#include #include #include #include #include "boss.h" extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int); extern "C" void *ShakePlayers(dEn_c *); extern "C" void *StopPlayerShake(dEn_c *); extern "C" void *StageScreen; const char* MGarcNameList [] = { "kuriboBig", "kuriboBoss", NULL }; //Enable this if you're fixing it void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale) { float amtX = scale->x; float amtY = scale->y; // 0, 20.0, 18.0, 20.0 ActivePhysics::Info info; // info.xDistToCenter = 0.0; // info.yDistToCenter = 7.65 * amtY; // info.xDistToEdge = 8.0 * amtX; // info.yDistToEdge = 8.7 * amtY; info.xDistToCenter = 0.0; info.yDistToCenter = 22.0 * amtY; info.xDistToEdge = 18.0 * amtX; info.yDistToEdge = 24.0 * amtY; info.category1 = actor->aPhysics.info.category1; info.category2 = actor->aPhysics.info.category2; info.bitfield1 = actor->aPhysics.info.bitfield1; info.bitfield2 = actor->aPhysics.info.bitfield2; info.unkShort1C = actor->aPhysics.info.unkShort1C; info.callback = actor->aPhysics.info.callback; //OSReport("Making new Physics Class and adding to the list\n"); actor->aPhysics.removeFromList(); actor->aPhysics.initWithStruct(actor, &info); actor->aPhysics.addToList(); } class daMegaGoomba_c : public dEn_c { int onCreate(); int onDelete(); int onExecute(); int onDraw(); mHeapAllocator_c allocator; nw4r::g3d::ResFile resFile; m3d::mdl_c bodyModel; m3d::anmChr_c animationChr; nw4r::g3d::ResAnmTexPat resTexPat; m3d::anmTexPat_c animationPat; float timer; float dying; HermiteKey keysX[0x10]; unsigned int Xkey_count; HermiteKey keysY[0x10]; unsigned int Ykey_count; char life; bool already_hit; float XSpeed; float JumpHeight; float JumpDist; float JumpTime; char isBigBoss; char isPanic; bool takeHit(char count); void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate); void dieFall_Begin(); void dieFall_Execute(); static daMegaGoomba_c *build(); void setupBodyModel(); void setupCollision(); void updateModelMatrices(); // bool preSpriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); // bool prePlayerCollision(ActivePhysics *apThis, ActivePhysics *apOther); // bool preYoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); // bool stageActorCollision(ActivePhysics *apThis, ActivePhysics *apOther); void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); // void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther); // void collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); void addScoreWhenHit(void *other); void _vf120(ActivePhysics *apThis, ActivePhysics *apOther); void _vf110(ActivePhysics *apThis, ActivePhysics *apOther); void _vf108(ActivePhysics *apThis, ActivePhysics *apOther); USING_STATES(daMegaGoomba_c); DECLARE_STATE(Grow); DECLARE_STATE(Shrink); DECLARE_STATE(Walk); DECLARE_STATE(Turn); DECLARE_STATE(Jump); DECLARE_STATE(Launch); DECLARE_STATE(Kameck); DECLARE_STATE(Outro); }; u8 struct_1[] = { 0, 0, 0, 1, 0xff, 0xff, 0x40, 0, 0, 0, 0xc0, 0, 0, 0, 0, 0 }; u8 struct_3[] = { 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0x3f, 0x2a, 0x7e, 0xfa }; // last 4 bytes not needed. float for scale daMegaGoomba_c *daMegaGoomba_c::build() { void *buffer = AllocFromGameHeap1(sizeof(daMegaGoomba_c)); return new(buffer) daMegaGoomba_c; } //FIXME make this dEn_c->used... extern "C" int SomeStrangeModification(dStageActor_c* actor); extern "C" void DoStuffAndMarkDead(dStageActor_c *actor, Vec vector, float