#include #include #include #include #include #include "boss.h" extern "C" void *BowserExitDemoState(void *, unsigned int); extern "C" void *ForceMarioExitDemoMode(void *, unsigned int); extern "C" void *BowserFireballCollision(dEn_c *, ActivePhysics *, ActivePhysics *); extern "C" void *BowserDamageAnmClr(dEn_c *); extern "C" void *BowserDamageStepTwo(dEn_c *); extern "C" void *BowserDamageStepThree(dEn_c *); void BowserDoomSpriteCollision(dEn_c *bowser, ActivePhysics *apThis, ActivePhysics *apOther) { // If you collide with something or other, call the fireball collision if (apOther->owner->name == 674) { OSReport("AnmClr"); BowserDamageAnmClr(bowser); OSReport("Damage Step 2"); BowserDamageStepTwo(bowser); OSReport("Damage Step 3"); BowserDamageStepThree(bowser); OSReport("Damage Done"); dEn_c * bomb = (dEn_c*)apOther->owner; bomb->kill(); } return; } void BowserDoomStart(dStageActor_c *Controller) { OSReport("Here we go!"); dEn_c *Bowser = (dEn_c*)FindActorByType(EN_BOSS_KOOPA, (Actor*)Controller); Bowser->Delete(1); } void BowserDoomExecute(dStageActor_c *Controller) { dFlagMgr_c::instance->set(2, 0, true, false, false); Controller->Delete(1); } void BowserDoomEnd(dStageActor_c *Controller) { OSReport("Bai bai everybody"); Controller->Delete(1); } void BowserStartEnd(dStageActor_c *Controller) { dFlagMgr_c::instance->set(1, 0, true, false, false); }