From f525c40321d24bbc83d8dcfdbcd63e89c368917f Mon Sep 17 00:00:00 2001 From: Treeki Date: Wed, 22 May 2013 21:18:52 +0200 Subject: hammer suit model fixes --- src/poweruphax.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/poweruphax.cpp') diff --git a/src/poweruphax.cpp b/src/poweruphax.cpp index f2895de..1bb5dc8 100644 --- a/src/poweruphax.cpp +++ b/src/poweruphax.cpp @@ -45,8 +45,8 @@ void dHammerSuitRenderer_c::setup(dPlayerModelHandler_c *handler, int sceneID) { nw4r::g3d::ResFile rf(getResource("hammerM", "g3d/suit.brres")); - if (victim->player_id_1 <= 1) { - helmet.setup(rf.GetResMdl((victim->player_id_1 == 0) ? "marioHelmet" : "luigiHelmet"), &allocator, 0, 1, 0); + if (victim->player_id_2 <= 1) { + helmet.setup(rf.GetResMdl((victim->player_id_2 == 0) ? "marioHelmet" : "luigiHelmet"), &allocator, 0, 1, 0); SetupTextures_MapObj(&helmet, sceneID); } @@ -64,7 +64,7 @@ void dHammerSuitRenderer_c::setup(dPlayerModelHandler_c *handler, int sceneID) { (nw4r::g3d::ResMdl*)(((u32)victimModel->scnObj) + 0xE8); //headNodeID = playerResMdl->GetResNode("player_head").GetID(); - if (victim->player_id_1 <= 1) + if (victim->player_id_2 <= 1) headNodeID = playerResMdl->GetResNode("face_1").GetID(); rootNodeID = playerResMdl->GetResNode("skl_root").GetID(); } @@ -73,7 +73,7 @@ void dHammerSuitRenderer_c::draw() { if (victim->powerup_id != 7) return; - if (victim->player_id_1 <= 1) { + if (victim->player_id_2 <= 1) { // Materials: 2=hair 3=hat; Modes: BACK=visible ALL=invisible SetCullModeForMaterial(&victim->getCurrentModel()->head, 3, GX_CULL_ALL); -- cgit v1.2.3