unk); extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); CREATE_STATE(daMegaGoomba_c, Grow); CREATE_STATE(daMegaGoomba_c, Shrink); CREATE_STATE(daMegaGoomba_c, Walk); CREATE_STATE(daMegaGoomba_c, Turn); CREATE_STATE(daMegaGoomba_c, Jump); CREATE_STATE(daMegaGoomba_c, Launch); CREATE_STATE(daMegaGoomba_c, Outro); //TODO better fix for possible bug with sign (ex. life=120; count=-9;) bool daMegaGoomba_c::takeHit(char count) { if(!this->already_hit) { int c = count; int l = this->life; if(l - c > 127) { c = 127 - l; } this->life -= c; // this->XSpeed += 0.10; // float rate = this->animationChr.getUpdateRate(); // this->animationChr.setUpdateRate(rate+0.05); this->JumpHeight += 12.0; this->JumpDist += 12.0; this->JumpTime += 5.0; doStateChange(&StateID_Shrink); this->already_hit = true; } return (life <= 0) ? true : false; } #define ACTIVATE 1 #define DEACTIVATE 0 extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther); void daMegaGoomba_c::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) { //HE'S TOO BADASS TO STOP FOR SMALLER GOOMBAS #if 0 float me = apThis->firstFloatArray[3]; if(((this->direction == 1) && (me > 0.0)) || ((this->direction == 0) && (me < 0.0))) { dStateBase_c* state = this->acState.getCurrentState(); if(!state->isEqual(&StateID_Turn)) { doStateChange(&StateID_Turn); } } #endif } void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { /* * * * * * * * * * * * * * * * * * * * * * 0=normal??,1=dontHit,2=dontKill * daEnBrosBase_c ::player = 0 * daEnBrosBase_c::yoshi = 0 * daEnPipePirahna::player = 1 * daEnPipePirahna::yoshi = 1 * daEnKuriboBase_c::player = 0 * daEnKuriboBase_c::yoshi = 0 * daEnLargeKuribo_c::player = 0 * daEnLargeKuribo_c::yoshi = 2 * daEnNokonoko_c::player = 0 * daEnNokonoko_c::yoshi = 0 * daEnSubBoss_c = 2 * * * * * * * * * * * * * * * * * * * * * */ //FIXME rename and make part of dStageActor_c //unk=0 does _vfs, unk=1 does playSeCmnStep //char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0); char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 2); if(ret == 1) { // regular jump apOther->someFlagByte |= 2; if(this->takeHit(1)) doStateChange(&StateID_DieFall); } else if(ret == 3) { // spinning apOther->someFlagByte |= 2; if(this->takeHit(1)) doStateChange(&StateID_DieFall); } else if(ret == 0) { this->dEn_c::playerCollision(apThis, apOther); this->_vf220(apOther->owner); } else if(ret == 2) { } else { } //FIXME hack to make multiple playerCollisions work this->isDead = 0; this->flags_4FC |= (1<<(31-7)); this->counter_504[apOther->owner->which_player] = 0; } void daMegaGoomba_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Ground Pounded"); apOther->someFlagByte |= 2; if(this->takeHit(1)) doStateChange(&StateID_DieFall); // dEn_c *mario = (dEn_c*)apOther->owner; // mario->speed.y = 6.0; // EN_LandbarrelPlayerCollision(this, apThis, apOther); // mario->speed.x += 16.0; this->isDead = 0; this->flags_4FC |= (1<<(31-7)); this->counter_504[apOther->owner->which_player] = 0; } void daMegaGoomba_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {} bool daMegaGoomba_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; } void daMegaGoomba_c::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_DieFall); } // void daMegaGoomba_c::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther) { } void daMegaGoomba_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { if(this->takeHit(1)) doStateChange(&StateID_DieFall); } void