From 6efc077b9f3e188e69b137f01018ada7d66dcf55 Mon Sep 17 00:00:00 2001 From: Colin Noga Date: Thu, 9 May 2013 19:49:56 -0500 Subject: w9 fix and more shy guy improvements --- src/shyguy.cpp | 51 +++++++++++++++++++++++++++++++++------------------ 1 file changed, 33 insertions(+), 18 deletions(-) (limited to 'src/shyguy.cpp') diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 0cd0608..cd412b9 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -58,7 +58,6 @@ class daShyGuy : public dEn_c { mEf::es2 effect; - int timer; int jumpCounter; int baln; @@ -78,6 +77,7 @@ class daShyGuy : public dEn_c { int directionStore; dStageActor_c *spikeA; dStageActor_c *spikeB; + bool stillFalling; StandOnTopCollider giantRider; ActivePhysics Chuckles; @@ -90,7 +90,7 @@ class daShyGuy : public dEn_c { void updateModelMatrices(); bool calculateTileCollisions(); - // void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); + void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); @@ -181,12 +181,12 @@ daShyGuy *daShyGuy::build() { // Collision Functions //////////////////////// -bool actorCanPopBalloon(dStageActor_c *ac) { - int n = ac->name; - return n == PLAYER || n == YOSHI || - n == PL_FIREBALL || n == ICEBALL || - n == YOSHI_FIRE || n == HAMMER; -} + bool actorCanPopBalloon(dStageActor_c *ac) { + int n = ac->name; + return n == PLAYER || n == YOSHI || + n == PL_FIREBALL || n == ICEBALL || + n == YOSHI_FIRE || n == HAMMER; + } // Collision callback to help shy guy not die at inappropriate times and ruin the dinner void shyCollisionCallback(ActivePhysics *apThis, ActivePhysics *apOther) { @@ -214,10 +214,18 @@ bool actorCanPopBalloon(dStageActor_c *ac) { } } - // spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) { - // if (apThis->owner->shyGuyState == #notPickupable) { Do Normal Things; } - // else { Shy Guy is in throwy mode, and should kill enemies instead; } - // } + void daShyGuy::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) { + if (acState.getCurrentState() == &StateID_RealWalk) { + pos.x = direction ? pos.x + 1.5 : pos.x - 1.5; + doStateChange(&StateID_RealTurn); } + + if (acState.getCurrentState() == &StateID_FireKnockBack) { + float distance = pos.x - ((dEn_c*)apOther->owner)->pos.x; + pos.x = pos.x + (distance / 4.0); + } + + dEn_c::spriteCollision(apThis, apOther); + } void daShyGuy::popBalloon() { doStateChange(&StateID_BalloonDrop); @@ -472,6 +480,8 @@ int daShyGuy::onCreate() { int baln = this->settings >> 24 & 0xF; // this->distance = this->settings >> 12 & 0xF; + stillFalling = 0; + allocator.link(-1, GameHeaps[0], 0, 0x20); this->deleteForever = 1; @@ -1212,13 +1222,16 @@ void daShyGuy::updateModelMatrices() { void daShyGuy::executeState_RealWalk() { chrAnimation.setUpdateRate(1.5f); - // if (distance) { + if (distance) { bool turn = collMgr.isOnTopOfTile(); if (!turn) { - pos.x = direction ? pos.x + 1.5 : pos.x - 1.5; - doStateChange(&StateID_RealTurn); + if (!stillFalling) { + stillFalling = 1; + pos.x = direction ? pos.x + 1.5 : pos.x - 1.5; + doStateChange(&StateID_RealTurn); } } - // } + else { stillFalling = 0; } + } bool ret = calculateTileCollisions(); if (ret) { @@ -1389,8 +1402,10 @@ void daShyGuy::updateModelMatrices() { this->speed.x = this->speed.x / 1.02f; if(this->chrAnimation.isAnimationDone()) { - bindAnimChr_and_setUpdateRate("c18_EV_WIN_2_R", 1, 0.0, 1.5); - doStateChange(&StateID_RealWalk); + if (aPhysics.result1 == 0 && aPhysics.result2 == 0 && aPhysics.result3 == 0) { + bindAnimChr_and_setUpdateRate("c18_EV_WIN_2_R", 1, 0.0, 1.5); + doStateChange(&StateID_RealWalk); + } } } void daShyGuy::endState_FireKnockBack() { -- cgit v1.2.3