*)dBgGm_c::instance) + 0x900EC)) = 0; // node ID *((u32*)(((char*)dBgGm_c::instance) + 0x900F0)) = 0; // ? currentPathID = pathID; dCourse_c::rail_s *rail = GetRail(pathID); dCourse_c *course = dCourseFull_c::instance->get(GetAreaNum()); dCourse_c::railNode_s *firstNode = &course->railNode[rail->startNode]; dCourse_c::railNode_s *secondNode = &course->railNode[rail->startNode+1]; fauxScrollFrame = 0; fauxScrollMinX = firstNode->xPos; fauxScrollMaxX = secondNode->xPos; fauxScrollY = -firstNode->yPos; CameraLockEnabled = 1; // set directions isLockPlayerRotation = true; lockedPlayerRotation = endingMode ? 0 : 0x3000; for (int i = 0; i < 4; i++) { dAcPy_c *player; if ((player = dAcPy_c::findByID(i))) { player->direction = 0; player->rot.y = 0x3000; } } } void dCreditsMgr_c::animComplete() { positionPlayers(); } void dCreditsMgr_c::positionPlayers() { dCourse_c *course = dCourseFull_c::instance->get(GetAreaNum()); dCourse_c::nextGoto_s *entrance = course->getNextGotoByID(currentPathID); float diff = endingMode ? 48.0f : 24.0f; float playerPositions[4]; playerPositions[0] = entrance->xPos; playerPositions[1] = playerPositions[0] - diff; playerPositions[2] = playerPositions[0] + diff; playerPositions[3] = playerPositions[0] + diff + diff; int whichPos = 0; for (int i = 0; i < 4; i++) { dAcPy_c *player; if ((player = dAcPy_c::findByID(i))) { player->pos.x = playerPositions[whichPos]; player->pos.y = -(entrance->yPos + 16); player->direction = 0; player->rot.y = 0x3000; player->speed.x = player->speed.y = player->speed.z = 0.0f; dPlayerModelHandler_c *pmh = (dPlayerModelHandler_c*)(((u32)player) + 0x2A60); pmh->mdlClass->startAnimation(0, 1.0f, 0.0f, 0.0f); whichPos++; u32 *pInactivityCounter = (u32*)(((u32)player) + 0x480); *pInactivityCounter = 177; endingLockPositions[i].x = player->pos.x; endingLockPositions[i].y = player->pos.y; } } } void dCreditsMgr_c::enableZoom() { BgGmBase::manualZoomEntry_s &zoom = dBgGm_c::instance->manualZooms[0]; zoom.x1 = 10218.0f; zoom.x2 = 11000.0f; zoom.y1 = -200.0f; zoom.y2 = -600.0f; zoom.x1 = 1100.0f; zoom.x2 = 1300.0f; zoom.y1 = -400.0f; zoom.y2 = -550.0f; zoom.zoomLevel = 7; zoom.unkValue6 = 0; zoom.firstFlag = 0; } void dCreditsMgr_c::disableZoom() { BgGmBase::manualZoomEntry_s &zoom = dBgGm_c::instance->manualZooms[0]; zoom.unkValue6 = 100; } void dCreditsMgr_c::playerWinAnim() { // who won? // First, get the amounts u8 *amountsU8 = GetStaffCreditScore() + 0x288; int *playerAmounts = (int*)(amountsU8); int maxSoFar = 0; for (int i = 0; i < 4; i++) { if (playerAmounts[i] > maxSoFar) maxSoFar = playerAmounts[i]; } if (maxSoFar == 0) return; // did anyone win? for (int i = 0; i < 4; i++) { if (playerAmounts[i] == maxSoFar) { dAcPy_c *player = dAcPy_c::findByID(i); if (!player) continue; player->setAnimePlayWithAnimID(goal_puton_capA); player->setFlag(0x24); static const int vocs[4] = { SE_VOC_MA_CLEAR_NORMAL, SE_VOC_LU_CLEAR_NORMAL, SE_VOC_KO_CLEAR_NORMAL, SE_VOC_KO2_CLEAR_NORMAL }; dPlayerModelHandler_c *pmh = (dPlayerModelHandler_c*)(((u32)player) + 0x2A60); int voc = vocs[pmh->mdlClass->player_id_1]; nw4r::snd::SoundHandle handle; PlaySoundWithFunctionB4(SoundRelatedClass, &handle, voc, 1); int powerup = *((u32*)( 0x1090 + ((u8*)player) )); handle.SetPitch(powerup == 3 ? 1.5f : 1.0f); } } } void dCreditsMgr_c::playerLookUp() { _120 |= 8; lookAtMode = 2; // Higher maximum distance } void dCreditsMgr_c::theEnd() { GetTheEnd()->willShow = true; } void dCreditsMgr_c::exitStage() { SaveBlock *save = GetSaveFile()->GetBlock(-1); bool wasPreviouslyBeat = (save->bitfield & 2) != 0; save->bitfield |= 2; ExitStage(WORLD_MAP, wasPreviouslyBeat ? 0 : 0x20000000, BEAT_LEVEL, CIRCLE_WIPE); } Vec2 dCreditsMgr_c::_vf70() { // HACK OF THE MILLENIUM // DON'T TRY THIS AT HOME. Vec2 *v = (Vec2*)this; v->x = 10454.0f; v->y = -320.0f; return (const Vec2){12345.0f, 67890.f}; } void EFBMagic2() { if (getNextEFB) { getNextEFB = false; GXRenderModeObj *ro = nw4r::g3d::G3DState::GetRenderModeObj(); efbTexture.format = GX_TF_RGB565; efbTexture.width = ro->fbWidth; efbTexture.height = ro->efbHeight; efbTexture.wrapS = GX_CLAMP; efbTexture.wrapT = GX_CLAMP; if (efbTexture.getBuffer() == 0) efbTexture.allocateBuffer(GameHeaps[2]); GXSetTexCopySrc(0, 0, efbTexture.width, efbTexture.height); GXSetTexCopyDst(efbTexture.width, efbTexture.height, (GXTexFmt)efbTexture.format, GX_FALSE); GXSetCopyFilter(GX_FALSE, 0, GX_FALSE, 0); GXCopyTex(efbTexture.getBuffer(), GX_FALSE); GXPixModeSync(); GXInvalidateTexAll(); } } void dFlipbookRenderer_c::execute() { if (flipFrame == 7) { loadNewBG(scheduledBG, true); } if (isEnabled) { flipFrame += 7; ClassWithCameraInfo *cwci = ClassWithCameraInfo::instance; if (flipFrame > int(cwci->screenWidth)) { loadNewBG(scheduledBG, false); dCreditsMgr_c::instance->animComplete(); if (!dCreditsMgr_c::instance->endingMode) MakeMarioExitDemoMode(); isEnabled = false; OSReport("DONE!\n"); } } } static void setupGXForDrawingCrap() { GXSetNumChans(0); GXSetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_REG, GX_SRC_REG, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE); GXSetChanAmbColor(GX_COLOR0A0, (GXColor){255,255,255,255}); GXSetChanMatColor(GX_COLOR0A0, (GXColor){255,255,255,255}); GXSetNumTexGens(1); GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX3x4, GX_TG_NRM, GX_IDENTITY, GX_FALSE, GX_PTIDENTITY); GXSetNumTevStages(1); GXSetNumIndStages(0); for (int i = 0; i < 