daMegaGoomba_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) {} void daMegaGoomba_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { } void daMegaGoomba_c::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther) {} void daMegaGoomba_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { if(this->takeHit(1)) doStateChange(&StateID_DieFall); } void daMegaGoomba_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { if(this->takeHit(1)) doStateChange(&StateID_DieFall); } void daMegaGoomba_c::addScoreWhenHit(void *other) {} void daMegaGoomba_c::_vf120(ActivePhysics *apThis, ActivePhysics *apOther) { } void daMegaGoomba_c::_vf110(ActivePhysics *apThis, ActivePhysics *apOther) { } void daMegaGoomba_c::_vf108(ActivePhysics *apThis, ActivePhysics *apOther) { } void daMegaGoomba_c::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate) { nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr(name); this->animationChr.bind(&this->bodyModel, anmChr, unk); this->bodyModel.bindAnim(&this->animationChr, unk2); this->animationChr.setUpdateRate(rate); } void daMegaGoomba_c::dieFall_Begin() { this->dEn_c::dieFall_Begin(); } //TODO make this real perty like void daMegaGoomba_c::dieFall_Execute() { this->timer = this->timer + 1.0; this->dying = this->dying + 0.15; this->pos.x = this->pos.x + 0.15; this->pos.y = this->pos.y + ((-0.2 * (this->dying*this->dying)) + 5); this->dEn_c::dieFall_Execute(); } void daMegaGoomba_c::setupBodyModel() { allocator.link(-1, GameHeaps[0], 0, 0x20); this->resFile.data = getResource("kuriboBoss", "g3d/kuriboBoss.brres"); nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("kuriboBig"); bodyModel.setup(mdl, &allocator, 0x224, 1, 0); SetupTextures_Enemy(&bodyModel, 0); bool ret; nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("walk"); ret = this->animationChr.setup(mdl, anmChr, &this->allocator, 0); this->bindAnimChr_and_setUpdateRate("walk", 1, 0.0, 0.2); nw4r::g3d::ResAnmTexPat anmPat = this->resFile.GetResAnmTexPat("walk"); this->resTexPat = anmPat; ret = this->animationPat.setup(mdl, anmPat, &this->allocator, 0, 1); this->animationPat.bindEntry(&this->bodyModel, &anmPat, 0, 0); this->bodyModel.bindAnim(&this->animationPat, 0.0); this->animationPat.setFrameForEntry(1.0, 0); this->animationPat.setUpdateRateForEntry(1.0, 0); this->animationPat.setEntryByte34(0, 0); allocator.unlink(); } void daMegaGoomba_c::setupCollision() { //POINTLESS WITH GROWTH this->scale.x = this->scale.y = this->scale.z = 0.666; this->collMgr.Init(this, struct_1, 0, struct_3); char foo = this->_391; this->pos_delta2.x = 0.0; this->pos_delta2.y = 16.0; this->pos_delta2.z = 0.0; this->spriteSomeRectX = 32.0; this->spriteSomeRectY = 32.0; this->_320 = 0.0; this->_324 = 16.0; this->_328 = 80.0; this->_32C = 256.0; this->pos.z = (foo == 0) ? 1500.0 : -2500.0; this->_518 = 2; this->aPhysics.info.xDistToCenter = 0.0; this->aPhysics.info.yDistToCenter = 12.0; this->aPhysics.info.xDistToEdge = 14.0; this->aPhysics.info.yDistToEdge = 12.0; //NOT NEEDED //this->doStateChange(&StateID_Walk); } int daMegaGoomba_c::onCreate() { /*80033230 daEnLkuribo_c::onCreate()*/ this->setupBodyModel(); this->max_speed.y = -4.0; this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos); this->rot.y = (this->direction) ? 