From 681bc9516533561fc0d07f80f1b1a2df16e79060 Mon Sep 17 00:00:00 2001 From: Colin Noga Date: Sat, 5 Nov 2011 04:33:49 -0500 Subject: changes and junk --- src/bossBalboaWrench.cpp | 96 +++++++++++++++++++++++++++++++++++------------- src/bossFuzzyBear.cpp | 2 + src/bossWrenchThrow.cpp | 88 +++++++++++++++++++++++--------------------- src/fakeStarCoin.cpp | 4 +- src/growup.s | 19 ++++++++++ 5 files changed, 140 insertions(+), 69 deletions(-) (limited to 'src') diff --git a/src/bossBalboaWrench.cpp b/src/bossBalboaWrench.cpp index 703123d..acdbb44 100644 --- a/src/bossBalboaWrench.cpp +++ b/src/bossBalboaWrench.cpp @@ -30,6 +30,7 @@ class daBalboa_c : public dEn_c { m3d::anmChr_c anmThrow_5; int timer; + int damage; float Baseline; float dying; Vec PopUp [4]; @@ -44,6 +45,7 @@ class daBalboa_c : public dEn_c { void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); @@ -72,6 +74,7 @@ extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char r extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daBalboa_c *, Vec pos); extern "C" dStageActor_c *GetSpecificPlayerActor(int number); extern "C" void *PlaySound(daBalboa_c *, int soundID); +extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); CREATE_STATE(daBalboa_c, Grow); @@ -86,26 +89,65 @@ CREATE_STATE(daBalboa_c, Outro); void daBalboa_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { - this->_vf220(apOther->owner); - OSReport("I hit Mario."); + + char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0); + + if(ret == 1) { // regular jump + + apOther->someFlagByte |= 2; + OSReport("ret == 1; regular jump;\n"); + + } else if(ret == 3) { // spinning + + apOther->someFlagByte |= 2; + OSReport("ret == 3; spinning collision;\n"); + + } else if(ret == 0) { + + OSReport("calling dEn_c::playerCollsiion(apThis, apOther);\n"); + this->dEn_c::playerCollision(apThis, apOther); + this->_vf220(apOther->owner); + + } else if(ret == 2) { + OSReport("Y U USIN' MINIMARIO?\n"); + this->dEn_c::playerCollision(apThis, apOther); + this->_vf220(apOther->owner); + + } else { + OSReport("usedForDeter...() returned %d\n", ret); + } + + //FIXME hack to make multiple playerCollisions work + this->isDead = 0; + this->flags_4FC |= (1<<(31-7)); + if(apOther->owner->_38D > 3) { + OSReport("!!!ATTENTION!!!\napOther->owner->_38D > 3\n"); + }else{ + this->counter_504[apOther->owner->_38D] = 0; + } } + void daBalboa_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { - OSReport("Hit Fireball"); - CreateEffect(378, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5}); - this->pos.x += 6.0; } + bool daBalboa_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Iceball"); return false; } -void daBalboa_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { - OSReport("Hit Rolling Object"); + +void daBalboa_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { + this->damage -= 1; + + apOther->someFlagByte |= 2; - if (apOther->owner->name == 412) { // Check if it's a glow block - CreateEffect(378, &apOther->owner->pos); - CreateEffect(380, &apOther->owner->pos); + // Create a huge hit effect and play a nice sound + // goto a get hurt state where he does his dance and then retreats underground + + // Prevent him from getting hurt during his dancing + + if (this->damage == 0) { doStateChange(&StateID_Outro); } - apOther->owner->Delete(); - doStateChange(&StateID_Outro); - } } + + +void