0x10; i++) GXSetTevDirect((GXTevStageID)i); GXSetTevOp(GX_TEVSTAGE0, GX_REPLACE); GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL); GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA); GXSetZCompLoc(GX_FALSE); GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET); //GXSetBlendMode(GX_BM_NONE, GX_BL_ZERO, GX_BL_ZERO, GX_LO_SET); GXSetZMode(GX_TRUE, GX_ALWAYS, GX_FALSE); GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_OR, GX_ALWAYS, 0); GXSetFog(GX_FOG_NONE, 0, 0, 0, 0, (GXColor){0,0,0,0}); GXSetFogRangeAdj(GX_FALSE, 0, 0); GXSetAlphaUpdate(GX_TRUE); GXSetCullMode(GX_CULL_NONE); GXSetDither(GX_TRUE); GXSetTevColor(GX_TEVREG0, (GXColor){255,255,255,255}); GXSetTevColor(GX_TEVREG1, (GXColor){255,255,255,255}); GXSetTevColor(GX_TEVREG2, (GXColor){255,255,255,255}); GXSetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); nw4r::g3d::Camera cam(GetCameraByID(GetCurrentCameraID())); Mtx matrix; cam.GetCameraMtx(&matrix); GXLoadPosMtxImm(matrix, 0); GXSetCurrentMtx(0); GXClearVtxDesc(); GXSetVtxDesc(GX_VA_POS, GX_DIRECT); GXSetVtxDesc(GX_VA_NRM, GX_DIRECT); GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0); } void dFlipbookRenderer_c::drawXlu() { if (!isEnabled || flipFrame < 2) return; setupGXForDrawingCrap(); ClassWithCameraInfo *cwci = ClassWithCameraInfo::instance; float screenTop = cwci->screenTop + Stage80::instance->screenYOffset; float left = cwci->screenLeft + Stage80::instance->screenXOffset; float right = left + cwci->screenWidth; float halfWidth = (cwci->screenWidth * 0.5f); float midpoint = left + halfWidth; float value = (flipFrame / cwci->screenWidth); float sinThing = 50.0f * sin(3.14159f * value); bool drawBackside = (flipFrame > halfWidth); float xformedFlipEdge = right - flipFrame; // EFB SPECIFIC VERTICAL VARIABLES float efbEffectiveHeight = cwci->screenHeight; if (!IsWideScreen()) efbEffectiveHeight *= 1.295f; float efbHalfHeight = (efbEffectiveHeight * 0.5f); float efbYCentre = screenTop - (cwci->screenHeight * 0.5f); if (!IsWideScreen()) efbYCentre += 1.0f; float efbTop = efbYCentre + efbHalfHeight; float efbBottom = efbYCentre - efbHalfHeight; float efbExCoord = (efbEffectiveHeight + sinThing + sinThing) * 0.5f; // TPL SPECIFIC VERTICAL VARIABLES float tplHalfHeight = cwci->screenHeight * 0.5f; float tplTop = screenTop; float tplBottom = screenTop - cwci->screenHeight; float tplExCoord = (cwci->screenHeight + sinThing + sinThing) * 0.5f; // EFB Left efbTexture.load(GX_TEXMAP0); GXBegin(GX_QUADS, GX_VTXFMT0, 4); { // Bottom Right GXPosition3f32(midpoint, efbBottom, 9990.0f); GXNormal3f32(0.5f, 1.0f, 1.0f); // Top Right GXPosition3f32(midpoint, efbTop, 9990.0f); GXNormal3f32(0.5f, 0.0f, 1.0f); // Top Left GXPosition3f32(left, efbTop, 9990.0f); GXNormal3f32(0.0f, 0.0f, 1.0f); // Bottom Left GXPosition3f32(left, efbBottom, 9990.0f); GXNormal3f32(0.0f, 1.0f, 1.0f); } GXEnd(); // TPL Right