From 72b2cb8e1bcb9970136efc8dc57b20b95ff7d082 Mon Sep 17 00:00:00 2001 From: Treeki Date: Sun, 13 Mar 2011 02:34:58 +0100 Subject: compiles now! untested, though. also did some work on dWMResourceMng_c --- src/wmresourcemng.cpp | 33 ++++++++++++++++++++++++++++++++- src/worldmap.cpp | 14 +++++++++++--- src/worldmap.h | 4 ++++ 3 files changed, 47 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/wmresourcemng.cpp b/src/wmresourcemng.cpp index 4a71753..241dff3 100644 --- a/src/wmresourcemng.cpp +++ b/src/wmresourcemng.cpp @@ -59,7 +59,11 @@ bool dWMResourceMng_c::loadSet(const char *setName) { isLoadingComplete &= (resLoaders[i].load(setData->getName(i)) != 0); } - // if they are ALL loaded, then we'll return true! + // if they are ALL loaded, then this will be true + if (isLoadingComplete) { + prepareResources(); + } + return isLoadingComplete; } @@ -76,3 +80,30 @@ void *dWMResourceMng_c::operator[](u32 key) { return 0; } + +void dWMResourceMng_c::prepareResources() { + // first off, initialise every brres file used + for (int i = 0; i < resCount(); i++) { + if ((keyForIndex(i) >> 16) == '3D') { + nw4r::g3d::ResFile resFile(dataForIndex(i)); + resFile.CheckRevision(); + resFile.Init(); + } + } + + // now that they're all initialised, loop through the brres files and bind + // them to every other file ... because I don't think it's a good idea to + // bind them before they've been initialised + for (int i = 0; i < resCount(); i++) { + if ((keyForIndex(i) >> 16) == '3D') { + nw4r::g3d::ResFile firstFile(dataForIndex(i)); + + for (int j = 0; j < resCount(); j++) { + nw4r::g3d::ResFile secondFile(dataForIndex(j)); + + firstFile.Bind(secondFile); + } + } + } +} + diff --git a/src/worldmap.cpp b/src/worldmap.cpp index e0e3d58..45d3d24 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -249,15 +249,23 @@ int dScNewerWorldMap_c::onExecute() { /**********************************************************************/ // STATE_END_DVD : Wait for files to load, end DVD - case STATE_END_DVD: + // Also, load the WM Set files + case STATE_END_DVD: { + + bool didEndDVD = false, didWMSetLoad = false; if (!DVD_StillLoading(GetDVDClass2())) { if (DVD_End()) { - this->state = STATE_SETUP_WAIT; + didEndDVD = true; } } - break; + didWMSetLoad = resMng.loadSet("SMGoldwood"); + + if (didEndDVD && didWMSetLoad) + this->state = STATE_SETUP_WAIT; + + } break; /**********************************************************************/ // STATE_SETUP_WAIT : Waiting for the world map managers to be set up diff --git a/src/worldmap.h b/src/worldmap.h index a1d5b12..d30d907 100644 --- a/src/worldmap.h +++ b/src/worldmap.h @@ -61,6 +61,8 @@ private: WMResSetHeader *setData; + void prepareResources(); + public: dWMResourceMng_c(); ~dWMResourceMng_c(); @@ -150,6 +152,8 @@ public: void *levelInfo; FileHandle levelInfoFH; + dWMResourceMng_c resMng; + mHeapAllocator_c allocator; File modelFile; m3d::mdl_c model; -- cgit v1.2.3