0xE000 : 0x2000; this->_518 = 2; isBigBoss = this->settings & 0xF; this->animationChr.setCurrentFrame(69.0); ActivePhysics::Info hm; hm.xDistToCenter = 0.0; hm.yDistToCenter = 8.0; hm.xDistToEdge = 12.0; hm.yDistToEdge = 12.0; hm.category1 = 0x3; hm.category2 = 0x0; hm.bitfield1 = 0x4f; hm.bitfield2 = 0xffbafffe; hm.unkShort1C = 0; hm.callback = &dEn_c::collisionCallback; this->aPhysics.initWithStruct(this, &hm); this->aPhysics.addToList(); this->_120 |= 0x200; this->_36D = 0; this->setupCollision(); //HOMEMADE// speed.y = 0.0; dying = 0.0; rot.x = rot.z = 0; life = 3; already_hit = false; this->x_speed_inc = 0.1; this->pos.y -= 16.0; // 2.0 is good final speed this->XSpeed = 0.2; this->JumpHeight = 48.0; this->JumpDist = 64.0; this->JumpTime = 50.0; // doStateChange(&StateID_Grow); scale.x = 5.0; scale.y = 5.0; scale.z = 5.0; setNewActivePhysicsRect(this, &this->scale); doStateChange(&StateID_Walk); this->onExecute(); return true; } int daMegaGoomba_c::onDelete() { return true; } int daMegaGoomba_c::onExecute() { //80033450 acState.execute(); //if(CheckSomethingEnemyRelated()) // checks class1EC bitfield // sub_80033f10(this); // spawn hit effect and play hit sound //else // dStageActor_c__checkZoneBoundaries(this, 0); //// dont do updateModelMatrices //// updateModelMatrices(); return true; } int daMegaGoomba_c::onDraw() { bodyModel.scheduleForDrawing(); //DONT DO REST HERE// #if 0 bodyModel._vf1C(); animationPat.process(); #endif return true; } void daMegaGoomba_c::updateModelMatrices() { // This won't work with wrap because I'm lazy. matrix.translation(pos.x, pos.y, pos.z); matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); bodyModel.setDrawMatrix(matrix); bodyModel.setScale(&scale); bodyModel.calcWorld(false); } /////////////// // Grow State /////////////// // void daMegaGoomba_c::beginState_Grow() { // this->timer = 0; // SetupKameck(this, Kameck); // } // void daMegaGoomba_c::executeState_Grow() { // this->timer += 1; // bool ret; // // ret = GrowBoss(this, Kameck, 1.0, 16.0, 0, this->timer); // ret = GrowBoss(this, Kameck, 1.0, 5.0, 0, this->timer); // if (ret) { // setNewActivePhysicsRect(this, &this->scale); // PlaySound(this, SE_EMY_KURI_CHANGE_BIG); // doStateChange(&StateID_Walk); // } // } // void daMegaGoomba_c::endState_Grow() { // CleanupKameck(this, Kameck); // } // Grow State // void daMegaGoomba_c::beginState_Grow() { // this->timer = 1.0; // float start, end, shift1, shift2; // start = 59.0; // shift1 = 90.0; // shift2 = 120.0; // end = 139.0; // /* keysX[i] = { frame, value, slope }; */ // Xkey_count = 7; // keysX[0] = (HermiteKey){ start, 1.0, 1.0 }; // keysX[1] = (HermiteKey){ (start+shift1)/2, 2.0, 1.0 }; // keysX[2] = (HermiteKey){ shift1, 4.0, 1.0 }; // keysX[3] = (HermiteKey){ (shift1+shift2)/2, 3.0, 1.0 }; // keysX[3] = (HermiteKey){ shift2, 6.0, 1.0 }; // keysX[3] = (HermiteKey){ (shift2+end)/2, 5.0, 1.0 }; // keysX[6] = (HermiteKey){ end, 7.0, 1.0 }; // } // void daMegaGoomba_c::executeState_Grow() { // this->timer += 1.0; // if ((this->timer > 60.0) && (this->timer < 140.0)) { // float modifier = GetHermiteCurveValue(this->timer, this->keysX, Xkey_count); // this->scale = (Vec){modifier, modifier, modifier}; // setNewActivePhysicsRect(this, &this->scale); // } // if(this->timer == 60.0) // PlaySound(this, SE_EMY_KURI_CHANGE_BIG); // if (this->timer > 170.0) { doStateChange(&StateID_Walk); } // } // void daMegaGoomba_c::endState_Grow() { } // Shrink State void daMegaGoomba_c::beginState_Shrink() { this->timer = 1.0; Xkey_count = 