GXLoadTexObj(&bgTexObj[1], GX_TEXMAP0); GXBegin(GX_QUADS, GX_VTXFMT0, 4); { // Bottom Right GXPosition3f32(right, tplBottom, 9990.0f); GXNormal3f32(1.0f, 1.0f, 1.0f); // Top Right GXPosition3f32(right, tplTop, 9990.0f); GXNormal3f32(1.0f, 0.0f, 1.0f); // Top Left GXPosition3f32(midpoint, tplTop, 9990.0f); GXNormal3f32(0.5f, 0.0f, 1.0f); // Bottom Left GXPosition3f32(midpoint, tplBottom, 9990.0f); GXNormal3f32(0.5f, 1.0f, 1.0f); } GXEnd(); if (!drawBackside) { // Flipping right side: EFB efbTexture.load(GX_TEXMAP0); GXBegin(GX_QUADS, GX_VTXFMT0, 4); // EFB Right (Flipped) // Bottom Left GXPosition3f32(midpoint, efbBottom, 9990.0f); GXNormal3f32(efbHalfHeight * 0.5f, efbHalfHeight, efbHalfHeight); // Top Left GXPosition3f32(midpoint, efbTop, 9990.0f); GXNormal3f32(efbHalfHeight * 0.5f, 0.0f, efbHalfHeight); // Top Right GXPosition3f32(xformedFlipEdge, efbTop + sinThing, 9990.0f); GXNormal3f32(efbExCoord, 0.0f, efbExCoord); // Bottom Right GXPosition3f32(xformedFlipEdge, efbBottom - sinThing, 9990.0f); GXNormal3f32(efbExCoord, efbExCoord, efbExCoord); GXEnd(); } else { // Flipping left side GXLoadTexObj(&bgTexObj[1], GX_TEXMAP0); GXBegin(GX_QUADS, GX_VTXFMT0, 4); // TPL Left (Flipped)) // Bottom Left GXPosition3f32(xformedFlipEdge, tplBottom - sinThing, 9990.0f); GXNormal3f32(0.0f, tplExCoord, tplExCoord); // Top Left GXPosition3f32(xformedFlipEdge, tplTop + sinThing, 9990.0f); GXNormal3f32(0.0f, 0.0f, tplExCoord); // Top Right GXPosition3f32(midpoint, tplTop, 9990.0f); GXNormal3f32(tplHalfHeight * 0.5f, 0.0f, tplHalfHeight); // Bottom Right GXPosition3f32(midpoint, tplBottom, 9990.0f); GXNormal3f32(tplHalfHeight * 0.5f, tplHalfHeight, tplHalfHeight); GXEnd(); } } void dFlipbookRenderer_c::drawOpa() { setupGXForDrawingCrap(); GXLoadTexObj(&bgTexObj[0], GX_TEXMAP0); ClassWithCameraInfo *cwci = ClassWithCameraInfo::instance; float left = cwci->screenLeft + Stage80::instance->screenXOffset; float right = left + cwci->screenWidth; float top = cwci->screenTop + Stage80::instance->screenYOffset; float bottom = top - cwci->screenHeight; GXBegin(GX_QUADS, GX_VTXFMT0, 4); GXPosition3f32(right, bottom, -4000.0f); GXNormal3f32(1.0f, 1.0f, 1.0f); GXPosition3f32(right, top, -4000.0f); GXNormal3f32(1.0f, 0.0f, 1.0f); GXPosition3f32(left, top, -4000.0f); GXNormal3f32(0.0f, 0.0f, 1.0f); GXPosition3f32(left, bottom, -4000.0f); GXNormal3f32(0.0f, 1.0f, 1.0f); GXEnd(); } #include void dFlipbookRenderer_c::loadNewBG(int bgID, bool isBackface) { OSReport("Will load BG: %d\n", bgID); int setID = isBackface ? 