#ifndef __MWERKS__ .set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4 .set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9 .set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14 .set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19 .set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24 .set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29 .set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3 .set f1,1; .set f8,8; .set f9,9; .set f10,10; .set f11,11; .set f30,30; .set f31,31 #endif .set stackSize,0x30; .set r4Place,0x10; .set r5Place,0x14; .set r6Place,0x18; .set r26Place,0x1c; .set f8Place,0x20; .set f9Place,0x24; .set f10Place,0x28; .set f11Place,0x2c; .text .align 4 .global _switch_buttons _switch_buttons: addi r1,r1,0x50 # replaced instruction stwu r1,-stackSize(r1) # provide new stack for saving regs mflr r0 stw r4,r4Place(r1) stw r5,r5Place(r1) stw r6,r6Place(r1) stw r26,r26Place(r1) stfs f8,f8Place(r1) stfs f9,f9Place(r1) stfs f10,f10Place(r1) stfs f11,f11Place(r1) lwz r5,0x60(r26) # wiimote cc data bl map_buttons lwz r4,0(r26) or r5,r5,r4 stw r5,0(r26) lwz r5,0x64(r26) bl map_buttons lwz r4,4(r26) or r5,r5,r4 stw r5,4(r26) lwz r5,0x68(r26) bl map_buttons lwz r4,8(r26) or r5,r5,r4 stw r5,8(r26) lwz r4,r4Place(r1) lwz r5,r5Place(r1) lwz r6,r6Place(r1) lwz r26,r26Place(r1) lfs f8,f8Place(r1) lfs f9,f9Place(r1) lfs f10,f10Place(r1) lfs f11,f11Place(r1) mtlr r0 addi r1,r1,stackSize blr map_buttons: andi. r4,r5,0x10 // WPAD_CLASSIC_BUTTON_A cmpwi r4,0 beq- skip_waggle lis r6,0x7fc0 // float stw r6,0x10(r26) // set waggle skip_waggle: li r6,0 andi. r4,r5,0x800 // WPAD_CLASSIC_BUTTON_HOME beq- skip_home ori r6,r6,0x8000 // WPAD_BUTTON_HOME skip_home: andi. r4,r5,0x20 // WPAD_CLASSIC_BUTTON_Y beq- skip_run_one ori r6,r6,0x200 // WPAD_BUTTON_1 skip_run_one: andi. r4,r5,0x8 // WPAD_CLASSIC_BUTTON_X beq- skip_run_two ori r6,r6,0x200 // WPAD_BUTTON_1 skip_run_two: andi. r4,r5,0x40 // WPAD_CLASSIC_BUTTON_B beq- skip_jump ori r6,r6,0x100 // WPAD_BUTTON_2 skip_jump: andi. r4,r5,1 // WPAD_CLASSIC_BUTTON_UP beq- skip_right ori r6,r6,2 // WPAD_BUTTON_RIGHT skip_right: andi. r4,r5,2 // WPAD_CLASSIC_BUTTON_LEFT beq- skip_up ori r6,r6,8 // WPAD_BUTTON_UP skip_up: andi. r4,r5,0x8000 // WPAD_CLASSIC_BUTTON_RIGHT beq- skip_down ori r6,r6,4 // WPAD_BUTTON_DOWN skip_down: andi. r4,r5,0x4000 // WPAD_CLASSIC_BUTTON_DOWN beq- skip_left ori r6,r6,1 // WPAD_BUTTON_LEFT skip_left: andi. r4,r5,0x400 // WPAD_CLASSIC_BUTTON_PLUS beq- skip_plus ori r6,r6,0x10 // WPAD_BUTTON_PLUS skip_plus: andi. r4,r5,0x1000 // WPAD_CLASSIC_BUTTON_MINUS beq- skip_minus ori r6,r6,0x1000 // WPAD_BUTTON_MINUS skip_minus: lfs f8,0x6c(r26) // left analog x lfs f9,0x70(r26) // left analog y lis r5,float_one@h lfs f10,float_one@l(r5) lfs f11,float_neg_one@l(r5) # fcmpu cr0,f8,f10 # bne skip_right_analog # ori r6,r6,4 // WPAD_BUTTON_DOWN #skip_right_analog: # fcmpu cr0,f9,f10 # bne skip_right_analog # ori r6,r6,2 // WPAD_BUTTON_RIGHT #skip_up_analog: # fcmpu cr0,f9,f11 # bne skip_right_analog # ori r6,r6,1 // WPAD_BUTTON_LEFT #skip_down_analog: # fcmpu cr0,f8,f11 # bne skip_right_analog # ori r6,r6,8 // WPAD_BUTTON_UP #skip_left_analog: mr r5,r6 blr .data float_one: .float 1.0 float_neg_one: .float -1.0 float_zero: .float 0.0