daBalboa_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { } void daBalboa_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Hammer"); } @@ -217,6 +259,7 @@ int daBalboa_c::onCreate() { this->direction = 0; // Heading left. this->pos.z = -800.0; this->pos.y -= 8.0; + this->damage = 3; this->PopUp[0] = (Vec){this->pos.x, this->pos.y - 72.0, this->pos.z}; this->PopUp[1] = (Vec){this->pos.x - 224.0, this->pos.y - 72.0, this->pos.z}; @@ -240,13 +283,6 @@ int daBalboa_c::onDelete() { int daBalboa_c::onExecute() { acState.execute(); updateModelMatrices(); - - if (this->aPhysics.result1 == 1) { - char PlayerID = NearestPlayer(this); - dStageActor_c *Player = GetSpecificPlayerActor(PlayerID); - - this->_vf220(Player); - } return true; } @@ -490,8 +526,12 @@ void daBalboa_c::beginState_ThrowHoming() { u32 settings; + char dir; - settings = (this->direction) | (this->upsideDown << 1); + if (this->direction) { dir = 0; } + else { dir = 1; } + + settings = (dir) | (this->upsideDown << 1); settings = settings | 0x10; CreateActor(544, settings, this->pos, 0, 0); @@ -518,6 +558,7 @@ void daBalboa_c::endState_ThrowHoming() { } void daBalboa_c::beginState_ThrowWrench() { + this->throwCount = 0; this->timer = 0; } @@ -525,7 +566,7 @@ void daBalboa_c::executeState_ThrowWrench() { - if (this->timer == 60) { + if (this->timer > 60) { if (this->throwCount & 1) { nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("throw_4_left_hand"); @@ -544,25 +585,28 @@ void daBalboa_c::executeState_ThrowWrench() { u32 settings; u8 up = this->upsideDown; u8 throwc = this->throwCount; - u8 dir = this->direction; + u8 dir; + if (this->direction) { dir = 0; } + else { dir = 1; } + settings = (dir) | (up << 1); settings = settings | (throwc & 1 << 8); CreateActor(544, settings, this->pos, 0, 0); - this->timer = 0; this->throwCount += 1; + this->timer = 0; } - if (this->throwCount == 5) { + if (this->throwCount > 4) { doStateChange(&StateID_BackDown); } this->timer += 1; this->bodyModel._vf1C(); } -void daBalboa_c::endState_ThrowWrench() { this->throwCount = 0; } +void daBalboa_c::endState_ThrowWrench() { } diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp index 463d063..7bb7e8b 100644 --- a/src/bossFuzzyBear.cpp +++ b/src/bossFuzzyBear.cpp @@ -45,6 +45,7 @@ class daFuzzyBear_c : public dEn_c { // void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); @@ -109,6 +110,7 @@ void daFuzzyBear_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, Ac if (this->damage > 14) { doStateChange(&StateID_Outro); } } bool daFuzzyBear_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Iceball"); return false; } +void daFuzzyBear_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Groundpound\n"); } void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Rolling Object"); diff --git a/src/bossWrenchThrow.cpp b/src/bossWrenchThrow.cpp index e99797b..beea815 100644 --- a/src/bossWrenchThrow.cpp +++ b/src/bossWrenchThrow.cpp @@ -6,11 +6,6 @@ #include -extern "C" void *PlaySound(dEn_c *, int soundID); -extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daWrench *); -extern "C" dStageActor_c *GetSpecificPlayerActor(int number); - - class daWrench : public dEn_c { int onCreate(); int onExecute(); @@ -52,6 +47,14 @@ CREATE_STATE(daWrench, Straight); +extern "C" void *PlaySound(dEn_c *, int soundID); +extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daWrench *); +extern "C" dStageActor_c *GetSpecificPlayerActor(int number); +extern "C" void *HandleXSpeed(daWrench *); +extern "C" void *HandleYSpeed(daWrench *); + + + void daWrench::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->_vf220(apOther->owner); @@ -99,17 +102,18 @@ int daWrench::onCreate() { allocator.unlink(); - this->homing = this->settings & 0xF; - this->direction = (this->settings >> 4) & 0xF; + this->direction = this->settings & 0xF; + this->homing = (this->settings >> 4) & 0xF; this->front = (this->settings >> 8) & 0xF; ActivePhysics::Info HitMeBaby; if (this->homing == 0) { - HitMeBaby.yDistToCenter = 21.0; - HitMeBaby.xDistToEdge = 27.0; - HitMeBaby.yDistToEdge = 21.0; + HitMeBaby.xDistToCenter = 0.0; + HitMeBaby.yDistToCenter = 0.0; + HitMeBaby.xDistToEdge = 6.0; + HitMeBaby.yDistToEdge = 6.0; this->scale.x = 1.5; this->scale.y = 1.5; @@ -117,16 +121,16 @@ int daWrench::onCreate() { } else { - HitMeBaby.yDistToCenter = 42.0; - HitMeBaby.xDistToEdge = 54.0; - HitMeBaby.yDistToEdge = 42.0; + HitMeBaby.xDistToCenter = 0.0; + HitMeBaby.yDistToCenter = 0.0; + HitMeBaby.xDistToEdge = 12.0; + HitMeBaby.yDistToEdge = 12.0; this->scale.x = 3.0; this->scale.y = 3.0; this->scale.z = 3.0; } - HitMeBaby.xDistToCenter = 0.0; HitMeBaby.category1 = 0x3; HitMeBaby.category2 = 0x0; HitMeBaby.bitfield1 = 0x47; @@ -168,6 +172,7 @@ void daWrench::updateModelMatrices() { int daWrench::onExecute() { + acState.execute(); updateModelMatrices(); return true; @@ -175,7 +180,7 @@ int daWrench::onExecute() { -void daRamboo_c::beginState_HandThrow() { +void daWrench::beginState_HandThrow() { if (this->direction == 0) { // Ground Facing Left this->pos.x += 32.0; @@ -198,13 +203,13 @@ void daRamboo_c::beginState_HandThrow() { this->rot.z = 0xC000; } - if (this->front == 1) { this->pos.z = -804.0; } + if (this->front == 1) { this->pos.z = -1804.0; } this->lifespan = 0; } -void daRamboo_c::executeState_HandThrow() { +void daWrench::executeState_HandThrow() { - if (this->lifespan == 60) { + if (this->lifespan > 30) { if (this->homing == 0) { doStateChange(&StateID_Straight); } @@ -216,11 +221,11 @@ void daRamboo_c::executeState_HandThrow() { this->lifespan += 1; } -void daRamboo_c::endState_HandThrow() { } +void daWrench::endState_HandThrow() { } -void daRamboo_c::beginState_Homing() { +void daWrench::beginState_Homing() { this->lifespan = 360; Vec tempPos = this->pos; @@ -246,28 +251,28 @@ void daRamboo_c::beginState_Homing() { else { this->ymod = 0.0; } - if (this->direction == 0) { this->speed.x = -7.0; } - else { this->speed.x = 7.0; } - + if (this->direction & 1) { this->speed.x = -1.5; } + else { this->speed.x = 1.5; } + this->speed.y = 0; } -void daRamboo_c::executeState_Homing() { +void daWrench::executeState_Homing() { if (this->direction && 1) { // directions 1 and 3 spin clockwise, fly rightwards - this->rot.z += 0x400; } + this->rot.z -= 0x1000; } else { // directions 0 and 2 spin anti-clockwise, fly leftwards - this->rot.z -= 0x400; } + this->rot.z += 0x1000; } - UpdateObjectPosBasedOnSpeedValues_real(this); + this->pos.y += this->ymod * this->lifespan / 360; - this->pos.y += this->ymod; + UpdateObjectPosBasedOnSpeedValues_real(this); if (this->lifespan < 1) { PlaySound(this, SE_OBJ_HAMMER_HIT_BOTH); - CreateEffect(&this->homingWrench->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 242); + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 242); this->Delete(); } @@ -276,11 +281,11 @@ void daRamboo_c::executeState_Homing() { this->lifespan -= 1; } -void daRamboo_c::endState_Homing() { } +void daWrench::endState_Homing() { } -void daRamboo_c::beginState_Straight() { +void daWrench::beginState_Straight() { char PlayerID = NearestPlayer(this); dStageActor_c *Player = GetSpecificPlayerActor(PlayerID); @@ -290,26 +295,27 @@ void daRamboo_c::beginState_Straight() { Vec tempPos = this->pos; - if (this->direction == 0) { - this->speed.x = -6.0; - this->speed.y = -6.0 * slope; + if (this->direction & 1) { + this->speed.x = -2.0; + this->speed.y = 2.0 * slope; } else { - this->speed.x = 6.0; - this->speed.y = 6.0 * slope; + this->speed.x = 2.0; + this->speed.y = 2.0 * slope; } } -void daRamboo_c::executeState_Straight() { +void daWrench::executeState_Straight() { this->lifespan = 360; if (this->direction && 1) { // directions 1 and 3 spin clockwise, fly rightwards - this->rot.z += 0x400; } + this->rot.z -= 0x1000; } else { // directions 0 and 2 spin anti-clockwise, fly leftwards - this->rot.z -= 0x400; } + this->rot.z += 0x1000; } + UpdateObjectPosBasedOnSpeedValues_real(this); PlaySound(this, SE_EMY_CHOROPU_M_SPANNER); @@ -320,13 +326,13 @@ void daRamboo_c::executeState_Straight() { PlaySound(this, SE_OBJ_HAMMER_HIT_BOTH); - CreateEffect(&this->homingWrench->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}, 242); + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}, 242); this->Delete(); } this->lifespan -= 1; } -void daRamboo_c::endState_Straight() { } +void daWrench::endState_Straight() { } diff --git a/src/fakeStarCoin.cpp b/src/fakeStarCoin.cpp index a845e45..8248b1c 100644 --- a/src/fakeStarCoin.cpp +++ b/src/fakeStarCoin.cpp @@ -51,7 +51,7 @@ void daFakeStarCoin::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, A CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 336); CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}, 342); - PlaySound(this, SE_EMY_FIRE_SNAKE_BIGGER); + PlaySound(this, SE_OBJ_EMY_FIRE_DISAPP); this->Delete(); } @@ -85,7 +85,7 @@ void daFakeStarCoin::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysi CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 336); CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}, 342); - PlaySound(this, SE_EMY_FIRE_SNAKE_BIGGER); + PlaySound(this, SE_OBJ_EMY_FIRE_DISAPP); this->Delete(); } diff --git a/src/growup.s b/src/growup.s index 0576ebe..d7923ac 100755 --- a/src/growup.s +++ b/src/growup.s @@ -147,6 +147,12 @@ ModelNoChanges: .global ModifyGlobalSizes ModifyGlobalSizes: + # Go back if it's 60 + lhz r10, 8(r3) + cmpwi r10, 60 + beq ModelNoChanges + + # Go back if SizerOn is 0 (off) lis r10, SizerOn@h ori r10, r10, SizerOn@l @@ -235,6 +241,10 @@ ModifySpeedUpdatesB: cmpwi r10, 0x12 blt SpeedUpdatesNoChangesB + # Go back if it's 60 + cmpwi r10, 60 + beq SpeedUpdatesNoChangesB + # Go back if SizerOn is 0 (off) lis r10, SizerOn@h ori r10, r10, SizerOn@l @@ -318,6 +328,10 @@ ModifySpeedUpdatesA: cmpwi r10, 0x12 blt SpeedUpdatesNoChangesA + # Go back if it's 60 + cmpwi r10, 60 + beq SpeedUpdatesNoChangesA + # Go back if SizerOn is 0 (off) lis r10, SizerOn@h ori r10, r10, SizerOn@l @@ -458,6 +472,11 @@ CollisionNoChanges: .global ModifyCollision ModifyCollision: + # Go back if it's 60 + lhz r10, 8(r4) + cmpwi r10, 60 + beq CollisionNoChanges + # Go back if SizerOn is 0 (off) lis r10, SizerOn@h ori r10, r10, SizerOn@l -- cgit v1.2.3