1 : 0; char bgName[32]; sprintf(bgName, isBackface ? "/Back%d.tpl.LZ" : "/BG%d.tpl.LZ", bgID); OSReport("Getting %s\n", bgName); u8 *sourceBuf = getResource("CreditsBG", bgName); u32 bufSize = CXGetUncompressedSize(sourceBuf); if (tplBuffer[setID] && (tplBufferSize[setID] != bufSize)) { OSReport("Current TPL buffer (%p) is size %d (0x%x), freeing\n", tplBuffer[setID], tplBufferSize[setID], tplBufferSize[setID]); EGG__Heap__free(tplBuffer[setID], GameHeaps[2]); tplBuffer[setID] = 0; } if (!tplBuffer[setID]) { OSReport("Allocating TPL buffer of size %d (0x%x)\n", bufSize, bufSize); tplBuffer[setID] = (char*)EGG__Heap__alloc(bufSize, 0x20, GameHeaps[2]); tplBufferSize[setID] = bufSize; } //CXUncompContextLH context; //CXInitUncompContextLH(&context, tplBuffer); //int result = CXReadUncompLH(&context, sourceBuf, 0x1000000); //OSReport("Source buf: %p / Dest buf: %p / Dest size: %d (0x%x)\n", sourceBuf, tplBuffer, bufSize, bufSize); //OSReport("CXReadUncompLH result: %d\n", result); CXUncompressLZ(sourceBuf, tplBuffer[setID]); OSReport("Butts. Decompressing %p to %p.\n", sourceBuf, tplBuffer[setID]); TPLBind((TPLPalettePtr)tplBuffer[setID]); TPLDescriptorPtr desc = TPLGet((TPLPalettePtr)tplBuffer[setID], 0); TPLHeaderPtr tex = desc->textureHeader; OSReport("Received TPLHeader %p; Data: %p; Size: %d x %d; Format; %d\n", tex, tex->data, tex->width, tex->height, tex->format); GXInitTexObj(&bgTexObj[setID], tex->data, tex->width, tex->height, (GXTexFmt)tex->format, tex->wrapS, tex->wrapT, GX_FALSE); } dFlipbookRenderer_c::dFlipbookRenderer_c() { scheduledBG = -1; } dFlipbookRenderer_c::~dFlipbookRenderer_c() { for (int setID = 0; setID < 2; setID++) { if (tplBuffer[setID]) { EGG__Heap__free(tplBuffer[setID], GameHeaps[2]); tplBuffer[setID] = 0; } } } extern "C" void replayRecord(); void LoadDanceValues() { //OSReport("AnmSpd: %4d / DBAG: 0x%02x / Bahp: 0x%02x / Cred: 0x%02x\n", // DanceValues_AnimSpeed, DanceValues_DummyBlockAndGrass, DanceValues_Bahps, DanceValues_CreditsControl); if (DanceValues_CreditsControl > 0) OSReport("[ORIG DANCE] Credits Control: 0x%02x\n", DanceValues_CreditsControl); // if (DanceValues_DummyBlockAndGrass > 0) // OSReport("[ORIG DANCE] DummyBlockAndGrass: 0x%02x\n", DanceValues_DummyBlockAndGrass); if (DanceValues_Bahps > 0) OSReport("[ORIG DANCE] Bahps: 0x%02x\n", DanceValues_Bahps); dCreditsMgr_c *cred = dCreditsMgr_c::instance; if (!cred) return; danceInfo_s *cmd = cred->danceCommand; if (!cmd) return; //OSReport("TIMER: %d\n", cred->danceTimer); if (cred->danceTimer == cmd->when) { OSReport("Timer reached %d, triggering dance 0x%02x, next is at %d\n", cmd->when, cmd->bahpFlag, cmd[1].when); DanceValues_AnimSpeed = cmd->animSpeed; DanceValues_DummyBlockAndGrass = cmd->dummyBlockFlag; DanceValues_Bahps = cmd->bahpFlag; DanceValues_CreditsControl = cmd->creditsFlag; cred->danceCommand++; } else { DanceValues_AnimSpeed = 120; DanceValues_DummyBlockAndGrass = 0; DanceValues_Bahps = 0; DanceValues_CreditsControl = 0; } replayRecord(); }