4; keysX[0] = (HermiteKey){ 0.0, this->scale.y, 0.5 }; keysX[1] = (HermiteKey){ 10.0, this->scale.y - 0.75, 0.5 }; keysX[2] = (HermiteKey){ 20.0, this->scale.y - 0.35, 0.5 }; keysX[3] = (HermiteKey){ 39.0, this->scale.y - 0.75, 0.5 }; // disable being hit Vec tempVec = (Vec){0.0, 0.0, 0.0}; setNewActivePhysicsRect(this, &tempVec ); } void daMegaGoomba_c::executeState_Shrink() { this->timer += 1.0; float modifier = GetHermiteCurveValue(this->timer, this->keysX, Xkey_count); this->scale = (Vec){modifier, modifier, modifier}; if(this->timer == 2.0) PlaySound(this, SE_EMY_KURIBO_L_DAMAGE_02); if (this->timer > 40.0) { doStateChange(&StateID_Walk); } } void daMegaGoomba_c::endState_Shrink() { // enable being hit setNewActivePhysicsRect(this, &this->scale); this->already_hit = false; } // Launch State - Launches some small goombas up in arcs void daMegaGoomba_c::beginState_Launch() { this->timer = 0.0; rot.y = 0x0; } void daMegaGoomba_c::executeState_Launch() { if (this->timer < 120.0) { // 3 shakes per second, exactly 24 shakes overall this->rot.y = sin(this->timer * 3.14 / 5) * 4000; dStageActor_c *spawner = NULL; // 120ticks / 120numbers * 3cases = 3avg kuribo int randChoice = GenerateRandomNumber(120); int randChoiceX = GenerateRandomNumber(10); int randChoiceY = GenerateRandomNumber(7); switch(randChoice) { case 0: case 1: spawner = CreateActor(EN_KURIBO, 0, this->pos, 0, 0); spawner->speed.x = randChoiceX - 5.0; spawner->speed.y = randChoiceY + 6.0; spawner->scale = (Vec){1.0, 1.0, 1.0}; break; case 2: spawner = CreateActor(EN_BEANS_KURIBO, 0, this->pos, 0, 0); spawner->speed.x = randChoiceX - 5.0; spawner->speed.y = randChoiceY + 6.0; spawner->scale = (Vec){1.0, 1.0, 1.0}; break; case 3: spawner = CreateActor(EN_PATA_KURIBO, 0, this->pos, 0, 0); spawner->speed.x = randChoiceX - 5.0; spawner->speed.y = randChoiceY + 6.0; spawner->scale = (Vec){1.0, 1.0, 1.0}; break; default: break; }; } if (this->timer > 150.0) { doStateChange(&StateID_Walk); } this->timer = this->timer + 1.0; } void daMegaGoomba_c::endState_Launch() { //rot.y = (this->direction) ? 0xe000 : 0x2000; } // Jump State void daMegaGoomba_c::beginState_Jump() { this->timer = 1.0; //Variables for choosing a curve float jump_height = this->JumpHeight; float delta = (this->direction) ? -JumpDist : JumpDist; float fullTime = this->JumpTime; //Key count Xkey_count = 2; Ykey_count = 3; //Initial Position keysX[0] = (HermiteKey){ 0.0, this->pos.x, 0.0 }; keysY[0] = (HermiteKey){ 0.0, this->pos.y, 0.8 }; //Middle Position keysY[1] = (HermiteKey){ (fullTime/2.0), this->pos.y + jump_height, 0.0 }; //End Position keysX[1] = (HermiteKey){ fullTime, this->pos.x + delta, 0.0 }; keysY[2] = (HermiteKey){ fullTime, this->pos.y, 0.8 }; // using this to stop walk animation this->animationChr.setCurrentFrame(900.0); } void daMegaGoomba_c::executeState_Jump() { this->pos.x = GetHermiteCurveValue(this->timer, this->keysX, Xkey_count); this->pos.y = GetHermiteCurveValue(this->timer, this->keysY, Ykey_count); float TimerMax = JumpTime + 1.0; if (this->timer > TimerMax) { doStateChange(&StateID_Walk); } this->timer = this->timer + 1.0; } void daMegaGoomba_c::endState_Jump() { } // Turn State void daMegaGoomba_c::beginState_Turn() { this->direction ^= 1; this->speed.x = 0.0; } void daMegaGoomba_c::executeState_Turn() { this->bodyModel._vf1C(); this->animationPat.process(); this->HandleYSpeed(); this->doSpriteMovement(); /*this->_vf2D0(); //nullsub();*/ int ret = SomeStrangeModification(this); if(ret & 1) this->speed.y = 0.0; if(ret & 4) this->pos.x = this->last_pos.x; DoStuffAndMarkDead(this, this->pos, 1.0); u16 amt = (this->direction == 0) ? 