#ifndef PLAYERANIM_H #define PLAYERANIM_H enum PlayerAnim { wait = 0, walk = 1, run = 2, b_dash = 3, b_dash2 = 4, jump = 5, jump2 = 6, jumped = 7, Tjmp_c_1 = 8, Tjmp_c_2 = 9, Tjumped = 10, roll_jump = 11, Tjump2 = 12, mame_jump2 = 13, turn = 14, turned = 15, hipsr = 16, hipat = 17, hiped = 18, hip_to_stoop = 19, stoop = 20, stoop_start = 21, slip = 22, sliped = 23, slip_to_stoop = 24, carry_wait = 25, carry_walk = 26, carry_throw = 27, Rcarry_wait = 28, wsld = 29, fire_at = 30, swim_fire_at = 31, swim_fire_at2 = 32, star_roll = 33, P_swim = 34, swim = 35, swim_wait = 36, swim_throw = 37, swim_walk = 38, swim_standing = 39, paddle_1 = 40, paddle_2 = 41, paddle_carry = 42, tree_start = 43, tree_wait = 44, tree_climb = 45, tree_pose = 46, monkey_start = 47, monkey_wait_r = 48, monkey_wait_l = 49, monkey_r_to_l = 50, monkey_l_to_r = 51, net_wait = 52, net_walk1 = 53, net_walk2 = 54, net_attack = 55, pea_plant = 56, pea_plant_st = 57, pea_plant_wait = 58, wall_wait = 59, wall_walk_l = 60, wall_walk_r = 61, hang_start = 62, hang_up = 63, hang_wait = 64, hang_walk_l = 65, hang_walk_r = 66, w_jump1 = 67, w_jump2 = 68, RTjumped = 69, jump_hang = 70, spin_st = 71, spin_end = 72, spin_low_st = 73, spin_low_ed = 74, spin_jump2 = 75, spin_jump_end = 76, damF = 77, damB = 78, dowF = 79, dowB = 80, firejmp = 81, e_shock = 82, dead = 83, dead_pose = 84, Rtree_start = 85, Rtree_wait = 86, Rtree_pose = 87, goal_jump = 88, goal_jump_ed = 89, goal_puton_capA = 90, goal_puton_capB = 91, goal_puton_capC = 92, PL_Rgoal_puton_cap = 93, P_Rgoal_puton_cap = 94, goal_puton_capF = 95, waitB = 96, eat_out = 97, eat_success = 98, eat_fail = 99, eat_successB = 100, eat_successC = 101, Seat = 102, Seat_out = 103, Seat_success = 104, Seat_fail = 105, Seat_successB = 106, Seat_successC = 107, carryP_start = 108, carryP_wait = 109, carryP_walk = 110, carryP_throw = 111, carryP_waitR = 112, ride_on = 113, Fjump = 114, waitC = 115, set_to_wait = 116, star_rollB = 117, Sjump = 118, Sjump2 = 119, Sjumped = 120, get_down = 121, turnB = 122, turnedB = 123, ice_slipF = 124, ice_slipB = 125, rope_swing = 126, shoot = 127, shoot_slip = 128, shoot_slip_end = 129, low_walk_start = 130, low_walk = 131, swim_pipe = 132, door_walk = 133, PL_spin_jump = 134, waitL = 135, waitR = 136, fire_at2 = 137, blow_up = 138, P_slip = 139, P_slip_jump = 140, P_slip_jump2 = 141, FjumpB = 142, stamp = 143, waitRB = 144, waitLB = 145, waitR3 = 146, waitL3 = 147, boss_key_get = 148, balloon_wait = 149, slope_waitL = 150, slope_waitR = 151, slope_waitL2 = 152, slope_waitR2 = 153, carryP_waitLB = 154, carryP_waitRB = 155, carry_waitL = 156, carry_waitR = 157, spin_jump3 = 158, ride_wait = 159, P_paddle_1 = 160, P_paddle_2 = 161, poseL = 162, poseR = 163, gorl_wait = 164, dm_notice = 165, dm_noti_wait = 166, dm_surprise = 167, dm_surp_wait = 168, wait_select = 169, course_in = 170, waitD = 171, waitE = 172, dm_escort = 173, dm_glad = 174, ending_wait = 175, coin_comp = 176 }; #endif /* PLAYERANIM_H */