#include #include #include #include #include #include "boss.h" extern "C" void *BowserExitDemoState(void *, unsigned int); extern "C" void *ForceMarioExitDemoMode(void *, unsigned int); extern "C" void *BowserFireballCollision(dEn_c *, ActivePhysics *, ActivePhysics *); extern "C" void *BowserDamageAnmClr(dEn_c *); extern "C" void *BowserDamageStepTwo(dEn_c *); extern "C" void *BowserDamageNormal(dEn_c *); extern "C" void *BowserDamageKill(dEn_c *); extern "C" void *BowserDamageEnd(dEn_c *); int HP = 2; void BowserDoomSpriteCollision(dEn_c *bowser, ActivePhysics *apThis, ActivePhysics *apOther) { // If you collide with something or other, call the fireball collision if (apOther->owner->name == 674) { // void * bowserClass = (void*)(((u32)bowser) + 0x5F8); // int HP = *(int*)(((u32)bowserClass) + 4); OSReport("HP: %d", HP); if (HP <= 0) { HP = 0; *(int*)(((u32)bowser) + 0x540) = 0x28; BowserDamageAnmClr(bowser); BowserDamageStepTwo(bowser); BowserDamageKill(bowser); // WeirdLevelEndClass->sub_8005CB60(*otherActor->returnPtrToField38D()); // this->vf300(otherActor); BowserDamageEnd(bowser); // daBossKoopaDemo_c *BowserDemo = (daBossKoopaDemo_c*)FindActorByType(BOSS_KOOPA_DEMO, 0); daBossKoopa_c *BowserDemo = (daBossKoopa_c*)bowser; OSReport("Koopa Controller: %x", BowserClass); BowserClass->doStateChange(&daBossKoopa_c::StateID_Fall); dFlagMgr_c::instance->set(3, 0, true, false, false); HP = 2; } else { *(int*)(((u32)bowser) + 0x540) = 0x28; BowserDamageAnmClr(bowser); BowserDamageNormal(bowser); HP -= 1; } dEn_c * bomb = (dEn_c*)apOther->owner; bomb->kill(); } return; } void BowserDoomStart(dStageActor_c *Controller) { OSReport("Here we go!"); dEn_c *Bowser = (dEn_c*)FindActorByType(EN_BOSS_KOOPA, 0); Bowser->Delete(1); } void BowserDoomExecute(dStageActor_c *Controller) { dFlagMgr_c::instance->set(2, 0, true, false, false); Controller->Delete(1); } void BowserDoomEnd(dStageActor_c *Controller) { OSReport("Bai bai everybody"); Controller->Delete(1); } void BowserStartEnd(dStageActor_c *Controller) { dFlagMgr_c::instance->set(1, 0, true, false, false); }