0x2000 : 0xE000; int done = SmoothRotation(&this->rot.y, amt, 0x80); if(done) { this->doStateChange(&StateID_Walk); } int frame = (int)(this->animationChr.getCurrentFrame() * 5.0); if ((frame == 100) || (frame == 325) || (frame == 550) || (frame == 775)) { ShakeScreen(StageScreen, 0, 1, 0, 0); ShakePlayers(this); PlaySound(this, SE_BOSS_MORTON_GROUND_SHAKE); } if (isBigBoss) { if ((frame == 250) || (frame == 500) || (frame == 700) || (frame == 900)) StopPlayerShake(this); } else { if ((frame == 200) || (frame == 425) || (frame == 650) || (frame == 875)) StopPlayerShake(this); } } void daMegaGoomba_c::endState_Turn() { this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed; } // Walk State void daMegaGoomba_c::beginState_Walk() { //inline this piece of code this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos); this->speed.x = this->speed.z = 0.0; this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed; this->speed.y = -4.0; this->y_speed_inc = -0.1875; } void daMegaGoomba_c::executeState_Walk() { /* 800345e0 - daEnLkuribo_c::executeState_Walk() */ this->bodyModel._vf1C(); this->animationPat.process(); //HOMEMADE// this->HandleXSpeed(); this->HandleYSpeed(); this->doSpriteMovement(); u16 amt = (this->direction == 0) ? 0x2000 : 0xE000; SmoothRotation(&this->rot.y, amt, 0x200); /*this->_vf2D0(); //nullsub();*/ int ret = SomeStrangeModification(this); if(ret & 1) this->speed.y = 0.0; u32 bitfield = this->collMgr.bitfield_for_checks; if(bitfield & (0x15<direction)) { this->pos.x = this->last_pos.x; this->doStateChange(&StateID_Turn); //this->acState.setField10ToOne(); } u32 bitfield2 = this->collMgr.directional_bitfields[this->direction]; if(bitfield2) { this->doStateChange(&StateID_Turn); } DoStuffAndMarkDead(this, this->pos, 1.0); int frame = (int)(this->animationChr.getCurrentFrame() * 5.0); if ((frame == 100) || (frame == 325) || (frame == 550) || (frame == 775)) { ShakeScreen(StageScreen, 0, 1, 0, 0); ShakePlayers(this); PlaySound(this, SE_BOSS_MORTON_GROUND_SHAKE); } if (isBigBoss) { if ((frame == 250) || (frame == 500) || (frame == 700) || (frame == 900)) StopPlayerShake(this); } else { if ((frame == 200) || (frame == 425) || (frame == 650) || (frame == 875)) StopPlayerShake(this); } if(this->animationChr.isAnimationDone()) { this->animationChr.setCurrentFrame(0.0); int new_dir = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, pos); if(this->direction != new_dir) doStateChange(&StateID_Turn); } } void daMegaGoomba_c::endState_Walk() { } /////////////// // Outro State /////////////// // void daMegaGoomba_c::beginState_Outro() { // OutroSetup(this); // this->aPhysics.removeFromList(); // } // void daMegaGoomba_c::executeState_Outro() { // if (this->dying == 1) { // if (this->timer > 180) { ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); } // if (this->timer == 60) { PlayerVictoryCries(this); } // this->timer += 1; // return; // } // bool ret; // ret = ShrinkBoss(this, &this->pos, 1.0, this->timer); // if (ret == true) { // BossExplode(this, &this->pos); // this->dying = 1; // this->timer = 0; // } // else { PlaySound(this, SE_EMY_BIG_KURIBO_DOWN); } // this->timer += 1; // } // void daMegaGoomba_c::endState_Outro() { }